无上无念 无上无念
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九劫曲现阶段游戏体验及bug反馈. 以下所说的是个人意见所有内容均为鼓励国产游戏的发展. 一.最想说的内容 这是一款武侠仙侠题材的游戏.使用酷炫的招式对抗,玩家厉害程度取决于对武器招式的掌握.我喜欢的是大剑可很多时候我出生之后找不到喜欢的武器找到了也短时间不能搜集齐招式。可能就会迫于无奈去选择品质更好招式齐全的武器,那么如果你是一个新手你要面对的事情可能就是要对现阶段6钟武器都要了解,每种武器3个技能3个仙技4个方向技能。全加起来真的好多。可是每个新手每个大侠他真的钟爱的可能只是一把武器。这个武器不是其他逃杀游戏的枪只要瞄准了就可以了。所以先在的机制对吗? 二.测试阶段的一些bug和建议 1.新手最容易碰到问题.我防御了可还是傻乎乎的站着被打死了.确实按了右键但因为可能被打倒了打断了.你所按住的防御被重置了.重置之后你必须再去按下鼠标的右键进行防御.个人认为这个重置真的不友好.不管是我倒地后起来还是跳跃还是躲闪还是被打断过.只要是我按着右键就应该一直防御着.本身游戏机制就是见招拆招.防御出现问题被连击就会损失大量生命.我防了但没防住重要的环节有漏洞,游戏体验大大降低也不知道咋回事就死了.这很容易让那些新手不在想更深入的了解游戏其他内容了. 2.服务器:缺少显示服务器连接状态,应该加入服务器连接ping值显示. 点击其他服务器进行连接显示错误代码XXX 要求更新。但退出游戏后无更新内容. 点击连接后到显示无法连接服务器时间过长且不能退出也不能切换其它服务器。只有重新连接一个按钮,如果不能连接成功进入死循环. 无加速器状态经常连接不上服务器多次尝试后概率性进入游戏. 用加速器后连接服务器成功概率偏高. 国产游戏国服不该需要加速来稳定连接. 3.主界面部分:游戏没有自己的鼠标指针美化 主界面上面依次为:首页、统计、藏品、商店右上设置图片为一个小阴阳鱼设置快捷键ESC感觉应该将设置按钮放在左上文字部分。充值应该在商店项里. 商店选好皮肤,在右侧拖动观察皮肤时相当困难。左右拖动经常无法找到锚点角色右侧锚定才好使. 皮肤选择后无重置按钮,我已经不知道我正在使用的是那一件皮肤了。 4.操作部分:贴近低矮障碍跳跃为直接翻越,应该是前进加跳跃为翻越直接跳跃为原地跳跃. TAB背包打开后搜索附近范围道具应该是圆形一定范围内。现在的是视角朝向搜索范围大于其他方向的距离。 镶嵌归类的标注文字应该更直观.现在标注为:镶嵌类型:内甲、武器(各种武器其实就是所有武器)不如简化为护甲镶嵌武器镶嵌相类似内容。对于新手理解应该更简单易懂本身是可以镶嵌到所有武器上但标注了那么多。新手需要看后面的标注有那些我现在的武器可以镶嵌吗?这样的过程。 在镶嵌物品的右上有个小护甲和小剑如果更更大或者更明显一点也会更好的理解该物品用途。 5.道具栏:层道具栏应该有个交互显示,在打开背包设置时可以很明显的设置道具,但切回战斗界面后另一层道具栏已无法显示。我已经忘了我放的是什么了。如果可以隐约显示次级道具栏也是能更好辅助我们使用其道具。 那个Y键并不顺手也不科学。在设置更改切换道具的快捷键以后显示的还是那个Y。为啥是Y? 道具仅有两类丹药和咒符两类,功能都是辅助战斗的消耗品应该有更好的显示和使用方式。飞刀改成暗器类吧以后可能还会更新很多其他道具呢。 6.快捷键部分:鼠标滚轮侧键都无法设定快捷键. 设置为其他快捷键以后再不能设置为初始快捷键。比如我设置加速跑为另一快捷键发现不顺手后再设置为SHIFT初始的这个快捷键就不可以了. 仙术的快捷问题:仙术快捷键必须是防御加设定按键这个固定的设定似乎不太合理比如,有些技能比如杖的e是霸体+吹飞,这个技能的使用很多时候是在按着右键防御中使用。在这样的设定情况下我必须松开右键后再去按e。在战斗中就必须冒着挨打的情况去使用。现在这个版本的我遇到这样的一个BUG就是仙术的快捷键在设置中更改后无法使用。而且在点击默认想恢复初始也没用。想在设置成右键加QER也无法设置。但回到战斗界面释放仙术还是初始的设定方式。 7.招式表:如果可以设置成优先显示为正在使用武器的招式表会显得更智能。而不是打开招式表再去左侧寻找想看的武器。 以上是玩了一段时间的个人体验感受还有比较多的武器对抗上感觉平衡需要很大改善.
