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dota2官方发文章了。官方打脸啊 全文如下: Believe it or not, learning Dota 2 is easy nowadays. I don’t mean easy in the sense that it is straightforward or comprehensible or painless. I mean easy in the sense that it is slightly less angry at you for wanting to know what’s going on. I mean easy in the sense that people like me will tell you that you’ve never had it so good. We had to walk two miles in the Frostivus snow to find a match, and whittle our own Force Staff by hand and no-one had even heard of Purge and his useful video tutorials. Dota Auto Chess—a spectacularly popular custom game mode by Drodo Studio—is a return to that initial bafflement. “You can pick dota heros as your chesses,” says the blurb, “and they will automatically fight for you on a 8*8 chessboard.” Now, I have 2000+ hours of Dota on my account. I beat my mum at chess when I was in a hospital bed, stuffed with morphine after a life-saving operation. Neither of these skillsets has proven particularly useful in Dota Auto Chess. The broad idea behind Dota Auto Chess is closer to deck-building games than to either chess or Dota. The basic pattern of each round is: earn money, choose whether to spend that money on heroes, position those heroes on the board, then let a fight against the heroes of a randomly chosen opponent (from the seven others you’re grouped with) auto-resolve. If you win, you get a bit more gold and maintain your health bar. If you lose, you’ll take a bit of damage. A match lasts as many rounds as it takes for only one player to be left standing. You can keep an eye on how everyone’s doing via a leaderboard on the right hand side of the screen. Because nothing related to Dota is ever simple, there are a lot of other variables to keep track of along the way. Managing your gold is vital—you want to balance investing in heroes and getting gold through fighting, with keeping some in your pocket to earn interest, spending to level up your donkey (and thus increase the number of heroes (referred to as “chesses”) which you can have on the board), and re-rolling the hero selection. Each hero is listed with a species and class. If you have multiple heroes from that species or class on the board you can get boosts. The orc species combo gets you a higher maximum HP for each orc, the mage class combo reduces enemy magic resistance. Plonking down three identical heroes of the same level (with one or two class exceptions) will merge them into a single, more powerful hero. As well as that interplay there’s a spatial element. Do you bunch your heroes up or spread them out? Do you try to protect a vulnerable unit or shove them to the front as a meat shield? How can you keep important combos in play by keeping the relevant units alive? That’s one part which felt like it was drawing on my actual Dota knowledge. Another part which taps into that knowledge is the item system. Some rounds have you facing off against non-player units—the neutral creeps from Dota’s jungles. If you beat them they can drop little treasure chests containing items which the donkey can fetch and put in its little backpack. You can then ask the donkey to deliver the items to a specific unit, thus bestowing its benefits to that unit. Essentially, it’s the courier function the donkey traditionally fulfils in Dota 2. Knowing the types of items which benefit particular heroes in the main game will give you a headstart here. If you don’t know Dota you might not realise you need to deliver the items to specific heroes at all instead of just collecting them in your pack. Then there’s the merge-three minigame. Plonking down three identical heroes of the same level (with one or two class exceptions) will merge them into a single, more powerful hero. This has knock-on effects when it comes to which heroes you buy, when you place them on the board, and how it raises or reduces the number of units on the board. When I booted the game up for the first time it wasn’t even clear where I was, or how I was supposed to chess. The game tips disappeared offscreen before I’d read the first word and the camera was pointing at a rival’s board, meaning I couldn’t see the result of any of my actions. The resulting panic is how I learned that the boards of each of the eight