2ships
2ships
关注数: 1
粉丝数: 38
发帖数: 3,393
关注贴吧数: 4
水贴:NK将参加下周游戏开发者大会(GDC) 有能力的吧友快去线下真实NK吧
收集国际服的各种难绷翻译 http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fkdocs.cn%2Fl%2FcfbxPWSYxplt++&urlrefer=1deab2488718d288fa12d74f8fe87821 以表格的形式
收集一下国际服肉鸽传奇的翻译错误 听说有很多翻译错误,由于我没有买(也不打算买)所以并不清楚是哪些,希望各位可以提供错翻的英文原文和中文原文,我好给nk写小作文 (nk会不会理就不知道了)
V47.2更新调整 Bloons TD 6 v47.2 - Patch Notes! # General Fixes * A number of UI fixes * The Towers Bar should no longer stay locked to cursor with towers primed for placement * Resolved an issue where Beast Handler birds could gain more pierce than intended * Resolved a crash that could occur on returning home after a Campaign * Skins and Trophy effects should now work on the Moon Colony Quest * Skins and Trophy effects should now work on the Raft Defense Quest * Obyn’s Lv5 cash generation buff to x4x Druids should now stack with xx4 Village **Rogue Legend Fixes** * Resolved an issue where Artifacts could still be extracted on stages 6 and higher * Boss Rush CHIMPS mode should now correctly prevent selling * Viewing tower upgrades should no longer prevent leaving the Rogue Campaign * Bloonarius - Spawned DDTs should correctly have the Camo property* Boss/Miniboss tiles should no longer allow you to spend a Heart if you only have one * Resolved an issue where starting Practice Mode could instead create a new campaign * Resolved some menus in which sounds were not looping * Fixed the Victory animation after clearing Bloon Encounters & Boss Tiles * The 2nd Rogue Avatar & Banner should now be awarded correctly * Homing Projectiles: Should now work for Tack Shooter & Buckshot Dartling * Essence of Vortex: Projectile asset swapped to something more subtle & less-laggy * Unspoken Heroes: Resolved an issue causing too much memory usage * Ability Stacking: Should now work correctly with Beast Handlers * No More Please: Discarding/Trading will now also remove unused charges * Intelligence Agent: Should no longer sometimes apply globally with Etienne * Pops Fired: Resolved some non-fire damage triggers that could occur * Heightened Perception: Now displays correct range for Primary Granted towers * Resolved a crash that could occur with 1xx Engineer Sentries with some artifacts * Multiple Categories no longer prevents placement in category specific locations
老外适合对DLC评价还行,那来看看我们中国玩家对此的评价吧 限时7天,到时候写成小作文给nk
V47更新D指导倾情翻译 Key New Features - Legends Legends heralds a new way of looking at designing and building updates for BTD6. The team has so many exciting ideas, many of which could be full standalone games, and Legends gives us a way to push forward with groundbreaking ideas while maintaining the continuity of BTD6 and its awesome community. These DLC should be separate and unique enough not to feel required but to offer a very alternate way of playing. We will continue to focus on a huge variety of content that players get at no additional cost to the base game, but as these features get bigger and bigger, the team does need to keep new IAPs and DLCs coming into the game to support future development. Rogue Legends!You’re gonna want to turn your sound on for this one! The first Legend available along with this update is a BTD rogue-lite adventure, featuring a randomly generated replayable single player campaign. Build a party as you progress through the campaign; with a hero, up to 10 accompanying pre-crosspathed towers, and Artifacts to enhance their power More than 10 unique hand-crafted tile based campaign maps to explore Campaign maps featuring multiple paths to plan your own route through to the world, then take on a multi round Stage Boss Featuring an all new, fast-paced Rogue Bloons roundset to learn and master (new hints included!) Challenge tiles with alternate conditions featuring Boss Rush, Races, Endurance Races & Least Cash; these are optional to play & but grant scaling rewards based on performance to boost your team through their journey, also no lives will be lost from your first attempt on any of these tiles so feel free to trial them! Merchants & Campfires to engage in trades and enhance your party Collect from over 60 unique Artifacts as you progress through the campaign, boosting towers with incredible power ups & unique mechanics Make impactful choices mid-game with temporary Boosts choices that last until the end of the current match including stat buffs, insta-monkeys & powers. Bad options? No problem - reroll them for in game cash Defeat the Stage Boss to find Legendary boss-only artifacts & extract any artifact from the current game to earn a permanent copy that can be applied right from the start of a new Campaign Stage Boss defeated & want to keep going? Continue through up to 5 stages of increasing difficulty, and unlock the endless CHIMPS campaign. Obtain Rogue Legend cosmetics on purchase & earned through full campaign gameplay Check out our video rundown on Rogue Legends here: http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fyoutu.be%2FNerXoyaPCgg&urlrefer=3e660e5b3e5d7eef4257d9a98be271ed 主要新特性 - Legends Legends为《气球塔防6》(BTD6)的更新设计和构建带来了全新视角。