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beta技能Q&A访谈reddit整理 On Sunday Overkill_Jules hosted a Q&A session via steam chat/twitch stream ( replay available at http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fwww.twitch.tv%2Fstarbreeze+&urlrefer=e5038732973947409c828b4c3ed4f6ff) . Starts off with my recollection, then roughly in chronological order. TL:DR beta update Thursday, possibly going live in 3 weeks Summary: the beta is going well and changes are expected to be pushed to the live game. Right now, the estimate is 3 weeks from now, the changes will go live the menu beta previously run is currently off the table. (this was the controller friendly type menu) the infamy bonus will be introduced to the beta, probably this week. It will be relatively weaker than the current infamy advantage, as they feel the current system is too rewarding for infamy. the favored idea is currently reduced cost to unlock tier 4 skills this weeks beta update (likely thursday with the scheduled drill removals) will also include buffs to the ballistic vests in the form of reduced dodge penalties jules is not able to answer grand questions like Payday 3? Jiro son heist? (not in this 6 month plan, maybe in future). safe house customization info? future collabs? pd:th heists? (fri stream suggests some of these are being worked on right now). UI/interface questions best asked to other guys. Story best asked to Sadir (follow him on twitter). Webisodes questions not for Jules. If anything, these would focus on base 4, not for characters like Sydney. Better AI? that is for the programmers. do not expect more wide scale weapon rebalances. If anything a few minor tweaks may take place, like to the broomstick. The shotgun/pistol changes are the biggest weapon rebalances that will come out of this beta sharpshooter is acknowledged as a weak tree and under consideration for a buff, most likely to spotter enemy buffs are not done, will be addressed last and with general reductions in skill power (ie will be a tougher game than currently experienced in beta) subtrees were designed with possible expansion in mind. would not rule out additional subtrees in the future question on payday 2 support through 2017: yes that is the public commitment, but obviously, if players are supporting the game via dlc/?, devs will continue work civ mode on golden grin in future heists? generally seen as a mistake, most players see that as an obstacle rather than heist improving charging melee weapon- under investigation, no eta 2 bags transporter- technically not feasible right now, due to collateral coding issues in the bag system. Priority not here frenzy any good as tier 4? a concern, challenging with perk decks & op possibilities cable ties - should be acquirable via ammo drops this week in beta. ~40% chance, should keep players generally full with these at all times anarchist- beta changes coming that will nerf/work better with revised skills melee unique abilities? not immediately, takes time & coding. melee weapon buffs to katana levels will likely be coming soon masks will be cosmetic only, no thermal/smoke vision planned flashbang grenades as used by players will not come out in the next 6 months, and if they did, they would require new coding, so this is a long shot new enemies? not likely, nothing like this being worked on currently thanatos & RPG kinda gamebreaking, dozer should be feared host migration- a coding challenge, do not expect will 7 day heists ever be utilized? Not likely. Too many loading screens, drop issues,... ammo/meds basic give 2 bags, aced give extra charges. they are keeping this even though the basic is arguably better than the aced investment. down the line, could be 4 bags at aced? sentry will be tweaked to not be as ammo efficient as currently is in beta skill build naming is intended to be there, but not in beta right now. ecms- there is a desire to make them better in loud, but this is post beta release change. Pickups? Faster recharge? possible. Just low in list of priority skill changes between days / after heist selection? requested to the coders, "in the pipes". Characters wont be changed though. Jules sees build changes in 3 day heists like framing frame/firestarter as acceptable and fine. Future heists likely wont have these concerns, hence why boiling point/murky station are separate. unseen strike- not moving to armorer, armorer is strong on its own. unseen strike is fine positionally no idea on what story guys will do with wolf/missing voice lines. could be killed off or redone voice lines, totally on the story guys shockproof in commando as taser is more deadly to suit over armor inspire changes are coming, 100% chance, but cooldown. seen as way too powerful, more so than health regen. upper swan song- is fixed. Swan song means you are dead armor bag deployable is a relic of the perk deck development, was supposed to be different, a true deployable. No real current use, could be changed in future taking armor bag as secondary- users have armor: this is a bug concealment nerfs are under consideration. some weapons are not reasonable in this stat driving hope: more combination of builds. Stats showed current builds very stagnant and current trees limited possibilities. players having shields as a weapon. Would be cool, but introduces AI challenges Driving escapes- would be complicated due to additional driving AI new difficulty beyond dw? no, most likely is new difficulty between OVK & DW desync is an acknowledged issue, programmers are progressing, but are looking for a durable solution contractors. meltdown was almost a gage heist. Murky/boiling almost an elephant heist. this is a producer/story guy question crit skills wont require silencer skills, some changes in that tree/camouflage drills- downgrade drills a bug. Kickstarter will likely be buffed in chance, repairing a drill not fun, and those skills are better to be stronger than mediocre. Kickstarter to work on regular drills, thermal drills, but not big bank/grin drills. LGL maps have some independence, which is why they have no-break drills. sentry noises will be turned down. visuals changed probably this week New sydney gun- not an LMG as it does not use a bipod and can aim down sights jack of all trades will be kept to work with all deployables. a tier 2 change is under consideration that will make a skill that non-sentry users can take, but do not expect that skill to be optimal, as a way to make jack of all trades fairly priced akimbo weapons will be expanded, now easier since code for auto weapons is in place chainsaw is jules dream. that and unicorns. shotguns are good, probably nerfs to shotgunner skills and keep base shotgun buffs. bulldozers should be feared. buffs / nerfs to anti-dozer incoming. OVK is cool with the dozer being the health tank, other specials fine on that front. Possible dozers will get stun cooldown. nerf to armor/armorer perk deck incoming to beta EDIT: on second listen (1:25), i believe this nerf will be to Anarchist due to easy access to an ironman+bullseye+bulletproof in new skills buckshot ammo- cant be removed fairly, so best solution seems to be a very accessible upgrade. broomstick sucks (brought up a few times). this could get an update at some point. escapes admitted to be an inconvenience, not to be on any new heists HUD- rely on community & mods. vanilla will probably stay vanilla with maybe more information more information on weapons? reload time? its on the list of things to fix more bayonets? no, no plans for this. big bank- change price on favors to lower c4/thermite? not a high priority hostage taker aced- health regen will stay like that. Jules would like it to scale with # of hostages and capped at a lower bound steel sight in bleedout- to be added to base game, an oversight that it is not in there now no expanded FOV, any more and you should see your body model that does not exist. pistols nerfed b/c they could spam too many bullets Jules likes playing with the plainsrider. do not expect buffs, its for his funzies. saw changes to melee is too much work for the beta, a longer term concern. Skill changes are coming though skills will not require cash, builds & changes will not require spending cash 。 。 。 。 。 有空再翻译,beta测试约还要3周。愚蠢的新菜单不会上线。转生树技能会修改,而且是被削弱。
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