新的更新是啥意思 ? We've just pushed the 1.06 update on all platforms and it will be rolling out today! Sorry for the delay on this, a couple of bugs took a little longer than expected. Full patch notes are below, the main bugfixes are the powers/items loss issue, crashes during bosses cutscenes, and disconnects during Combat Trials which should happen far less frequently now. If you have new issues after this update, or that previous issues are still happening, please let us know at [email protected], indicating which region you're playing from! We know that it can be frustrating to get duplicates as rewards in Combat Trials, and we wanted to thank everyone for their support until now, so we've added new masks in the Guidance HUB; rest assured we're also working hard at reworking the loot system and the end-game rewards, but in the meantime, we wanted to make new masks available to everyone. These masks are inspired by Devolver games, and we think they're pretty cool, so we hope you like them too ! These masks won't be there forever, so grab them while you can :) Thanks again, Sloclap Team Patch 1.06 / September 20, 2017 Code Fixed power loss issue (powers will be given back to the player) Optimization Fixed bugs in schools menu Fixed item loss issue in inventory menu Fixed crash in cutscene Improved Combat Trials disconnection issue General Stability improvement Design Special abilities absorb successful : increase ghost damage refill (x2) decrease stamina bonus (50 -> 20) add +20 protection during 5s Avoid successful : decrease stamina bonus (40 -> 35) increase stamina cost 5 -> 10 Character avoided : Decrease stamina refill (x0.3) during 1.5s Stamina malus (-10) Parry successful : decrease stamina bonus (30 -> 15) Stagger style : decrease range of side special attacks (190 -> 145) Attacks Decrease range and impact on guard of fastest attacks Increase impact on guard of Breaking attacks 1v1 health refill on kill now take in account the health ratio of both players at the beginning of the round Others Increase weight/mobility impact on stamina Increase dodge iFrames (2 -> 4) Keep shards after death shockwave : cost 2 shards decrease range add stamina bonus + boost stamina refill during 5s Exploration Decreased maximum number of enemy AIs spawned at the same time Improved some enemy AIs detection range Fixed navigation issue in Oratian Quarter zone 1v1 Fixed out of bounds issue in Adalian Columbary arena Modification on the cross arena UI "Victory" & "Defeat" localised Corrected misspelled english texts Fixed cut off localised texts School creation: added notification confirmation when school is successfully created Social menu: "offline"/"online" information replaced by a colored dot Art NEW: Added six unique masks in the Guidance Bridge, inspired by Devolver Digital games Collision and navigation bugfixes Performance Optimization Audio NEW: Added two new tracks to 1v1 Game Mode NEW: added variety on foleys Sound corruption issue improvement Patch 1.05 / September 8, 2017- Various improvements to server connection and matchmaking - Added double save to avoid complete progression loss if a save get corrupted - Bug fixes when joining a school - Fixed bug where Achievements wouldn’t be unlocked on Steam and PS4. - Beat an AI to unlock your due achievements, there could be a small delay before the achievement pops :) - Cross-region invitations added - Fixed Boss progression not being updated (For now, this fix only works for bosses, we’re still working on fixing the Marked Ones progression issue. We apologize about this issue and are still investigating. Improved overall stability) Patch 1.03 / August 31, 2017 - Crash fix related to combo edition - Engine crash fixes than can produce corrupted save data - Crash fix on dialog - Improved overall game stability - Fixed save data corruption issue
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