baiun baiun
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这到底是什么问题,关闭了很多MOD了??? [ERROR] Collection was modified; enumeration operation may not execute. InvalidOperationException: Collection was modified; enumeration operation may not execute. at System.Collections.Generic.HashSet`1+Enumerator[T].MoveNext () [0x00013] in <a314714511a14f84b853c03efd8682b8>:0 at Colossal.IO.AssetDatabase.AssetDatabase+<GetAssets>d__71`1[T].MoveNext () [0x00137] in <93949817766a42c1a3702853294a1fe1>:0 at Colossal.IO.AssetDatabase.AssetDatabase.<SaveSettings>b__76_0 () [0x000d9] in <93949817766a42c1a3702853294a1fe1>:0 at Colossal.IO.AssetDatabase.AssetDatabase.<SaveSettings>b__76_0 () [0x001a5] in <93949817766a42c1a3702853294a1fe1>:0 at Colossal.TaskManager+TaskQueue.RunNextTask (System.String name) [0x000b5] in <9b39602b6fff470f975256002258cf9c>:0 Colossal.Logging.CustomLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, String, Object[]) Colossal.Logging.UnityLogger:Log(Level, String, Exception) Colossal.Logging.UnityLogger:Error(Exception) Colossal.<RunNextTask>d__11:MoveNext() System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:InvokeAction(Object) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task:FinishStageThree() System.Threading.Tasks.Task:FinishStageTwo() System.Threading.Tasks.Task:Finish(Boolean) System.Threading.Tasks.Task:TrySetException(Object) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetException(Exception) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetException(Exception) Colossal.IO.AssetDatabase.<<SaveSettings>b__76_0>d:MoveNext() System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:InvokeAction(Object) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task:FinishStageThree() System.Threading.Tasks.Task`1:TrySetResult(VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult() System.Runtime.CompilerServices.AsyncValueTaskMethodBuilder:SetResult() Colossal.IO.AssetDatabase.Internal.<DisposeAsync>d__5:MoveNext() System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.<>c:<.cctor>b__7_0(Object) UnityEngine.WorkRequest:Invoke() UnityEngine.UnitySynchronizationContext:Exec() UnityEngine.UnitySynchronizationContext:ExecuteTasks()
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