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1.7补丁说明 Path to Game and Overall UI · Made back endoptimizations to reduce stalls when scrolling lists. 做了一些后台优化以减少翻阅列表时的停顿· Integrated soundeffects in the end of match screen. 整合比赛结束界面的声音效果 Controls Updated tooltipson/off option to be dynamic based on input type. 键位提示将升级为看你用啥就显示啥的动态模式· Added Separatesensitivity settings when aiming down sights and hipfire for bothkeyboard/mouse and controller. 为瞄准和盲射添加独立的灵敏度设定,键鼠和手柄都有哦亲· Increasedgranular sensitivity options to 0-100 (previously 0-10). 将灵敏度设定的选项由先前的0~10细分为0~100. Gameplay Improved spawningin Ambush. Reduced possibility of spawning into a group of enemies when battlestarts. 改善Ambush模式下的重生。减少开局就重生在敌人堆里的可能性 麻麻再也不用担心我开局就尼玛了· Transport Assistsare no longer reduced when passenger accrues negative war points during assistwindow. 当乘员获得负WP时,TransportAssists分数不再减少· Added intel killassist rewards for vehicle scanners. 载具扫描器也会获得Intel Kill助攻分数 HUD· Removed the hitindication UI and reticle color change from null cannon installations. 移除对NullCannon击中提示和准星变色 · Repositionedtarget intel readout to be closer to the gun. 重定位目标信息板的位置,离枪更近咯 · Added warning forvehicle active damage modifiers to target intel. 在目标信息板上增加载具主动武器升级信息 Vehicles · Vehicles havereceived significant updates. They are being rebuilt and rebalanced from theground up. Once we’ve established a solid foundation we will start to introducemore types and build back out. 载具系统经过明显调整。推倒重来,重新平衡。 · Vehicle turretsnow have ammunition. 载具炮台现在有弹药限制了。 · Added the abilityto reload turrets. 添加装弹的技能 · Added new AmmoExpansion Unit module to increase total ammo. 添加了新的弹药扩充模块,以提升总弹数。 · Enabled turretammo resupply at supply depot installations.在Supply附近可以补充炮台弹药 · Updated thirdperson dropship camera. 改良空降艇的第三人称视角 · Renamed vehiclemodules to be consistent with dropsuit gear naming conventions. 重命名载具模块,以使其和空降服装备名称风格一致 · Added a damagethreshold for triggering the shield recharge delay on vehicles to prevent lowdamage weapons from delaying vehicle shield recharge. 添加激活护盾回充延迟的伤害阈值,低伤害武器不再打断护盾回充了(说的都是载具) · Adding owner andsquad lock timers to vehicles. - No-one apart from the vehicle owner can getinto a vehicle for 5 seconds after delivery.为载具添加车主和队员时间锁,除了车主,其他人5秒以后才能上车 - No-one apart from the vehicle owner and his squad can get into a vehicle for15 seconds after delivery.(接上条)队员以外的人15秒以后才能上车 · Improved low LODvehicle animation. 添加弹药数提示 · Logistics LAV andEnforcer HAV roles have been removed pending an update before reintroduction.Available roles are: - Standard HAV - Caldari & Gallente. - Standard LAV - Caldari & Gallente. - Standard Dropship - Caldari & Gallente. - Assault Dropship - Caldari & Gallente.小黄车和白甲坦克暂时移除。以上列出的是可用品种 · Vehicle physicshave been updated. - Gallente ground vehicles have slower acceleration andhigher straight line speed, while Caldari vehicles have quicker accelerationwith lower top speed.载具物理性能升级,盖伦特地面载具加速慢、直线极速高,加达里载具加速快、极速低 - LAV - smoothed out power delivery. LAV的动力输出更平滑 - HAV - increased speed and maneuverability. 提升了HAV的速度和操控性 · Turrets have beenstreamlined to their most necessary archetypes (standard to prototype).Available small and large turrets are: - Railgun.Blaster.Missile.所有炮塔都会有从STD到PRO的型号 · Large and smallturrets have been rebalanced. 大型和小型炮塔重新平衡 · Some vehicleturret slots are now optional. Not fitting the turret will remove the seatentirely from the vehicle 某些载具的炮塔槽将会是可选项,不配炮塔的话,会移除相应的乘员座位。 · Module offeringshave been streamlined to their most necessary archetypes. Available modulesare: - Shield Boosters.Shield Hardeners. Shield Extenders. Armour plates. Armour repairers.Armour hardeners.Damage amplifiers (per weapon types i.e. rail, blaster, missile). Ammo Expansion Unit (per weapon type i.e. rail, blaster, missile). CPU upgrades. Power Grid Upgrades. Scanners. Mobile CRU. Afterburners. Boosts.以上装备会有从STD到PRO的型号 · Vehicle skillshave been updated and skills not currently used/needed removed. 