团队有许多激动人心的想法,其中许多甚至可以成为独立的游戏,而Legends让我们能够在保持BTD6及其强大社区连续性的同时,推进这些突破性创意。 这些DLC内容将足够独立和独特,不会让玩家感到必须购买,而是提供一种全新的游戏方式。我们将继续专注于为玩家提供大量免费更新内容,但随着这些功能越来越庞大,团队也需要通过新的应用内购买(IAP)和DLC来支持未来的开发。 Rogue Legends! 肉鸽传奇! 这次更新一定要打开声音体验! 首个Legends模式是一款BTD风格的Rogue-lite冒险游戏,包含随机生成的可重复游玩单人战役。 组建队伍:在战役中逐步构建你的队伍,包括1名英雄、最多10座预设升级路径的防御塔,以及增强力量的神器。 独特地图:探索超过10张精心设计的地图,每张地图包含多条路径,供你规划路线并挑战多回合的阶段Boss。 全新气球回合:体验全新快节奏的Rogue Bloons回合,附带新提示以帮助玩家掌握技巧! 挑战关卡:可选挑战包括Boss Rush、竞速、耐力赛和最少现金模式,根据表现获得奖励以强化队伍。首次尝试不会损失生命值,放心试玩! 商人与篝火:与商人交易或在篝火处强化队伍。 收集神器:在战役中收集超过60种独特神器,为防御塔提供强力加成和独特机制。 临时强化:在游戏中做出关键选择,使用临时增益(如属性提升、即时猴子或能量)直至当前比赛结束。不喜欢选项?没问题——用游戏内现金重新随机! 击败Boss:击败阶段Boss可获得传奇专属神器,并提取当前游戏中的任意神器,永久保存并用于新战役的初始配置。 继续挑战:击败Boss后,可继续挑战多达5个难度递增的阶段,并解锁无尽的CHIMPS战役。 解锁外观:购买后获得Rogue Legend专属外观,或通过完整战役玩法解锁。 观看Rogue Legends视频介绍:http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fyoutu.be%2FNerXoyaPCgg&urlrefer=3e660e5b3e5d7eef4257d9a98be271ed
传奇DLC相关问答 # Legends - Community Questions We have seen quite a few common questions among the community so we’d like to try and answer as many of them as possible! * *Why paid DLC?* * We are dedicated to continuing to support and create free updates and content for the base game. Beyond that, for update ideas that deliver standalone content, require huge amounts of work, and would be creatively constrained by trying to fund them through Monkey Money, we need to rely on IAP and DLC paid models to fund the development. * *Why does it cost more than the base game?* * This may sound a bit more like a Quora answer, but here’s a quick history and market snapshot of paid games on mobile, and do keep in mind the game does cost more on PC and console. By 2018, once mobile gaming services were dominated by free-to-play games, the available price points for paid games became severely constricted, with Minecraft effectively setting the high water price at US$6.99. As BTD6 grew we actually increased the price from US$4.99 to US$6.99 in 2022 to better reflect what we see as the incredible gameplay value available. We believe this is still significantly underpriced, and think a fair market value is more like US$19.99 on both PC and mobile. We are not yet prepared to raise the price of the base game again, but that app store delimited undervalued price should not be seen as a high water mark for the fair value of the incredibly robust Rogue Legend DLC. We see US$9.99 as a reasonable price relative to the fair market value of the mobile game, which would be much higher if not constrained by app stores dominated by free to play games. * *Will this make the base game pay-to-win or give players an advantage?* * No. We want Legends to be fun self-contained experiences, as the game mode itself is the only exclusive content and does not reward anything that feeds back into the base game outside of cosmetics and Legend stats for your profile so there is no Team or Leaderboard advantage applied to base game content for accounts that purchase Legends DLCs * *Will you continue to support and update this?* * Yes! If this is popular, there are still a few features we want to add * *Will future maps and content be usable in Rogue Legends?* * Unless something goes wrong or certain maps are banned in certain modes, our goal is that all future maps, heroes, skins, etc., will slot into Rogue and future Legends. We want this to passively grow with every content update alongside the new features we will continue to offer for free in the base game. * *Will this be on console/Netflix/Arcade?* * The console team is focused on getting all console platforms up to date with the main game content, but that update is still a while away and concurrent with our plans for Switch release! For Netflix and Arcade, yes, it will be coming but will be a few weeks delayed to allow for the additional testing required on those platforms. * *How will this affect normal updates, or will this make updates take more time?* * We plan on having the same number of updates each year (5 or 6) and we still have a huge year of content updates planned for the base game in 2025 and beyond. * *If I purchase this on one platform, will it be usable on my other platforms?* * Yes! In the same way our Double Cash or Fast Track purchases work, your purchase will carry over whenever you swap to another device, except for the existing restrictions for walled garden data on Arcade, Netflix, and consoles.
