℃hrolli 屁颠屁颠叭嗒
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忍组现在的状态完全就是风往哪边吹就往那边跑 浪人已经玩了两天了,很好这很对马岛,只不过是全面劣化版我就先不说优化一坨只能最低画质还一堆报错的问题了,就先谈谈这个战斗的问题。 其实就是卧龙的时候就能看出来了仁王2本质就是忍组堆料到极致之后的一个意外罢了 (卧龙发售前试玩版的时候我就一直说过卧龙的情况不对,忍组完全是在扬短避长,嘛后面就不用我说了) 现在这帮人已经彻底陷入到只会减法和防反的思维里去了,从仁王到卧龙到浪人,主角性能是愈发往小儿麻痹发展的你敢信照这个势头仁王三也只会一个劲的做减法和让你被动防反 至于这帮家伙游戏的祖传画面卖相差问题,这么说吧,浪人的材质纹理其实是比对马岛要清晰的,但是最后实际呈现的效果你懂的这是这帮人的审美水平问题单单光靠技术是解决不了,能是能用高清的材质做出一种上上个世代的效果。你想吸引路人,那么第一重要的就是画质目前来看除非整个忍组负责美术的全部踢了换一批人,否则永远都只会是这个b画质。 反正目前先看看忍龙4的表现,至少这个总不会做成那么被动的战斗了吧 欧对了浪人这次没有了神魔元素还有一个好笑的地方就是没有了各种法术的光污染之后,反而把忍组动作喜欢抽帧的问题给完全暴露出来了美观度down
PTS下周更新的下个版本的各种族天赋改动 记住,这只是PTS上的第一版改动,未来会根据一些反馈继续做出调整,所以尽量保持冷静,当然想骂泽**的话随便骂只要别被系统屏蔽就行 高精灵 使毁灭法杖技能线的经验获取增加15%,额外1%常规经验增益→无变化 法术充能:9%魔法恢复→法术充能:在使用本职技能后,根据较高的值恢复575魔法或耐力。此效果可以每6秒发生一次。当你使用具有施法时间或持续性技能时,可以减少5%的伤害。 马格努斯的礼物:10%最大法力值→希拉班的馈赠:使你的最大法力值增加2000。 元素天赋:4%火/电/冰伤→你的法术伤害提高258点。 亚龙人 使恢复法杖技能线的经验获取增加15%,额外50%游泳速度→无变化 足智多谋:3%最大法力值,当你喝药水时恢复4620生命,魔法和耐力→使你的最大法力值增加1000.当你喝药水时恢复3600生命,法力和耐力。 亚龙人抗性:9%最大生命值和1485毒和疾病抗性→使你的最大生命值提高1000,你的疾病能力抵抗力提高2310.使你对疾病的异常状态效果免疫。 快速恢复:治疗和受治疗提高5%→生命修复:治疗提高4%。 木精灵 使弓技能线的经验增加15%,减少10%的坠落伤害→无变化 伊弗瑞的耐力:21%耐力恢复→使你的耐力恢复提高258点。 抵抗痛苦:6%最大耐力和1485点毒和抗病能力→你的最大耐力提高2000,你的毒药抗性提高2310.你可以免受中毒异常状态的影响。 隐身:将探测半径降低3米并使隐身伤害提高10%→猎人之眼:使你的隐身探测半径提高3米。使用翻滚后,你可以获得20%的移动速度加成,持续3秒。 布莱顿 轻甲技能线的经验值增加15%,额外1%的联盟点增益→无变化 马格努斯的礼物:10%Max Magicka→增加你的Max Magicka 2000。 法术抗性:3960法术抗力→获得2310法术抗力和100点魔法恢复。 法力掌控:降低3%Magicka成本→使你技能的魔法消耗降低7%。 黑暗精灵 使双持技能线的经验值提高15%,使岩浆造成的伤害降低50%→无变化 活跃:6%最大耐力和法力→使你的最大耐力和魔法增加1250点。 抵抗火焰:3%最大魔法和2079火焰抗性→使你的最大生命值提高600(?????),你的烈焰抗性提高2310.你可以免受燃烧状态的影响。 先祖毁灭:7%火焰伤害和2%冰/点伤害→毁灭:使你的武器和法术伤害提高258点。 帝国人 使剑盾技能线的经验值增加15%,额外增加1%金币收益增加→无变化 坚韧:12%最大生命值→增加你的最大生命值2000。 特训:10%最大耐力→I帝国气概:使你的最大耐力提高2000。 红钻:近战攻击几率10%可以治疗最大生命值的6%→当你造成直接伤害时你有15%的几率获得1750点治疗。使你的格挡和炖鸡的成本降低5%。 虎人 使中甲技能系列的经验值提高15%,偷窃成功率增加5%→无变化 灵敏:20%的生命恢复和10%的耐力恢复→健壮:使你的生命恢复提高100点,你的耐力和魔法恢复提高75点。 隐身:将探测半径减少3米并使隐身伤害提高10%→月之祝福:使你的最大生命值,魔法和耐力提高750点。 大屠杀:武器暴击几率提高8%→喵之伏击:使你的武器和法术爆击几率提高8%。使潜行的探测半径减少5米。 (新版本最大赢家,亲儿子喵人已上线) 诺德 使双手技能线的经验值增加15%,饮料buff的持续时间增加15分钟→无变化 坚定:6%最大耐力和20%生命恢复→使你的最大耐力提高1500点。当你受到伤害时,你获得5点终极。此效果可以每10秒发生一次(PVP邪教build预订)。 抵抗霜冻:9%最大生命值和2079寒冷抗性→使你的最大生命值提高1000并使你的抗寒能力提高2310.你可以免受寒冷状态的影响。 坚固:受到的伤害降低6%→你的物理和法术抗性提高3960点。 兽人 重甲技能系列的经验增加15%,额外10%锻造技能经验增加→无变化 强壮:6%最大生命值和耐力→使你的最大生命值和耐力提高500点(???)。 坚定不移:5%受治疗加成和20%的生命恢复→4%受治疗加成。当你使用武器技能造成伤害时,你可以恢复380点生命值和耐力。此效果可以每4秒发生一次。 迅捷战士:4%近战攻击,12%奔跑消耗降低和10%奔跑速度加成→使你的武器伤害提高258.使你的奔跑消耗降低12%,并在奔跑时提高你的移动速度10%。 红卫 使剑盾技能线增加15%,食物buff时间增加15分钟→无变化 亢奋:9%耐力恢复→武术训练:使你的武器技能消耗降低8%。 特训:10%最大耐力→增加你的最大耐力2000。 肾上腺素冲刺:当你使用近战攻击造成伤害时,恢复792 Stamina。此效果可以每5秒发生一次。→当你造成直接伤害时,你恢复950耐力。此效果可以每5秒发生一次。
【ESO】sotha sil and the scribe 这是ESO中夏暮岛dlc新增的一本书,可以在赛波拉塔内被发现。内容可谓非常的因吹斯听,让人不由觉得这是不是MK写给ZOS的一些东西《Sotha Sil and the Scribeby》 Andrunal, Seer of Verse The Scribe rubbed at his temples, his head aching from another long night of trying to make sense of myth and memory. It was the voice of Sotha Silthat shook him from his thoughts. "You should rest more often, my friend. A tired mind makes puzzles out of even simple things." The Scribe looked up. Sil was there and not there, as usual. "I didn't expect I'd see you again," said the Scribe. The words were perhaps harsher than he intended. In truth, his heart swelled at the sight. "You could not write the words this time," said Sotha Sil. "Because they were for me?" The Scribe shrugged. "How could I?" The question needed no elaboration. Both knew what they meant to each other. Seht smiled. A rare sight, even when he was among friends. "I like what you did with the garden. Roland's Tears. Clever." "Manipulative," the