电弛141♬ 小电弛
西安工大求校友
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找到了这次0.2的更新公告!!!! It's here! We've been hard at work for the last two weeks since 0.1, and we've got some big changes for you this time. This is the first of big content patches we've got planned for the upcoming year. It's been a month already, so it's time for new game mode, new map for it, new weapon, vehicle and uniform among other things. We've fixed a lot of bugs and improved the game a lot during this time, and we hope you have fun. Due to progression being back, all progress has been wiped. We will try to do it as little as possible, but it's inevitable during development. Patch Notes [KNOWN ISSUES] We're aware of the vehicle flying issue, we know what causes it and we're working on a patch to be pushed ASAP, [NEW CONTENT] New gamemode: Team Deathmatch, New map: Warsaw Shopping Mall (TDM only), New weapon: MSBS Bullpup, New vehicle: IFV Boxer, New uniform: Russian Partisan, New vehicle armor: RPG nets for IFV Boxer and IFV Bumerang, New spawn system (TDM only for now!), [FEATURES] In-game grenade selector (just like gadget), Backend: Progression system (first pass), Thermal scopes (first pass), Backend: Item unlocking, Backend: Server authentication, First tests of the changing day/night system (TDM map only), [GAMEPLAY] Added Thermal scopes: Medium-magnification scopes (Thor SM, MM) and high-magnification (Odin LM), Added a new assault rifle: MSBS-B. It’s chambered in .300 Blackout giving it better damage than other Western rifles but at the cost of much bigger bullet drop, high damage dropoff and strong kick, Vepr nerfed again with increased recoil, Tor damage reduced, making it only slightly more powerful than the G29. However, due to .50 cal’s AP performance it should deal more damage when hitting the enemy directly into the chest plate, Sniper rifles had their bullet velocities lowered (turns out they were bugged and behaved like hitscan weapons), they should be comparable to ARs now, RPGs nerfed: Reduced blast radious on basic warheads, reduced damage and damage falloff on Frag warheads (this should make them used primarily for weakening and injuring enemies over a larger area and not for killing them with a cheap shot), Adjusted the Frag RPG warhead to make it more easily recognizable (it’s brighter, more gray/brown-ish in colour), New prototype weapon muzzle flashes. They should have slightly better performance and look better, please give us feedback wether or not do they hinder your visibility while shooting. If anything will be off we will be tweaking them, New particle effects for Support Strikes: Artillery, Airstrikes, Carpet Bombings, now it's easier to differentiate which one is being used, Fixed splash damage for >25mm caliber rounds, now splash damage decreases properly with the radius of the explosion ( the further from the center of explosion the lesser the damage), You can no longer vault while reloading, Tweaked spawn locations on all maps, Added optimized light to all TPP muzzle flashes, And more,
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