dlc几个很有趣的点 一、跟机枪一样锁定攻击方向的弩哥。这里可以看到轰炸飞艇已经被干掉了,但弩哥还在对着空气🐍来🐍当然不排除是bug(见怪不怪了) 二、可以弹射的丘吉尔炮弹和机枪子弹。可以看到当子弹到屏幕(地图)边缘的时候进行了弹射,跟机枪猴的任务一样好玩。应该是圣物的效果,就是不知道还有那些猴子的射弹可以进行弹射
这位亲爱滴朋友 你把评论区关了大家怎么解答啊……
国际服国服设备账户互通问题解答 看到吧里几次有人问互通问题,于是决定专门开个贴解答一下相关问题,省的日后再一次次解答(虽然我也没答过) 需注意的是,由于本人才疏学浅,难免有错误,烦请各位斧正。同时以下提到国服和国际服只包含移动端和电脑端,ps、xbox等其他设备端不在讨论范围,移动端的Apple Arcade和网飞版之类的亦不在讨论范围。欢迎更懂的大神进行解答
v46更新机翻 图钉模范之前搬过,这次就不翻了https://tieba.baidu.com/p/9309606219?&share=9105&fr=sharewise&is_video=false&unique=058305BF4D784B5841460C267A567FF1&st=1733807840&client_type=1&client_version=12.74.1.0&sfc=copy&share_from=post * New Revenge Map, Last Resort!* For those who thought Resort was too much of a chill vacation. Although honestly it really doesn’t look all that bad to me, maybe everything’s fine and it’s just a nice winter resort?* Battle Cat Crossover!* Heralding our new integration partnership with the Masters of the Universe brand from Mattel, Battle Cat is featured as the first of several drops planned through 2026.* Check out Battle Cat in his very own Quest and on most platforms as a highly effective, single-target, purchasable Power.* More details: Using the Powers tab, place the timid Cringer and he’ll stick around untransformed for the whole game, meekly swiping at a few Bloons. You’ll notice he comes with an activated ability, though. Activate this and he transforms into Battle Cat, tearing into Bloons, knocking them back, and applying a powerful damage over time that also nullifies Bloon immunities. This ability is so powerful, it can’t last forever, so after a few rounds Battle Cat must portal back home to Eternia.* On most platforms, Battle Cat Powers can be obtained via the Battle Cat Prestige Pack that comes with tier 5 Beast Handler Insta Monkeys, an exclusive Avatar, and an exclusive Banner and for repeat use the Battle Cat Booster Pack that also comes with a selection of Insta Monkeys.
猿神,不可战胜的 win!win!win!
