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11-04【转载】大量Q&A消息 Source:http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fftr.wot-news.com%2F2013%2F11%2F01%2Fftr-qa-2-answers%2F&urlrefer=d125b72a819f82681e7a5f199bf9ae2a 来源↗ 前言:还有最后一篇……大家别急 Hello everyone, 小喷友们大家好, here are the answers from the last session. As usual, I changed the wording of the original questions to make them more comprehensible – but the merit is still there I think. 这是上次你们提出的问题的答案。像以前一样,我把原来的问题其中的词换了一下, 让他们更易于理解—不过问题的原意还是在那的。1. Is it possible for battle results (debriefing) screens to be saved into replays? If so, how high a priority does this have? 1.有可能把战斗结果(战报)的截图存进战斗录像中嘛?如果有可能的话,优先度是多高? This won’t be touched for now. We are working on server replays. (Storm) 现在先不搞这个。我们还在搞服务器端回放来着。(Storm) 2. We know the developers are thinking of high-level (tier 10) content, similiar to 7/42 battles. But are there are plans for any low level content, based on the same principle? (7 players, tier 4-6 maximum as an example) 2.我们都知道开发团队在考虑一个高级车(10级车)的玩法,与现在的7/42很像,但是有没有任何基于同样理念,但是给低级车玩的计划?(举个栗子,7人,4~6级)这样 There are no plans for such content. (Storm) 没有要搞这样的东西的计划(Storm) 3. The French and the Chinese currently have their light branches up to tier 8 and we know there are such plans for the Germans (RU251) and Americans, while the Soviets have only “paper” tanks for those tiers. What about the Japanese and the British – are there any hightier candidates for the light tank branch? 法国和中国的轻坦线都有8级车了,而德国人也有一样的计划(RU251),美国人也有,然而苏联在那些等级上只有图纸车。日系和英国会怎么样呢—有没有适合高阶轻坦线的候选车辆? We haven’t found yet any fitting Japanese or British tanks. If we find data, we will implement tanks. (Storm) 我们还没找到任何适用于英国和日系线的坦克。如果我们找到了数据,我们会把他们加入游戏的(Storm) The most powerful light tank of the Imperial Army (eg. until 1945) is the Ke-Ho, that we will have on tier 4. Many know already, that there will be Type 61 (first mass-produced Japanese post-war tank) and STA-1 (first Type 61 prototype) in the release tree. Before STA-1, there were technical requirements issued for a 20 ton tank with 76mm gun and after that for a 25 ton tank with 90mm gun – and after that the weight was increased to 30 tons because of the thicker armor. That means there is some potential, but unfortunately we don’t have information about the projects, that were presented by the company as an answer to the requirements. One player on the US forums collected all that is known at this moment about those projects here. 日本皇军的最厉害的轻坦(到1945年止)是<五式軽戦车 ケホ> ,也就是现在的4级车。大家也早就从发布的科技树中知道会有61式坦克(日本战后第一辆量产的坦克),以及STA-1(61式的第一辆原型车)。