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新猴情报速览 情报内容来自Steam Pretty much everything we do in BTD6 is a labor of love, but the inspiration for Desperado is such an awesome combination of community requests for cowboy/gunslinger Monkeys, the team’s interest in fun additions to the Bloons world and lore, and the design opportunity to push strong mechanical variance on the 3 paths while keeping crosspathing tactically compelling. With 3 automatically alternating weapons, the Desperado starts off with a fast pistol attack that can dispatch two back to back targets at a high range before reloading. While lacking in pierce, the base attack can very reliably hit straggler Bloons. The Desperado swaps between weapons as upgrade paths progress, prioritizing shorter range weapons as Bloons come into close range. 在《气球塔防6》中,我们所做的一切几乎都是爱的结晶,而“亡命徒”的设计灵感更是源于一个超棒的三方结合:玩家社区对牛仔/枪手猴子的强烈期待,开发团队为气球世界增添趣味性及拓展背景故事的意愿,以及一个绝佳的设计机会——在三条升级路线上实现强大的机制差异,同时保持跨路线升级的战术吸引力。 亡命徒拥有三种自动切换的武器。初始状态下,它使用一把快速手枪攻击,能在高射程下连续击破两个目标后才需装弹。虽然穿透力不足,但其基础攻击能非常可靠地命中落单气球。随着升级路径的推进,亡命徒会根据气球的近距离接近程度,优先切换到射程更短的武器。
V47.2更新调整 Bloons TD 6 v47.2 - Patch Notes! # General Fixes * A number of UI fixes * The Towers Bar should no longer stay locked to cursor with towers primed for placement * Resolved an issue where Beast Handler birds could gain more pierce than intended * Resolved a crash that could occur on returning home after a Campaign * Skins and Trophy effects should now work on the Moon Colony Quest * Skins and Trophy effects should now work on the Raft Defense Quest * Obyn’s Lv5 cash generation buff to x4x Druids should now stack with xx4 Village **Rogue Legend Fixes** * Resolved an issue where Artifacts could still be extracted on stages 6 and higher * Boss Rush CHIMPS mode should now correctly prevent selling * Viewing tower upgrades should no longer prevent leaving the Rogue Campaign * Bloonarius - Spawned DDTs should correctly have the Camo property* Boss/Miniboss tiles should no longer allow you to spend a Heart if you only have one * Resolved an issue where starting Practice Mode could instead create a new campaign * Resolved some menus in which sounds were not looping * Fixed the Victory animation after clearing Bloon Encounters & Boss Tiles * The 2nd Rogue Avatar & Banner should now be awarded correctly * Homing Projectiles: Should now work for Tack Shooter & Buckshot Dartling * Essence of Vortex: Projectile asset swapped to something more subtle & less-laggy * Unspoken Heroes: Resolved an issue causing too much memory usage * Ability Stacking: Should now work correctly with Beast Handlers * No More Please: Discarding/Trading will now also remove unused charges * Intelligence Agent: Should no longer sometimes apply globally with Etienne * Pops Fired: Resolved some non-fire damage triggers that could occur * Heightened Perception: Now displays correct range for Primary Granted towers * Resolved a crash that could occur with 1xx Engineer Sentries with some artifacts * Multiple Categories no longer prevents placement in category specific locations
V47更新D指导倾情翻译 Key New Features - Legends Legends heralds a new way of looking at designing and building updates for BTD6. The team has so many exciting ideas, many of which could be full standalone games, and Legends gives us a way to push forward with groundbreaking ideas while maintaining the continuity of BTD6 and its awesome community. These DLC should be separate and unique enough not to feel required but to offer a very alternate way of playing. We will continue to focus on a huge variety of content that players get at no additional cost to the base game, but as these features get bigger and bigger, the team does need to keep new IAPs and DLCs coming into the game to support future development. Rogue Legends!You’re gonna want to turn your sound on for this one! The first Legend available along with this update is a BTD rogue-lite adventure, featuring a randomly generated replayable single player campaign. Build a party as you progress through the campaign; with a hero, up to 10 accompanying pre-crosspathed towers, and Artifacts to enhance their power More than 10 unique hand-crafted tile based campaign maps to explore Campaign maps featuring multiple paths to plan your own route through to the world, then take on a multi round Stage Boss Featuring an all new, fast-paced Rogue Bloons roundset to learn and master (new hints included!) Challenge tiles with alternate conditions featuring Boss Rush, Races, Endurance Races & Least Cash; these are optional to play & but grant scaling rewards based on performance to boost your team through their journey, also no lives will be lost from your first attempt on any of these tiles so feel free to trial them! Merchants & Campfires to engage in trades and enhance your party Collect from over 60 unique Artifacts as you progress through the campaign, boosting towers with incredible power ups & unique mechanics Make impactful choices mid-game with temporary Boosts choices that last until the end of the current match including stat buffs, insta-monkeys & powers. Bad options? No problem - reroll them for in game cash Defeat the Stage Boss to find Legendary boss-only artifacts & extract any artifact from the current game to earn a permanent copy that can be applied right from the start of a new Campaign Stage Boss defeated & want to keep going? Continue through up to 5 stages of increasing difficulty, and unlock the endless CHIMPS campaign. Obtain Rogue Legend cosmetics on purchase & earned through full campaign gameplay Check out our video rundown on Rogue Legends here: http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fyoutu.be%2FNerXoyaPCgg&urlrefer=3e660e5b3e5d7eef4257d9a98be271ed 主要新特性 - Legends Legends为《气球塔防6》(BTD6)的更新设计和构建带来了全新视角。