蓝姆 蓝姆
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2/8 开发日志 Happy Friday everyone! 各位周末愉快! This weeks been an intense one over here. Completely redoing the spawn system, finishing up server rentals and strongholds - all in all its been worth it though, and we can't wait to see what you think of the new changes coming. Given that, the spawn systems all new your feedback will be important as we tweak balancing. 这是重要的一周,我们重新修正了刷新系统,并且完成了游戏服务器和堡垒服务器的租赁服务(终于好了~~)——这一切的一切都是值得的。鉴于新的刷新系统需要你们的反馈进行微调,我们迫切的希望看到你们的反映。 For this weeks dev diary, we wanted to give you a glimpse at some new weapons coming soon, but mainly discuss a few ideas the team has been working on, and see what you thought. All of these ideas are only in a discussion phase and are not part of any production schedules. IE this is not a promised feature at this time 对于这周的开发日志而言,我们希望让您了解一些即将推出的新武器,当更主要的是想说明我们团队正在做的工作,并希望得到你们的想法。这些想法都还在验证阶段,它们还没有明确的日程安排,所有讨论的功能都并不保证出现。 Fast Travel, or The Colorado Underground 快速旅行,科罗拉多的地铁 This will be a familiar idea to many of you, as its come up in many a discussion, but the idea is this: 这是一个部分人熟知的想法,因为它在许多的讨论中出现过,一下是这个想法的具体内容: There are a series of tunnels connecting the safe settlements, essentially a subway system, that players can utilize by paying a small fee with in-game currency (not GC) and quickly travel between all the safe settlements. There will be a cool down on this ability, but the idea is to allow players to quickly get closer to where they want to go. 这是由一系列链接安全区的隧道组成,基本上是一个地铁系统,玩家可以通过支付一定量的游戏币(不是GC)以达到快速切换安全区的目的。这个系统会有一个冷却时间,但他的目的是让玩家可以快速到达他想去的地方。 Would this be something you'd like to see, or even use? Can you think of any possible ways this could be abused? 这是你希望看到或使用的么?你可以想到任何滥用的方法么? This feature, we feel, would also be extremely helpful in larger maps, like California once its completed. 这个功能我们认为在更大的地图里会变的极为有用,例如完成后的加利福尼亚。 Item degradation and repair 物品降级(磨损)与修复 The way this would work would be that over time and use items/weapons/armor slowly degrade, until they begin to have negative effects before breaking and becoming completely useless. Items found in the wild will have varying 'health' values reflecting the fact that these items have been out and around for so long 这个功能是这样工作的,随着时间的推移与物品的使用,物品/武器/防局会缓慢的磨损,直到它们开始出现负面影响,最终完全的损坏。在野外发现的物品会有不同的“生命值(耐久度)”,这表明了这些物品已经存在了很久了。 Of course, you'll still find pristine items, but this would be rarer. In terms of use, every time an item is used it has a chance to degrade slightly, and as it crests different damage thresholds it becomes less useful.
开发日志 2/1 壮哉我大WarZ,壮哉我大蓝姆君! Happy Friday everyone! 周末快乐! This week we have a number of issues we'd like to discuss, as well as some exciting progress to share. 这周我们要讨论的一些问题,以及分享一些令人振奋的进展。 Reputation and self-defense 声望与自卫 With the next patch update we're rolling out an addition to the reputation system that will allow for self-defense. The point of the self-defense mechanic is to allow players to defend themselves against other players without taking a penalty to reputation. Thus, someone attempting to gain a higher Lawman status can defend against an early level bandit who still has the ‘civilian’ title. 在下一次更新的时候,我们会推出一个声望系统的补丁,允许自卫。这个补丁的目的是为了让玩家在自卫的时候不会影响声望。这样,想要成为执法者的玩家可以对抗一些还有“平民”称号的强盗。 If someone shoots you, and you in turn kill them, you will take no penalty to reputation. 如果有人向你射击,但被你杀死,你不会受到声望惩罚。 Missions 任务 We're talking about 2 basic mission categories to start - Bounty and Trade. When posting a mission, the reward you choose will be removed from your inventory/bank and be attached to the mission until its either completed or it expires. 我们现在在考虑两个主要的任务类型——赏金和交易。当你发布一个任务的时候,你选择的奖励会直接从你的仓库/银行里拿走并放置到任务里,直至任务完成或失效。 All missions will be server specific, and stay on the Pub board for 24 hours, after which they'll expire, and the reward returns to the posters Global Inventory. 所有任务都会针对一个服务器,并在酒吧公告栏上停留24小时。在它们失效后,奖励会直接返回发布者的仓库。 Bounty missions are simple. Find and kill <playername>. The player posting the bounty decides the reward, and it can be any item in their inventories or any form of currency. The player who accepts the bounty mission has 12 hours to find and kill his target before the contract expires. 赏金任务非常简单,找到并杀死目标玩家。发布任务的玩家可以决定奖励,这可以是任何物品或货币。接受任务的玩家在任务失效前有12小时来找到并杀死目标。 Trade missions are equally simple - you offer a reward in exchange for someone locating an item or items for you. This is completely up to the players, and once the mission is completed, received items are automatically put into the respective players Global Inventories. 交易任务同样简单——你提出一个回报(奖励),其他玩家找到你想要的物品来交换。这个完全有玩家掌控,收到的物品会直接放入玩家的仓库。 Thoughts? We'd love some feedback, possibly ideas for additional player driven missions you'd like to see. 有任何想法?我们希望得到反馈,以及关于其他任务的点子。 Strongholds 堡垒 Strongholds are private bases where players can create their own gameplay, even roleplay as desired. Rentals will function similarly to Gameworld private server rentals, with the difference that on these smaller stronghold maps players can plant crops and fortify buildings as they like using a series of building blocks.
11/27更新 You can now create clans and have a clan chat in game. You can switch to the clan chat with F3. 你现在可以创建家族并和成员在游戏里对话。按F3切换至家族频道。 The entire map is now available. 整个地图开放(坑)。 Misc engine optimizations. 引擎优化。 Added some memory optimizations. 内存优化。 Added two new female characters for everyone. 免费开放二位女性角色。 A language filter has been implemented for chat. 语言过滤系统上线。 Player names can only contain alphanumerical characters. 玩家的名字只能包含字母与数字。 Zombies now properly react to barricades. 僵尸正确对待路障(估计会打路障)。 You can now see the amount of xp you get when killing Zombies. 玩家可以看见杀死僵尸获得的XP。 Fixed some Zombie AI issues. 修复僵尸AI。 Fixed some crash issues. 修复崩溃问题。 Fixed a bug that allowed you to bind the windows and Esc keys. 修复允许玩家将Esc键和开始键结合的bug(不理解有什么用)。 Fixed a bug that allowed you to bind the same key to multiple actions. 修复允许玩家将一个键设置多种动作的bug。 Fixed bug that left the scope up when switching to 修复视野问题(官网写的不清楚,貌似少了几个词) Fixed a bunch of animations. 修复一些动画。 Fixed the disconnecting bug. 修复下线时的bug。 Fixed a bug where grass was not showing up while zoomed in with Scopes, Binoculars, and Range Finder. 修复放大视角时草地不显示的问题。 Fixed bugs with the chat that allowed size and color changes. 修复聊天时可以改变文字大小和颜色的问题。 /edit we are going to fix the blue arrow bug here shortly It will not require a server restart but it will require you to log out and get the patch. 另附,我们会尽快修复蓝色箭头的问题。这不会导致服务器重启,但是需要玩家退出,服务器进行维护。
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