在STA-1前面,曾经有在技术上要求过一辆用76mm炮的25吨坦克,以及在(STA-1)之后的一辆用90mm炮的25吨坦克—由于装甲变厚了的问题,重量在后来被增加到30吨。这就意味着有(高级轻坦出现的)可能性,但是不幸的是我们没有关于那些计划的数据,而且我们是以公司的名义出面去寻找这些数据的。一名美服论坛的玩家已经收集到了所有有关这个计划的信息,点我。 http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fforum.worldoftanks.com%2Findex.php%3F%2Ftopic%2F51183-japanese-tank-tree-guns-discussion%2Fpage__st__4400__pid__4864558%23entry4864558&urlrefer=aaa644c5fd871d220c9d5b083330ce93
【8.5相关】德系 豹1防护的问题,转自ST的erwinhans 首先,有图有JB,我们知道,T-62A有个铁头 M48A1的头虽然不铁但是防护200MM左右的穿深还是足够的..... 但是按照这个图来看的话,豹1的炮盾也就防防59,除非碰上不幸分房进来的8级中坦,或者其他白班车,否则豹1的炮盾是基本没用的.而且豹1的炮盾只占了炮塔的1/3 其余位置几乎不设防,所以即使是穿深不够的车也能让他费血...... 很多人说豹1和T-62什么的车体一样薄 被炮炮穿... 其实这是不对的...... T-62和豹1底盘最大的区别是....... T-62的底盘可以防HE,豹1不能防HE..... 口径就是正义,越大的口径的HE穿深越高 来看正面 火炮HE的下落角一般都在30度以上,这里以30度进行大概计算 7/8级HE除了XX 155和洛林155 (80)以外 其他火炮的HE穿深均在100MM以上,最大达到120(T92) 这样60-30=30度 70MM/30度的结果就是被砸到就秒 当然战斗中有很大概率不是这么理想化的计算结果,也许你不是正对对面的火炮的,但是70MM/30度已经小于或接近了8级火炮的最小穿深,那么在实战中被火炮命中车体被击毁的概率大概会大于70% 但是T-62不太一样 100/30度的防护要略高于火炮的穿深,所以除了T92外 被击中就秒杀的概率可能只有30% 来看侧面,豹1的侧面 防护面对火炮是肯定被秒的,因为实际交战中只有45MM/20度以内,而T-62A有75MM/30度,T-62A在大多数情况下不会被来自侧后威胁最大的 XX 155或者洛林155 一发入魂,更不会被各种除S-51外的6级火炮秒杀..... T-62A侧面有一个极为重要的优势:它的履带基本覆盖了车体侧面,HE很少能直接击中车体 豹1的埋入式履带,车体侧面有很大一截在履带上方。。。而且只有45毫米 炮塔方面,豹1的炮塔侧面只有60/30度左右的防护效果,依然可以被155MM级别的火炮直接打穿,而T-62A就可以完全无视155MM作用的火炮的打穿效果,甚至T92打穿概率都不高 所以实际上62A对火炮的防护能力相对豹1是远远高出的....... 永远被一炮秒,对于火炮而言只是一炮爽,对于被秒者就是回车库....... 也许你可以说自己走位风骚,身形猥琐,举止放荡,不会被炸到 但是总有RP不好的时候不是么 另外诸位请看豹1的弹药架和油箱位置..............
【8.2消息】WZ111惨遭一刀 转自ST的ZeroXstaR 但愿是我火星。。。去http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fgamemodels3d.com&urlrefer=df0e9e5e05f31e6634b372b501ec7b5c溜达的时候打算看下王总的装甲分布,然后发现有变化,一看数据页大下一跳。有兴趣的童鞋可以对比下毛服http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fwiki.worldoftanks.ru%2FWZ-111&urlrefer=9eeb93cfdd1a61f3a4066858dd94a37d和美服http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fwiki.worldoftanks.com%2FWZ-111&urlrefer=ac1e40684d26ac6f8826e79a0ed93b18的wiki 毛服就是最新的,美服是最早的版本但是王总一直只调整分房收益什么的, 因为8.2 59和62酱都大改,所以王总大改也是可能的,只不过私服专有所以没人察觉到吧。 目前我知道的是这些, 第一重点:130/90/60的车体装甲削弱为120/80/60,整个首上给削了,炮塔装甲200/140/80改为230/120/60,230的面 积还是很大的所以还算加强。 第二重点:机动性大改,引擎动力650削成520!! 虽然基础重量49t减轻到44.5t,但单位功率依然变差不少 唯一的希望就是履带,我没有保存以前的数据,但是记得王总的履带是比不上现在的-6的,但是对比下,现在的-6是1.2/1.5/2.3,而最新的王总却有1/1.1/2.2,普通地形相当牛瓣。 上车体转向速度从28削到26, 综合起来王总机动到底有什么程度变化我表示只能等开上了才知道。。 其他则是视野320加到380,达到了美系水平,俯仰角-6°/25°削到-5°/23° 至于扩圈有没变化我不清楚,看了下系数已经和-6一模一样了,也就是除了射速慢了点外其他手感和-6完全相同。载弹量32发大增到45发,土豪们可以尽情地装填更多JB弹而不用担心普通AP弹的使用。 以上,到底怎么还是看正式更新KDW会怎么要解释了。。。 顺便附一张王总装甲分布图。。