全新的图钉模范 * New Tack Shooter Paragon, the Crucible of Steel and Flame. Tacks, blades, fire - what more could there be? Well, plenty actually, as the Monkeys realized they can cram blades full of hot tacks! We could leave it at that, but for those who’d like a little more detail, read on!* Constantly attacking with a short range maelstrom of white hot blades that burst into a nova of tacks when they expire, this paragon creates quite a spectacle to behold. The tack monkey inside (!) is unable to see unrevealed Camo Bloons, however with its 2 abilities this isn’t enough to hold back its power.* Maelstrom ability: given that the main attack already is a permanent maelstrom, this ability gives the tower a massive temporary increase to projectile lifespan & pierce in order to greatly expand the coverage of that local maelstrom. While this is occurring, high pierce jets of blue flame will periodically blast around the tower to wipe out any smaller targets. This is a coverage & cleanup ability, so it has an extremely short cooldown but is not a single target damage dealer.* Meteor Impact: As the Maelstrom ability is more of a utility, a second ability is here to bring the damage! Meteor Impact calls down a blast that deals high damage to an unfair area, and any Bloons foolish enough to withstand the initial impact will be wiped out when this meteor breaks apart into a ring of 32 homing fireballs
nk故事会开会啦 nk小时候和亲妈逛街,亲妈被一辆超了5倍速多载2倍重的大运创到了大气层,然后又被超了4倍速的协和式飞机创出地球,现在还在外太空飘
图钉模范猜测 v46更新在即,图钉模范也将随之推出(不出意外的话)图钉模范会是什么样子我们不得而知 但我们可以猜(幻想) 让我们看看谁在大气层,谁在地下室
分享自制的表情包,也当个汇总贴吧,以后有新diao图就发这,同时欢迎各位分享自己的表情包 塔防天才设计师镇楼
吧里的导航栏是不是该换换了 1.“吧友互助”和“萌新求助”功能重复了,至少应该删去一个吧 2.“联机交流”这玩意真的有用吗?在吧里找人等到花都谢了,不如换成“战队招新”之类的 牢吧主不管事,未来的新吧主该管管吧
气球塔防6吧吧主竞选:NO.0001号候选人
NK:我一眼就看出你们是群小馋猫
不是,我们吧务怎么没了 发生什么事了
难以相信这是个18年的游戏 https://www.pocketgamer.com/pgawards2024/vote/mobile-game-of-the-year/
这不是我们btd的梗吗 下次记得标明出处
v45更新机翻 # Key New Features * New Boss Bloon Blastapopoulos, the Demon of the Core has returned! * While in play, towers suffer from reduced range & ability cooldown rate. * Blastapopoulos passively burns off damaging effects applied to them, and has the Purple Bloon type property. Damage type enhancements can get around this as normal, but this doesn’t change projectile temperature! * Overheating! Most projectile hits heat up Blastapopoulos, with anything weak to purple (fire, lasers & plasma) increasing heat even more, so use these damage types at your own risk or bring along some Ice attacks to cool things back down! Whenever maximum heat is reached Blastapopoulos vents the excess, briefly stunning towers & increasing ability cooldowns then superheating the area for a short time, causing all projectiles to burn up faster than normal. * Skulls when triggered will fill up a portion of Heat, and spew out a number of Fireballs & Pyroclastic Rocks. * These Fireballs will target your towers & create debuffing pools of magma around their targets while the Pyroclastic Rocks land around Blastapopoulos to form impenetrable barrier rings around the boss until they expire * You’ll need to carefully manage your heat to avoid dire consequences!
地狱笑话一则
更新速览机翻 # Key New Features * New Boss Bloon Blastapopoulos, the Demon of the Core has returned! * While Blastapopoulos is in play, towers suffer from reduced range & ability cooldown rate. * Blastapopoulos passively burns off any damaging effects applied to them, and has the Purple Bloon type property. You can support your towers with damage type enhancements to get around this as normal, but note that this doesn’t change projectile temperature! * Overheating! Most projectile hits heat up Blastapopoulos, with anything weak to purple (fire, lasers & plasma) increasing heat even more, so use these damage types at your own risk or bring along some Ice attacks to cool things back down! Whenever maximum heat is reached Blastapopoulos vents the excess, briefly stunning towers & increasing ability cooldowns then superheating the area for a short time, causing all projectiles to burn up faster than normal. * Skulls when triggered will fill up a portion of Heat, and spew out a number of Fireballs & Pyroclastic Rocks. * These Fireballs will target your towers & create debuffing pools of magma around their targets while the Pyroclastic Rocks land around Blastapopoulos to form impenetrable barrier rings around the boss until they expire * You’ll need to carefully manage your heat to avoid dire consequences!
这照片是你吗? 艾利丹:那时候,我还很瘦 埃里凡:那时候,我还比较圆滑
救命,塔防天才设计师还在追我 一张图一个月改3次,后面还要出新boss,又要重新做
大刀王强跟我利刃统治者有什么关系 实用性不如毛毛,泛用性不如潜艇,输出不如海盗飞机,爆发不如工程法师,性价比不如忍者 大刀王在点击里和人鱼乱杀,利刃统治者打boss基本上不了场,什么小丑统治者
连射乃精灵特色,不可不尝啊 丹哥:看我干嘛,骚扰者也会这招,难道还能是我教的不成?
