找到了这次0.2的更新公告!!!!
worldwar3吧
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level 9
电弛141♬ 楼主
It's here! We've been hard at work for the last two weeks since 0.1, and we've got some big changes for you this time. This is the first of big content patches we've got planned for the upcoming year. It's been a month already, so it's time for new game mode, new map for it, new weapon, vehicle and uniform among other things. We've fixed a lot of bugs and improved the game a lot during this time, and we hope you have fun.
Due to progression being back, all progress has been wiped. We will try to do it as little as possible, but it's inevitable during development.
Patch Notes
[KNOWN ISSUES]
We're aware of the vehicle flying issue, we know what causes it and we're working on a patch to be pushed ASAP,
[NEW CONTENT]
New gamemode: Team Deathmatch,
New map: Warsaw Shopping Mall (TDM only),
New weapon: MSBS Bullpup,
New vehicle: IFV Boxer,
New uniform: Russian Partisan,
New vehicle armor: RPG nets for IFV Boxer and IFV Bumerang,
New spawn system (TDM only for now!),
[FEATURES]
In-game grenade selector (just like gadget),
Backend: Progression system (first pass),
Thermal scopes (first pass),
Backend: Item unlocking,
Backend: Server authentication,
First tests of the changing day/night system (TDM map only),
[GAMEPLAY]
Added Thermal scopes: Medium-magnification scopes (Thor SM, MM) and high-magnification (Odin LM),
Added a new assault rifle: MSBS-B. It’s chambered in .300 Blackout giving it better damage than other Western rifles but at the cost of much bigger bullet drop, high damage dropoff and strong kick,
Vepr nerfed again with increased recoil,
Tor damage reduced, making it only slightly more powerful than the G29. However, due to .50 cal’s AP performance it should deal more damage when hitting the enemy directly into the chest plate,
Sniper rifles had their bullet velocities lowered (turns out they were bugged and behaved like hitscan weapons), they should be comparable to ARs now,
RPGs nerfed: Reduced blast radious on basic warheads, reduced damage and damage falloff on Frag warheads (this should make them used primarily for weakening and injuring enemies over a larger area and not for killing them with a cheap shot),
Adjusted the Frag RPG warhead to make it more easily recognizable (it’s brighter, more gray/brown-ish in colour),
New prototype weapon muzzle flashes. They should have slightly better performance and look better, please give us feedback wether or not do they hinder your visibility while shooting. If anything will be off we will be tweaking them,
New particle effects for Support Strikes: Artillery, Airstrikes, Carpet Bombings, now it's easier to differentiate which one is being used,
Fixed splash damage for >25mm caliber rounds, now splash damage decreases properly with the radius of the explosion ( the further from the center of explosion the lesser the damage),
You can no longer vault while reloading,
Tweaked spawn locations on all maps,
Added optimized light to all TPP muzzle flashes,
And more,
2018年11月21日 15点11分 1
level 9
电弛141♬ 楼主
[BUGFIXES]
Fixed item names and descriptions on popups,
Marking should be fixed now,
Radar Equipment for UGV works as intended,
Mini UGV does not receive decals from the environment,
Lance RC turret smoke grenades' shoot properly,
T90 turret hatch attaches properly,
Proper destruction meshes for Falcon turret optics,
Lower attachments count on certain vehicle armors (Anders, Marder, and T72). It should result in a slight performance boost,
Fixeds in left hand position on certain handguards,
Fixed broken materials on some emblems,
Fixed ammo display in customization,
Weapon calibers should now display properly,
Fixed animations for Glauberyt SMG,
Fixed score for punishing players,
Destroyed vehicles no longer appear repairable for repair kits users,
Fixed antimeterial rifles dealing massive damage to vehicle turrets,
Fixed a bug where after first login items were unlocked,
Fixed a bug with resetting customization,
Fixed a bug where sometimes unlocked items couldn't be equipped,
Various chat fixes,
Fixed an issue that prevented CPU Performance Boost from being disabled,
Fixed assist for marking not working,
And more,
[OPTIMIZATION]
Reworked muzzle particles to reduce FPS drops when firing,
New impact particles,
Lowered attachment count on certain vehicle armors,
Level streaming improvements,
Collision optimizations,
Continuous optimization effort on all fronts,
[TWEAKS]
Changed "Performance Boost" to "CPU Performance Boost" to better reflect what it's for,
Tweaked RPG explosion,
Flash hiders are now functional,
Added chat window to summary screens,
Adjusted blast radii for >25mm rounds to the fixed splash damage values,
Anti-Tank mines damage reduced to 600, now 2 mines are required to destroy a vehicle,
Improved UGV durability against RPG projectiles: 1 Tandem or 2 Single Stage are enough to destroy a UGV,
Reduced smoke grenades uses from 5 to 2,
Reduced ricochet chance on >25mm projectiles,
TDM summary screen map display name,
Reworked armor pricing and masses,
Changed P: to L: since we're showing latency to the server, not straight ping,
Tweaks to thermal vision postprocess,
Menu thumbnails updated,
Various animation tweaks (idles, reloads),
Matchmaking improvements,
Many more minor tweaks and improvements.
