岂🌚👀 王532206526
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英文原版0.38更了,不知道汉化版0.37几点更 IMPORTANT: Android Build will be available later! If during game you will see “WIP” it means Work in Progress and that part is still not finished. PART 1: CONTENT Bareshade MC’s House: Barrel's Visit (Req: Barrel/Logan argue even done or bottom Logan path, Bandit morale min. 25, lewd fame min. 8, only at night by sleeping 8h Murcad’s Cove Dungeon Variant for Tank scene (When leaving the dungeon, was WIP before – Sub Top) Fishing Village Tank Talk: Share Potion (Req: Min. 5 like, Non Canon event on) - Use certain potion to change the way Tank behave (His behavior was set during the fight with him in bandit's camp, now you can change it freely. Northcrest District: Training Ground - Not much here just yet Take a look around Permission - One time event, giving you access to move freely around. Munbury Complex must be unlocked to get it. Go to guard station Guards conversation Northcrest Outpost Everett Talk: Orc's War Home Korg Talk: Love Potion Scheme (Req: Min. 25 like) River's Bank Feliar Talk: Everett's Visit (Req: Finished event with Everett visiting Feliar, a bit longer dialogue if you participated in the fun). Talk: How are you? (Req: Min. 40 like, Comforting talk done) - a bit more dialogue if he was invited for fair and with mediation path in orc tribe event. Iron Blood Clan Orgram Talk: Groth's scouting mission (Req: Final test finished, Nameless event done - for now it's only in a good lizard route). Entering tent: Khalgor and the Skullbreakers (Req: After event in the plains of death) Plains of death With overwhelming strength - a huge event with a ton of stuff, including a way to change decision with Nameless if you at least stayed neutral (Either for serving him or not serving him). As usuall... be careful with him (Also with one variant there's a game over scene, so be careful with that too). If during game you will see “WIP” it means Work in Progress and that part is still not finished. PART 2: VISUAL ASPECTS Zoroj’s addition: Khalgor sprite Breakfast CG with Bernard including both human and werewolf variant (So basically two Cgs) Narram’s addition: Beta Werewolf Gavel’s addition: Plains of Death background PART 3: CHANGES AND BUG FIXES Others: Some minor fixes here and there.
部分特性 特性。 虚化,100%在受到“追击”方式攻击时,不受到伤害。连击抵抗30%。 异态守护。高级,受到攻击时,100%概率释放神圣护盾,抵抗来自敌方技能的**效果。低级30%。例如眩晕,**,冰冻,魅惑,沉睡,中毒,流血。 法术/物理穿透。发动攻击时无视对方法抗/护甲。低级2%,高级 神速,精灵第一个出手攻击,如果还有其他精灵有这个特性那么速度高的先出手。 龟速,精灵最后一个出手攻击,如果还有其他精灵有这个特性,那么速度低的后出手。 自爆,精灵死亡后会发动自爆给敌方全体造成*倍必杀伤害。低级5倍,高级10倍。 潮湿,如果阵上存活的精灵有潮湿特性,则自爆特性无法触发。 系别精通,加普攻系数。使精灵精通*系能力,*系精灵普通攻击伤害系数增加。低级50%,高级100%。 系别支配,加必杀系数。拥有随意支配**系的能力,**系精灵必杀伤害系数增加。低级50%,高级100%。 系别护盾。受到*系攻击时,伤害减免,低级20%,高级 系别克制,攻击目标是**系时,目标受到伤害增加。低级50%,高级 属性加成类,速度(速度爆发)低级120,高级200、命中(猎鹰之眼)低级50高级120、闪避(灵活身躯)低级50高级120、击晕(精神冲击)低级50高级120、抗晕(集中精神)低级50高级120、暴击(会心之爪)低级50高级120、韧性(柔韧身躯)低级50高级120 属性转化类,包括双法驱动(法穿变法抗),法穿驱动(破甲变法穿)、破甲驱动(法穿变破甲)、双甲驱动(破甲变护甲)、护甲驱动(法穿变护甲)法抗驱动(破甲变法抗)。低级500,高级
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