点击抽象阵型大赏 众所周知,BTD6最有含金量的模式就是点击了而为了打通点击,大神们研发了不少简单实用的阵型助后人拿下黑章经久不衰的包括死灵长空、森精地毯等,随版本更新而兴衰的琼斯堆炮,人鱼刀王… 但是,在BTD6中没有什么不可能的(除了被DDT冲家),除了这些常见阵型,还有不少可以打通点击的阵型不为人熟知(绝对不是因为没啥用啊) 所以,欢迎各位分享那些能打通点击的另类阵型 要求: 1.至少打通一章高级图的点击 2.不能是常见的,但可以是据此改进的(方便💦) 3.写清该阵型的核心、适用范围 (4.最好起个名) 森精6蝙蝠镇楼
仅次于3A的2B网络
重温复仇,被恶心到了 先声明,这是国服遗弃版,支线只更到了鬼王,没有后来的那些调整 之前支线打不过用钻买了条冰龙,今天重温一下只用免费塔和英雄一下就被恶心到了 主线嘎嘎简单,支线难度骤增。刻意出一堆小怪让你用魂冲打,结果一个魂冲下去压根打不死几个,cd根本减不了多少 别说什么满心了,能过关我都谢天谢地了,下一波标志一下子就过去了,我甚至不注意的话都没看见这玩意的存在 我寻思这我阵型的问题吧,打个钢铁总不会有问题了吧。好啊,前期倒是还好,后期一堆恶心怪,还穷。你让我用这几个塔打,这打得了吗?遇上钢铁限定回旋镖的更是直接完蛋
【日常+攻略+创作+娱乐+吧务】拓维,你要幸福啊 僵博挑战没十连我忍了,基因编辑十连还是不可跳过,我十连的目的只是为了少按9次吗 还有你那鬼神秘宝藏,不先去看一眼做的任务根本不作数,你要是所有活动都是这个问题也就算了,技术问题我也不好说你什么,可你偏偏其他活动没这个问题,你在干什么?
nk的mm飞了 他不会觉得无模范打boss看光污染很有趣吧?w我好不容易一百多万打过去了,结果成绩登不上,什么狗屎服务器,自从v44更新后就个鬼这样了
你学会了吗 没想到还有这种书
让我们一起来致敬传奇苦主艾纳妮 宝石被牛了n次,宝剑被牛了两次,自己圣殿附近复明教会在开impart,自家龙成了维兹南的形状,对了自己后代也差不多是了
观隔壁龙图有感 自己也顺手做了一个
霸道刀王爱上我 渣p,如果你觉得不好看,那你就画出来(迫不及待)
这是什么蜘蛛 武当山看到的
老猴子到底是谁 先叠甲,我是云 他为什么有和第一支实机演示视频里大圣的同款飘带?他为什么对孙悟空了如指掌?他后面为什么一再强调猴哥死了? 他不会才是真大圣吧
nk是团队里面混进去了个大刀王粉丝团吗 v43给大刀王来了波大加强,v44本以为会被削但实际上不但没被削还收获了一位几乎为他量身定做的辅助
被nk的狗屎bug气笑了
太棒了,我逐渐理解一切 一直隔那嘲笑写联盟的剧情的人不是飞叶子飞嗨了就是溜冰溜大发了,然后一搜新闻 byd,你来真的是吧 所以艾纳妮之泪哪是宝石啊,那tm是冰啊🤣
那些Boss的“第一”
此时一轮强劲的音乐想起
不是说亚刻跟想象力挂钩吗,那我感觉这张图迟早是要用的,所以我先放一张在这里
盘点一下利尼维亚的早期战绩
奥术:孩子们,我去传奇片场玩了,我委托大法师来代替我上班了 大法师:woc,为什么这个死灵法师会我的被动?
大佬们救救我,游戏闪退怎么办 我也不知道怎么回事,这周打普通boss排位打得好好的,突然闪退了。之后我一点boss排位的开始按钮就闪退,但是打其他的就没事
浮空城:孩子们,我又脏了😭😭😭 等等,我为什么要说又
泪目了家人,nk回答了我的问题 我说怎么隔了那么久突然有人给我点赞
第二章地图猜测
牢艾的含金量还在上升 在老早之前就和其他人(神)把大眼肘飞了,而且还疑似肘出阴影了 艾纳妮,我们敬爱你口牙 就是现在精灵太难绷了,浮空城愣是成了复明教会大本营
联盟科技分析
最小丑的一集 🤣👉🤡
我要点名一个b站上没有(活着的)官方号的塔防游戏
【交流】自己都没想到求贺电
铁皮的一些问答 他愣是挑一个无关紧要的问题,以一种无关紧要的方式回答… 而且我怎么感觉我在哪见过
联盟英雄的碎碎念
诸君何不随我一起上奏铁皮,痛斥陈弊 你们再不攻击铁皮,我可要攻击你们了
首页
1
2
下一页