players are presented as physical islands in a 3x3 grid. Panning around you can check in on other players or enjoy the fact that the middle board is missing, replaced by a small version of the Dota map. Finding my island is how I discovered I needed to interact with my chesses by selecting a donkey and having the donkey do the chess on my behalf. If you’re familiar with Dota, moving your donkey around is probably also when you’ll realise it’s not actually a donkey. Instead it seems to be the hero Io (as per the lore: a multidimensional wisp billed as a Fundamental of the universe) wearing a donkey costume. You can tell it’s Io because it’s making Io’s Ibiza chillout beeping and blooping noises and trailing particle effects across the chessboard. The existential question of “when is a digital donkey not a digital donkey” is irrelevant to play, but it’s fun to notice how pieces of the main game are repurposed in these custom modes. Again, it’s a way that Dota Auto Chess feels true to an older form of Dota—the Defence of the Ancients which emerged from the Warcraft III fan-made map cauldron, and whose quirks are often the result of units being turned to a new purpose. I’m absolutely loving it. In each phase there are a manageable number of choices to make. Making a sub-optimal choice doesn’t feel like a total disaster. It taps into the little jolts of pleasure casual games are good at—the satisfaction of merging heroes, auto-fought battles with over-the top effects and the chance to win, a little leaderboard… Another joy is the lack of toxicity and the lack of pressure. It probably says a lot about the confusing interface that for ages I had no sense of whether the lack of repulsive messages was because the game elicits less rage or whether there’s just no all chat function. A message in Russian during my fourth match points to the former. But, with or without chat, I often feel massive pressure in PvP games. I don’t want to embarrass myself. I don’t want to lose. I particularly don’t want to be the worst on any leaderboard. We re just having our armies and choices calibrated and recalibrated against each other. And it s this distinction which takes the sting out of the competition without damping the pleasure of winning. But here, I’m playing a weird once-removed version of PvP. My squad of heroes is mostly pitted against the heroes of a human opponent, but the other person isn’t spectating that match. They’re looking at a different chess board, watching their heroes take on a randomly chosen selection of someone else’s heroes. It might end up being mine, but it might not. Me winning or losing doesn’t affect them directly. We’re just having our armies and choices calibrated and recalibrated against each other. And it’s this distinction which takes the sting out of the competition without damping the pleasure of winning. But what would a free-to-play game within a free-to-play game be without cosmetic microtransactions? An excellent question, dear reader. Well, you can earn or buy candy—the premium currency and spend it on spins of a slot machine. The rewards from spinning this machine are different couriers. So it’s not pay-to-win, just a different look for your non chess piece character. And it’s not pushy either—a real contrast to the Dota client it sits within. While logging in to Dota 2 to access the custom game section, Valve immediately invited me to spend £28 on an outfit for a character I don’t even play. After I refused, it reminded me I can spend £2 to open a seasonal treasure chest. At some point I fully expect the Steam store will stop trading in cash and start accepting the souls of children in exchange for digital hats. But I digress. The above should give you a sense of both the low barrier for entry (“low” being a relative term and entirely skewed by Dota’s base level of nonsense) and the ridiculously high skill ceiling of Dota Auto Chess. It manages to be similar to and the polar opposite of Artifact’s considered design and overwhelming complexity. It’s a joyful, weird, opaque project—a hodgepodge of casual mobile gaming compulsion and PC gaming at its most bloody-mindedly hardcore—spitting personality and spell effects from every angle. If you want to get into the mod yourself, check out our Dota Auto Chess guide.