团队有许多激动人心的想法,其中许多甚至可以成为独立的游戏,而Legends让我们能够在保持BTD6及其强大社区连续性的同时,推进这些突破性创意。 这些DLC内容将足够独立和独特,不会让玩家感到必须购买,而是提供一种全新的游戏方式。我们将继续专注于为玩家提供大量免费更新内容,但随着这些功能越来越庞大,团队也需要通过新的应用内购买(IAP)和DLC来支持未来的开发。 Rogue Legends! 肉鸽传奇! 这次更新一定要打开声音体验! 首个Legends模式是一款BTD风格的Rogue-lite冒险游戏,包含随机生成的可重复游玩单人战役。 组建队伍:在战役中逐步构建你的队伍,包括1名英雄、最多10座预设升级路径的防御塔,以及增强力量的神器。 独特地图:探索超过10张精心设计的地图,每张地图包含多条路径,供你规划路线并挑战多回合的阶段Boss。 全新气球回合:体验全新快节奏的Rogue Bloons回合,附带新提示以帮助玩家掌握技巧! 挑战关卡:可选挑战包括Boss Rush、竞速、耐力赛和最少现金模式,根据表现获得奖励以强化队伍。首次尝试不会损失生命值,放心试玩! 商人与篝火:与商人交易或在篝火处强化队伍。 收集神器:在战役中收集超过60种独特神器,为防御塔提供强力加成和独特机制。 临时强化:在游戏中做出关键选择,使用临时增益(如属性提升、即时猴子或能量)直至当前比赛结束。不喜欢选项?没问题——用游戏内现金重新随机! 击败Boss:击败阶段Boss可获得传奇专属神器,并提取当前游戏中的任意神器,永久保存并用于新战役的初始配置。 继续挑战:击败Boss后,可继续挑战多达5个难度递增的阶段,并解锁无尽的CHIMPS战役。 解锁外观:购买后获得Rogue Legend专属外观,或通过完整战役玩法解锁。 观看Rogue Legends视频介绍:http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fyoutu.be%2FNerXoyaPCgg&urlrefer=3e660e5b3e5d7eef4257d9a98be271ed
传奇DLC相关问答 # Legends - Community Questions We have seen quite a few common questions among the community so we’d like to try and answer as many of them as possible! * *Why paid DLC?* * We are dedicated to continuing to support and create free updates and content for the base game. Beyond that, for update ideas that deliver standalone content, require huge amounts of work, and would be creatively constrained by trying to fund them through Monkey Money, we need to rely on IAP and DLC paid models to fund the development. * *Why does it cost more than the base game?* * This may sound a bit more like a Quora answer, but here’s a quick history and market snapshot of paid games on mobile, and do keep in mind the game does cost more on PC and console. By 2018, once mobile gaming services were dominated by free-to-play games, the available price points for paid games became severely constricted, with Minecraft effectively setting the high water price at US$6.99. As BTD6 grew we actually increased the price from US$4.99 to US$6.99 in 2022 to better reflect what we see as the incredible gameplay value available. We believe this is still significantly underpriced, and think a fair market value is more like US$19.99 on both PC and mobile. We are not yet prepared to raise the price of the base game again, but that app store delimited undervalued price should not be seen as a high water mark for the fair value of the incredibly robust Rogue Legend DLC. We see US$9.99 as a reasonable price relative to the fair market value of the mobile game, which would be much higher if not constrained by app stores dominated by free to play games. * *Will this make the base game pay-to-win or give players an advantage?* * No. We want Legends to be fun self-contained experiences, as the game mode itself is the only exclusive content and does not reward anything that feeds back into the base game outside of cosmetics and Legend stats for your profile so there is no Team or Leaderboard advantage applied to base game content for accounts that purchase Legends DLCs * *Will you continue to support and update this?* * Yes! If this is popular, there are still a few features we want to add * *Will future maps and content be usable in Rogue Legends?* * Unless something goes wrong or certain maps are banned in certain modes, our goal is that all future maps, heroes, skins, etc., will slot into Rogue and future Legends. We want this to passively grow with every content update alongside the new features we will continue to offer for free in the base game. * *Will this be on console/Netflix/Arcade?* * The console team is focused on getting all console platforms up to date with the main game content, but that update is still a while away and concurrent with our plans for Switch release! For Netflix and Arcade, yes, it will be coming but will be a few weeks delayed to allow for the additional testing required on those platforms. * *How will this affect normal updates, or will this make updates take more time?* * We plan on having the same number of updates each year (5 or 6) and we still have a huge year of content updates planned for the base game in 2025 and beyond. * *If I purchase this on one platform, will it be usable on my other platforms?* * Yes! In the same way our Double Cash or Fast Track purchases work, your purchase will carry over whenever you swap to another device, except for the existing restrictions for walled garden data on Arcade, Netflix, and consoles.
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