这到底是什么问题,关闭了很多MOD了???
都市天际线2吧
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level 7
baiun 楼主
[ERROR] Collection was modified; enumeration operation may not execute.
InvalidOperationException: Collection was modified; enumeration operation may not execute.
at System.Collections.Generic.HashSet`1+Enumerator[T].MoveNext () [0x00013] in <a314714511a14f84b853c03efd8682b8>:0
at Colossal.IO.AssetDatabase.AssetDatabase+<GetAssets>d__71`1[T].MoveNext () [0x00137] in <93949817766a42c1a3702853294a1fe1>:0
at Colossal.IO.AssetDatabase.AssetDatabase.<SaveSettings>b__76_0 () [0x000d9] in <93949817766a42c1a3702853294a1fe1>:0
at Colossal.IO.AssetDatabase.AssetDatabase.<SaveSettings>b__76_0 () [0x001a5] in <93949817766a42c1a3702853294a1fe1>:0
at Colossal.TaskManager+TaskQueue.RunNextTask (System.String name) [0x000b5] in <9b39602b6fff470f975256002258cf9c>:0
Colossal.Logging.CustomLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
Colossal.Logging.UnityLogger:Log(Level, String, Exception)
Colossal.Logging.UnityLogger:Error(Exception)
Colossal.<RunNextTask>d__11:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction(Object)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task:FinishStageThree()
System.Threading.Tasks.Task:FinishStageTwo()
System.Threading.Tasks.Task:Finish(Boolean)
System.Threading.Tasks.Task:TrySetException(Object)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetException(Exception)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetException(Exception)
Colossal.IO.AssetDatabase.<<SaveSettings>b__76_0>d:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction(Object)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task:FinishStageThree()
System.Threading.Tasks.Task`1:TrySetResult(VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult()
System.Runtime.CompilerServices.AsyncValueTaskMethodBuilder:SetResult()
Colossal.IO.AssetDatabase.Internal.<DisposeAsync>d__5:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.<>c:<.cctor>b__7_0(Object)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
UnityEngine.UnitySynchronizationContext:ExecuteTasks()
2025年02月15日 02点02分 1
level 7
baiun 楼主
已经不能进游戏了,不管是新建还是读取存档都是闪退。
2025年02月15日 02点02分 2
解决了吗
2025年02月22日 13点02分
level 7
粗暴的办法是,网页版上面取消所有的订阅,然后去c盘把模组全删了,再去st验证游戏完整性。第二个办法就是网页版下载一个可以看模组的模组,找到不兼容的模组然后取消跟删除。
2025年02月23日 04点02分 3
1