2018年11月21日 15点11分 2
level 9
电弛141♬ 楼主
下面是机翻[哈哈]
2018年11月21日 15点11分 3
level 11
我是机翻[滑稽]
2018年11月21日 15点11分 4
为何如此优秀
2018年11月21日 15点11分
level 9
电弛141♬ 楼主
就在这里!自从0.1以来,我们在过去的两周里一直在努力工作,这次我们有了一些重大的变化。这是我们为即将到来的一年计划的大内容补丁中的第一个。已经过了一个月了,现在是新游戏模式、新地图、新武器、车辆和制服的时候了。我们已经修复了很多bug,并在这段时间里改进了游戏,我们希望你玩得开心。
由于进展回来,所有的进展都被抹去了。我们会尽量做到这一点,但在发展过程中是不可避免的。
补丁说明
2018年11月21日 15点11分 6
level 9
电弛141♬ 楼主
已知问题]
我们知道车辆飞行的问题,我们知道是什么原因造成的,我们正在研究一个补丁尽快被推。
[新内容]
新游戏模式:团队死亡竞赛,
新地图:华沙购物中心(TDM),
新武器:MSB-BulpPip,
新车:IFV Boxer
新制服:俄罗斯游击队,
新装甲车:IFV拳击手和IFV Bumerang的RPG网
新的产卵系统(TDM只为现在!),
[特征]
在游戏手榴弹选择器(就像小工具),
后端:进程系统(第一次通过)
温度范围(第一次通过)
后端:项目解锁,
后端:服务器身份验证,
改变日夜系统(TDM图)的第一次测试,
[游戏性]
附加热范围:中等放大范围(Tor Sm,mm)和高倍率(Odin Lm),
新增了一支突击步枪:MSBS-B。它被置于.300停电状态,比其他西方步枪具有更好的杀伤力,但代价是子弹掉落量要大得多,伤害掉落量要高得多,而且要踢出有力的一脚。
VEPR再次增加反冲,
Tor伤害减少,使得它只比G29稍微强大一些。然而,由于50 CAL的AP性能,当击中敌人直接进入胸板时会造成更大的伤害,
狙击步枪的子弹速度降低了(原来是装有窃听器的,而且表现得像命中式武器),现在应该可以和AR相比,
削弱RPG:减少基本弹头上的爆炸射线,减少Frag弹头的伤害和伤害落差(这应该使它们主要用于削弱和伤害大面积的敌人,而不是用来用廉价的射击杀死他们),
调整FRAG RPG战斗部,使其更容易识别(它更明亮,更灰/褐色的颜色)
新原型武器炮口闪光。他们应该有更好的表现,看起来更好,请给我们反馈,无论他们是否妨碍您的能见度,同时拍摄。如果一切都会停止,我们会调整它们,
支持打击的新粒子效果:炮击,空袭,地毯轰炸,现在更容易区分哪一个正在使用,
固定飞溅损伤>25mm口径,飞溅损伤随爆炸半径适当减小(离爆炸中心越远,损伤越小),
重装时你不能再跳马了,
调整所有地图上的产卵位置,
添加优化的光到所有TPP枪口闪光,
更多,
2018年11月21日 15点11分 7
level 9
电弛141♬ 楼主
各位大佬凑活着看吧[乖]
2018年11月21日 15点11分 9
level 2
然而还是卡页面[阴险]
2018年11月21日 23点11分 10
level 12
然而仍然是壁纸游戏
2018年11月22日 03点11分 11
我在网吧玩,载入基本3分钟[不高兴]
2018年11月22日 05点11分
@电弛141♬ 我都习惯了 渣渣本子能玩就不错了
2018年11月23日 12点11分
level 5
满载重就不能跳了?挺好的,要不然都带满
2018年11月22日 12点11分 12
level 5
这次的更新优化感觉比之前强不少,真心不错了 加油吧51!看好你
2018年11月22日 13点11分 13
看了官网上以后的规划,感觉按计划来的话有可能成为下一个无人深空[滑稽]
2018年11月22日 13点11分
慢慢看吧,买都买了 不然呢~
2018年11月22日 17点11分
level 1
现在狙击很难一枪打死人了
2018年11月23日 15点11分 14
自从有了热成像,终于能找到狙击手了[滑稽]
2018年11月23日 15点11分
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