Scribe said distastefully. Sotha Sil spread his arms. He had chosen to portray them both as flesh this time. "Is that not the role of the Scribe?" "I wanted them to know you as I do, but the words wouldn't come. I had to pass the task on to another." "You mean you trusted another with a task so dear to your heart that you could not put quill to parchment." Seht's tone bore a rare hint of playful amusement. "That is no bad thing for people like us." The Scribe shook his head. "I was afraid of being wrong." "No, you were afraid of being imperfect." Sotha Sil conjured an old tome and flipped through the pages. "You always are. Do you really love them so much?" The Scribe stood slowly, turning to gaze at a map of Nirn pinned to the wall of his chambers. "No," he spoke the truth quietly. "But I love her. And she belongs to them." "If it helps, the words I spoke were true." "I know," said the Scribe. "I have read them many times." "You like them," said Seht. "I do." Sotha Sil made a chair for himself and sat. The Scribe turned to his friend, his mentor, his child shared with many fathers. "Did you come to say goodbye, Seht?" "In a way," Seht replied, and there was no sadness in his voice. "Perhaps another form will appear that looks much like me and plays the role he is needed to play in yet another tale. I will be gone by then." The Scribe nodded as he returned to his chair. He looked across the writing desk at Sotha Sil's face and Seht's eyes. "Will what we tried to do be enough?" The Scribe saw understanding as he spoke. The Light of Knowledge could give courage to Prisoners, but never to the Scribe. "This world cannot know peace," said Sotha Sil the God. "Just as its caretakers cannot. It will never be enough, but we persevere for the beauty of dawn in spite of long nights." It was Seht that leaned forward then. "Every parent believes they have not done enough." The Scribe reflected then on his many regrets, but spoke only one. "I tried to save you," he said. "To give some weight to the myths. But I cannot stop what is." "You chose not to because you love me." Once again, the words of a god rang true. "You are the Father of Mysteries," said the Scribe. "And I must leave, whether I wish to or not," said Seht. "If only so Sotha Sil can remain." The Scribe nodded again. "Will you leave any instruction for us?" The Clockwork God pursed his lips, then spoke. "Beware the leap to certainty. The Named Daedra have many aspects. Many faces. Do not let one aspect overpower another, for they are agents of chaos. To let their nature calcify will lead to complacency and ruin. This era of strife cannot end until you scatter the lie of their simplicity." The Scribe bowed his head in silent assent, then opened his eyes again. "And you, Seht?" "I saw the imperfections in everything I ever attempted," said Seht, glancing at the map of Nirn. "Even imperfections in my pursuit to rid myself of them. Yet I could never stop tinkering. I could never stop creating. I loved her too much. I will give no instruction to you who have already come to know love." Sotha Sil's body dematerialized into a thousand tiny lights. They danced around the room, illuminating books, and scrolls, and maps with a divine golden glow. It was Seht that spoke the last. "I leave it to you." A heady silence settled in the Scribe's chamber—filling the dimly-lit room with renewed and solemn purpose. At length, the Scribe's mouth turned to a smile, and once again he took up his quill.
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