2ships
2ships
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神奇阿呦里的台词还是太超前了 “答对了没奖励,答错了有惩罚” “不OO就不能出去” 互联网害了我
新人的第一个ss ss概率真的低,连个保底都没有,大佬是怎么搞到这么多的ss 第一个ss居然是个推荐卷的家伙,又高兴又不高兴的,但我还是要纪念一下,绝不解雇这货
为啥庄园工人上限才260 我看wiki里提到圣迹上限400,为啥不把庄园的工人上限也进行提高,比如说300啥的
三枪打碎黑袍魂,城主我是大好人 超级简单的黑袍术士支线通关方式,大游侠直接单杀 众所周知,1>4
这我要攒到猴年马月啊 2000多的钻石,之前还只是1000来着,直接翻一倍。神笔小广告一次5个一天10次,零氪玩家哪来那么多钻石,策划是不是认为大伙人均一张永久月卡 不是哥们我寻思着这游戏好歹也是1¥下载的,怎么跟免费下的一样有这种暗戳戳的逼氪地方 滤镜碎了,直接看评论区一堆人称赞堡2的优秀,结果感觉也没想象中的那么良心,至少在给钻石这块没堡3大方
拷打维孝子,维兹南做了哪些坏事 看到某些人声称维兹南做了不少好事现在是好人,被这种言论看笑了,既然维兹南这么好就让我们来盘点一下维兹南的“好人好事”吧
这是我们新西兰最完美的游戏策划,你敢与他对视3秒吗
图14的小怪数值是人填的? 一枪1k,2k技巧必定暴击,刚进去直接被小怪秒了 之前练度不够还可以撑几下,这直接秒你叫我怎么打?我工坊里还没开英雄纹章啊 哥们你们这么nb咋不去打古神呢
暗影刺客赫芬琳通关感想 也是在wiki的帮助下靠重伤法过了,感觉wiki写的好复杂啊😵💫决定还是用简单易懂的话讲一下通关流程
V51更新翻译—我们是猴城的铁!锤!
骷髅王冷知识:V51预告视频已出🤓
从夯到拉评价所有模范 警告:以boss排位为评判依据,且非常主观🤓 按价格顺序评价
新人的第一个s,该不该卷了 看wiki建议卷了,现在还是几个3星A,感觉没啥必要专门培养这货
【日常】现在幸运宝箱不点进去看直接打也会算次数了 拓维终于优化了,现在连打双人也会正常计数了,而不是只算一次
111,大哥真的可以买吗
你觉得你是独立工作室吗?我觉得我是
【日常】你的感觉真的很奇妙~
正在吐MOAB的精二充气筒belike:
NK的线下小互动 10.6号截止,在伦敦的朋友快去找找吧
TA是谁?
是哪个游戏呢?
如果你喜欢的游戏……
消灭百特曼的计划是猫女定的(确信 神必怼脸特写
起初,人们以为这只是平行宇宙蝙蝠侠面临的事情 甚至都是贝恩干的
我们新式的025堡垒已经超越了老式的205夜传……吗? 众所周知,这次更新让X2X飞机对迷彩有了双倍伤害,那么能不能替代夜传成为少阶菲兹的答案呢? 楼下开算,如有错误欢迎指出
v50更新翻译|新西兰佬肯开口了吗 What was your missions in Monkey City?!😡😡😡
v50更新前瞻 可恶啊,我以为是xnn
双金现在打折了 不是局内商店打折
nk你欠我的1阶什么时候还 这对吗
新英雄马上到来 新英雄Silas将在下版本推出,现在nk已经在TikTok上发了视频(这还是个神必连续剧)
这才是真正的双金
这哥们是懂比喻的 一个讲pvz在其他作品里被引用的视频,随便问问老🐒p,btd4里真有这张图吗
一(润)年的收获
这是我们byd6最轮椅的角色,你敢跟ta对视3秒吗
以防你不知道nk的中文名叫什么 有趣的是nk在13年和19年都有申请商标的经历,并没有说的那样不在意中国市场(虽然现在确实表现的不在意
气球笑传之藏藏背(景介绍) 冷知识:切到英文后可以看到征途的主题和小故事,仅限英文
v49更新大赏 bill的恩情还不完✋😭🤚
新猴情报速览 情报内容来自Steam Pretty much everything we do in BTD6 is a labor of love, but the inspiration for Desperado is such an awesome combination of community requests for cowboy/gunslinger Monkeys, the team’s interest in fun additions to the Bloons world and lore, and the design opportunity to push strong mechanical variance on the 3 paths while keeping crosspathing tactically compelling. With 3 automatically alternating weapons, the Desperado starts off with a fast pistol attack that can dispatch two back to back targets at a high range before reloading. While lacking in pierce, the base attack can very reliably hit straggler Bloons. The Desperado swaps between weapons as upgrade paths progress, prioritizing shorter range weapons as Bloons come into close range. 在《气球塔防6》中,我们所做的一切几乎都是爱的结晶,而“亡命徒”的设计灵感更是源于一个超棒的三方结合:玩家社区对牛仔/枪手猴子的强烈期待,开发团队为气球世界增添趣味性及拓展背景故事的意愿,以及一个绝佳的设计机会——在三条升级路线上实现强大的机制差异,同时保持跨路线升级的战术吸引力。 亡命徒拥有三种自动切换的武器。初始状态下,它使用一把快速手枪攻击,能在高射程下连续击破两个目标后才需装弹。虽然穿透力不足,但其基础攻击能非常可靠地命中落单气球。随着升级路径的推进,亡命徒会根据气球的近距离接近程度,优先切换到射程更短的武器。
首通哎呦#点击感想 事先说明,本人非点击玩家,平常也不推图,心血来潮想试试胶暴狙能不能代替永啤狙,失败后尝试各种阵容最终成功 不要问为啥不用永啤狙,不想用一套阵容打天下 1.我们先进的法潜开已经超越了老式的三毛开 2.沟槽的演员黑王是byd6底层逻辑 3.我是精卫大人的狗 4.对不起哨冠大人,我之前不该诋毁你的,没有你的话,95和99瓦达西 5.小橘子的数值固然美丽,但还是灵机的机制更胜一筹叽里咕噜说什么呢?跟我的灵能咆哮说去吧 6.csnk涨040工厂,害得我几次差几百块升风暴 7.忍者的减速一定要在ddt出来之前转好✍️✍️✍️
NK新游Fightland试玩 奇异搞笑,半成品中的半成品🤣👇
网不好有时候也不全是坏事 提交成绩的时候网络不好,重新提交了几次,结果给我算两次
《来循环试试》 没工厂模范bug我都不知道怎么打
我们byd6吧也是好起来了 难绷,竟然看到广告贴了 我已经删帖加封禁了,大家要是看到相关帖子记得@吧务来处理
非挂人,但就是觉得有点好笑 对呀,为什么呢?