分享几个使用大乔的小经验。 大乔作为现在王者荣耀第一辅助,其强大之处有目共睹的。非常适合上排位,因为只要你会玩,队友稍微配合一下。胜率还是蛮高的。 先说一下大乔的缺点,没输出,还是个脆皮。因此单挑的话,应该谁都打不过。但是谁叫这是个5V5的游戏呢。靠的就是团队,总结一下大乔的优点,这就太多了。 大乔的机动性非常高,赶战场和逃跑能力比较强; 有一定的保护队友的能力; 控制技能多,逃生技能多; 团战分割战场制造混乱能力; 团战强大的buff。加攻速和移速。 不吃团队经济,先手能力和反先手能力强大。 接下来说一下我个人使用大乔小经验。 出门一般学1技能,走上路河道处,观察敌方的分路情况。作用是保护友方的蓝buff。防止对方抢蓝。还有就是,如果猜测只有敌方射手在打红buff,可以去龙坑那里用一技能探一下草丛,如果没有人,再上去尝试抢红。如果敌方开局线上出现的人过少,就不要上去送一血了。等友方打野英雄把蓝收掉后,再离开。 大乔是个不吃经济的英雄,经济提升对她的作用提升并不大。因此要尽量把经济让给队友。只收一些队友不在,近塔的兵线。在路人局,好些人会把中路让给大乔。其实并没有必要。 大乔的打架能力很强,二级就有不错的打架能力。不过基本上是用来支援防守。比如,赶走或者击杀过来反红反蓝的韩信。前期的作用基本上是保护己方的红蓝buff。 到了4级以后。大乔就有很强的抓人能力。一个大乔的好坏,基本上是看大招放得怎么样。我个人基本上把大招用来抓人,不会用来救人。因为大招的CD还是挺长的。队友千里迢迢过来,不收个人头真过意不去。我一般喜欢去地方红buff草丛蹲射手。开大队友第一时间赶到的话,很容易追上击杀。从抓人方面来讲,大乔最喜欢的队友还是赵云和李白,因为击杀成功率比较高,切记不要用大招抓坦克,有可能团灭。 大乔是比较克黄忠的,黄忠坐下的时候击杀成功率超级高。开一技能加速,然后给黄忠沉默,再给黄忠脸上一个大。然后四个队友抢人头吧 团战大招的释放时机非常重要。最好的释放时机是己方或者队友先手到人时候。队友或者自己被先手,谨慎开大。 大乔的大招作用就是以多打少。而且还有加攻速buff。因为,没有先手到人就开大,敌方只要龟缩一波。等你buff消失了再打。一点都不亏,反之,对方可能为了救队友一个个过来送。而且他们的支援很快也会赶到。如果友方被先手,要是敌方5人都在的话,开大极有可能送团灭,所以要谨慎。 大乔的3技能不需要施法前摇,和一技能组合,是非常厉害的先手技能。这使得大乔在没有见到人的情况下就能先手到人。技巧就是先空放一个1技能加速,然后马上放三技能。如果没有命中。马上撤回,因为你的移速很快,对方打不到你。如果沉默到,对友跟上的话,这人就倒霉了。最适合的就是和赵云的组合了。1技能也会给赵云加速。被沉默到赵云马上接个大,落地还是沉默状态,只能白白挨打。 大乔有一定的保人能力。但是容错率比较低,所以我一般不保adc。毕竟沉默还是比较容易放空的。而自己又是个脆皮,也不能抗伤害。往往就是友方射手被击杀,自己跑掉了。 在有了圣杯之后,大乔一技能可以有CD就放。因为这个技能CD短,可以加移速,最快赶到战场。没有必要一定要打到人。这就是大乔机动性所在。 被刺客近身抓到不要着急。闪现,沉默,还有回城圈都是你的保命技能。如果对方人少,可以开大呼叫队友。实际上刺客并没有那么克大乔。任何刺客和大乔1换1都是不划算的。更何况被沉默住反杀。克大乔的英雄是一些坦克。像陈咬金这样的肉盾。沉默给他没有任何意义。他的大招晚开几秒也没有什么关系。而且被他打到还很疼。 大乔出装,基本出肉装。第一件装备出圣杯,补充蓝,其余什么装备肉出什么。毕竟为团队贡献技能最重要。而生存就是你放技能的基本条件。 大乔是个吃配合的英雄。开大的时候能到的话队友尽量快到。除非自己残血实在到不了。因为我的大乔,有时候为了给队友拖时间,会故意和地方射手拼血。去迟了,敌方会反应过来,不但杀不到人,还会损失队友。 打龙的时候千万别开大,被发现了再开。队友打龙的时候你要去草丛把风。有人来开大接这波主宰团。 打大乔的时候,切记队伍中的任何一个人,地位都要比你高。当你的命可以换队友的命的时候。毫不犹豫去送。队友和自己残血的时候,回城圈要先给队友。总之,玩大乔的时候。要先为队友考虑。要随时注意小地图,考虑增援哪里。
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