载具技能树更改,没用技能将会移除 · For more detailson the vehicle changes please view the dev blog posted on 更多载具改动细节请看 http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fdust514.com%2Fnews%2Fblog%2F.&urlrefer=9715eb89a1e4f658f0fc9f0ea2bcbdd2 Weapons · Added MinmatarCombat Rifles. 增加米玛塔尔CR · Added CaldariRail Rifles. 增加加达里RR · Updated rifleweapon ranges. 调整步枪射程 · Reduced AVgrenade damage (Standard: 1050 to 725; Advanced: 1260 to 870; Prototype: 1470to 1015). 减少AV手雷伤害 · Reduced SwarmLauncher damage (330 to 220). 减少筒子伤害 · Reduced SwarmLauncher lock-on range from 400m to 175m. 减少筒子锁定距离 · Added physicalimpulses to all weapon impacts. 所有武器,添加命中时的冲量(据爱趣酥说是增加武器后坐力) · Removed physicalrecoil force on Assault Dropship small turrets. 移除突击艇小炮台的后坐力 Visuals · Improved vehicleshield and armor repair effects. 改善载具修盾修甲时的视觉效果 Modules/Equipment · When a repairtool is the active item all friendly HP bars will now be visible. 拿着遥修时,所有友方目标血条可见(麻痹,终于不用一个一个瞄着看了,遇到BUG还TM得切枪才能看到,你见过奶人之前先用枪瞄准的么) · Added shieldextender penalty - stacking slows down the depleted shield recharge delay. 增加盾扩惩罚,延长护盾枯竭回充时间 Maps/Environments · Added a newvolcano mood. 加了火山地形 · Added a newCaldari cityscape terrain backdrop. 加了一个新的加达里市区地形背景 · Introduction ofnew volcano terraforming. 火山地形介绍 Factional Contracts 势力战争内容已有人搬运,不再赘述,详见 http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fbbs.eve-china.com%2Fthread-591004-1-1.html&urlrefer=ee6e40328994fb7b8f6d7280eb9ff81a Orbital Bombardment · Warbarge strikeshave been removed from factional contracts. 来自Warbarge的轨道打击在势力战争中移除 · EVE orbitalstrikes are now earned within EVE by capturing a complex above the districtwhere a battle is taking place. EVE orbital strikes are no longer based on warpoints. EVE端轨道打击资格需要通过占领战区上方的复合体获取,EVE轨道打击不再基于WP。 · When an EVEorbital strike is earned, all squad leaders are able to call the strike in. Itis up to the EVE pilot to pick which request to fulfill. 当获得EVE轨道打击资格后,所有小队队长都能呼叫轨道打击。将由EVE飞行员选择回应那个请求 · Both EVE pilotand warbarge orbital strikes can be found directly under the Off Map Supportmenu option instead of Off Map Support / Orbital Bombardments. EVE飞行员和Warbarge轨道打击都可以在Off MapSupport选项中找到 · Starship Strikeshave been renamed to Orbital Strikes to be consistent with what it is nowcalled in EVE. 星舰打击重命名为轨道打击,以和EVE一致 · Warbarge -Precision Strike has been renamed to Warbarge Strike. Warbarge的精确打击将重命名为Warbarge Strike Leaderboards · Monthly andweekly versions of all the leaderboards have been added. 为所有排名添加月榜和周榜 · Monthlyleaderboards start on the first day of the month and end on the last. 月榜排名从一号到月末 Weekly leaderboardsstart on Wednesday and end on Tuesday. 周榜排名从周三到周二(懂的自然懂)
仿DropsuitFittingTool,VehicleFittingTool阿尔法试制版求白鼠 因为最近突然迷上了Logistic Dropship,于是开始研究载具路线,但苦于没有像DFT(还尼玛是在线版,GoogleDoc上起来卡的一比……)那样能用的模拟器,于是自己用Excel编了一个 技能、装备、载具数据取自wiki.dust514.info,因为电脑和PS3不在一个房间,着实不能一个个去确认,所以只能保证和Wiki上的资料一致性,话说载具和载具装备有没有官员或者势力那种不出现在市场的装备? 目前基本确认无误的功能有: 技能系统——包括技能点统计,技能更改后影响即刻生效 装配系统——盾量、甲量、槽位、CPU及PG计算,也是要编这玩意的初衷。各种技能加成已囊括 造价系统——尼玛随便一白板飞机就要18W,这日子没法过了 武器系统及更好看的UI目测是Beta以后的事啦,作为VFT不出现踌躇满志计划好技能后,发现自己就差那么0.5%CPU,0.7%PG装不好重坦什么的情况才是重点啦 顺便帮兰瓜同志的载具贴打个广告http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fbbs.eve-china.com%2Fthread-579931-1-1.html&urlrefer=7d3ba380685b6be3bf03ae25f7000072,配合使用较果更佳哦 对了,用的Excel2013弄的不保证03版能完美支持 低端洋气的英文版 http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fpan.baidu.com%2Fshare%2Flink%3Fshareid%3D1314729445%26uk%3D1057019047&urlrefer=8a54cae502c6239de826cd76142c072b 高端地气的中文试制版 http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fpan.baidu.com%2Fshare%2Flink%3Fshareid%3D1321202334%26uk%3D1057019047&urlrefer=c1b2770bec1bad859c7204edca4521f0 狂拽霸酷炫正常人怎么会喜欢用的Google Docs在线版 http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fdocs.google.com%2Fspreadsheet%2Fccc%3Fkey%3D0Ammr8hsVOrdDdEVnV1RoUlFNNXpyVF9jMTRKNU9rX2c%26usp%3Dsharing&urlrefer=a7969fa8812a501ef9b9344cf681064b
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