【8.1泄露消息】可能会有银币购买金币弹!!! Content: - Added base British Tech Tree: medium tanks branch with FV4202 as Tier 10 and heavy tanks with FV215 as Tier 10 tank. IMPORTANT! Please, take in count, that economical, research, and characteristics balance of British vehicles is not yet ready and will be changed 增加英国路线,顶级中坦FV4202 顶级重坦FV215,注意!英国路线的效益,研发,还有车辆属性并没有完全确定,可能会有更改 - Following Premium vehicles were added to in-game store: Tier 7 Soviet TD SU-122-44, Tier 7 German MT Panther M-10, Tier 6 German MT PzIV Schmalturm 游戏商店中添加新金币坦克 su-122-44 伪装豹 豹子头4号 - Following maps were reworked and optimized for new render graphics: Province, El-Halluf, Dragon Ridge, Abbey 下列地图正在重制和优化 普罗霍夫卡 埃里哈罗夫 香格里拉 最后个不知道╮(╯▽╰)╭ - ‘Dragon Ridge’ map re-introduced to random battles 香格里拉地图重新加入随机战斗 - ‘Prohorovka’ Assault map removed 普罗霍夫卡攻防战移除 - ‘Insufficient credits’ status added to the module hint 加入银币不足的状态提示 Game Mechanics: - Added possibility to purchase premium rounds using credits in addition to the current gold variant (prices are based on 1 gold = 400 credits exchange rates) 可能加入使用银币购买金币弹,根据当前的金银汇率 1:400 - Added possibility for a platoon creator to exclude game modes for the platoon – this means that platoon will enter only game modes, which are selected in platoon creator options 可能加入组队模式下选择是否加入攻防战 夺旗战 - Added Object 263 to the description of the ‘Sinai Lion’ 西奈雄狮勋章的车辆要求里面加入263工程 - For majority of tanks systemized and readjusted speed of tank burning (minor corrections) 对于大多数的坦克进行系统化,调整的坦克燃烧速度(较小的修正) - Chat messages returned to replays 录像文件中将包含聊天信息 - Upon entering XP exchange window on elite vehicle, which has not all modules researched (due to addition/change of vehicles within update), exchange XP unchecked for it, but vehicle will still be in the list. 大意是修复某些精英车辆的因为升级版本的缘故,没有点亮所有升级项,但是仍旧会出现在金币换全局的列表里面,翻译不通无关紧要╮(╯ ▽╰)╭ Technical Optimization: - Some objects on several maps were optimized for new render 几个地图在新的渲染模式下进行优化 - Optimized drawing speed of some small objects 优化一些小对象的绘制速度 - Fixed the productivity slump for several hardware configurations 修复某些硬件配置 效果暴跌的问题 Fixes: - Fixed rare issue, which caused player be balanced into game modes he previously excluded 修复分房问题,就是你选择了不进攻防 夺旗,但是系统仍旧把你分到这些房去的问题 - Fixed a wrong possibility rate to be balanced in a game mode, if one of game modes is excluded (for example, this caused player be balanced to often to ‘Encouter’ game, if ‘Assault’ if excluded) 仍旧是分房问题,可能你选择某一个模式排除,但是却经常只进遭遇战 - Fixed the bug, which caused throwing tank out after it drove inside a bunker
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