你让我怎么帮?
直视我,崽种 不得不说gpt-4现在确实好玩成功画出nk正面照
dlc队伍神器交流贴 放个交流贴在这,欢迎大家分享自己的队伍和神器 ,也可以顺带分享遇到的难绷机翻介绍让大佬解答,减少各位疑惑 至于为啥不是我分享?很简单,我没碰
V48更新翻译 一楼感谢ds大人的帮助🙏 👊🐵🔥 🖐️🎈💧
悲报:2度6级工厂把r96的超陶扎出彩虹 两个技能,本体数值肯定砍了一截,虽然这不是主攻击,但我对其数值不抱太多希望了,矿山这种数值怪肯定是不可能的了
水|这就不奇怪了
水贴:NK将参加下周游戏开发者大会(GDC) 有能力的吧友快去线下真实NK吧
收集国际服的各种难绷翻译 http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fkdocs.cn%2Fl%2FcfbxPWSYxplt++&urlrefer=1deab2488718d288fa12d74f8fe87821 以表格的形式
收集一下国际服肉鸽传奇的翻译错误 听说有很多翻译错误,由于我没有买(也不打算买)所以并不清楚是哪些,希望各位可以提供错翻的英文原文和中文原文,我好给nk写小作文 (nk会不会理就不知道了)
V47.2更新调整 Bloons TD 6 v47.2 - Patch Notes! # General Fixes * A number of UI fixes * The Towers Bar should no longer stay locked to cursor with towers primed for placement * Resolved an issue where Beast Handler birds could gain more pierce than intended * Resolved a crash that could occur on returning home after a Campaign * Skins and Trophy effects should now work on the Moon Colony Quest * Skins and Trophy effects should now work on the Raft Defense Quest * Obyn’s Lv5 cash generation buff to x4x Druids should now stack with xx4 Village **Rogue Legend Fixes** * Resolved an issue where Artifacts could still be extracted on stages 6 and higher * Boss Rush CHIMPS mode should now correctly prevent selling * Viewing tower upgrades should no longer prevent leaving the Rogue Campaign * Bloonarius - Spawned DDTs should correctly have the Camo property* Boss/Miniboss tiles should no longer allow you to spend a Heart if you only have one * Resolved an issue where starting Practice Mode could instead create a new campaign * Resolved some menus in which sounds were not looping * Fixed the Victory animation after clearing Bloon Encounters & Boss Tiles * The 2nd Rogue Avatar & Banner should now be awarded correctly * Homing Projectiles: Should now work for Tack Shooter & Buckshot Dartling * Essence of Vortex: Projectile asset swapped to something more subtle & less-laggy * Unspoken Heroes: Resolved an issue causing too much memory usage * Ability Stacking: Should now work correctly with Beast Handlers * No More Please: Discarding/Trading will now also remove unused charges * Intelligence Agent: Should no longer sometimes apply globally with Etienne * Pops Fired: Resolved some non-fire damage triggers that could occur * Heightened Perception: Now displays correct range for Primary Granted towers * Resolved a crash that could occur with 1xx Engineer Sentries with some artifacts * Multiple Categories no longer prevents placement in category specific locations
老外适合对DLC评价还行,那来看看我们中国玩家对此的评价吧 限时7天,到时候写成小作文给nk
V47更新D指导倾情翻译 Key New Features - Legends Legends heralds a new way of looking at designing and building updates for BTD6. The team has so many exciting ideas, many of which could be full standalone games, and Legends gives us a way to push forward with groundbreaking ideas while maintaining the continuity of BTD6 and its awesome community. These DLC should be separate and unique enough not to feel required but to offer a very alternate way of playing. We will continue to focus on a huge variety of content that players get at no additional cost to the base game, but as these features get bigger and bigger, the team does need to keep new IAPs and DLCs coming into the game to support future development. Rogue Legends!You’re gonna want to turn your sound on for this one! The first Legend available along with this update is a BTD rogue-lite adventure, featuring a randomly generated replayable single player campaign. Build a party as you progress through the campaign; with a hero, up to 10 accompanying pre-crosspathed towers, and Artifacts to enhance their power More than 10 unique hand-crafted tile based campaign maps to explore Campaign maps featuring multiple paths to plan your own route through to the world, then take on a multi round Stage Boss Featuring an all new, fast-paced Rogue Bloons roundset to learn and master (new hints included!) Challenge tiles with alternate conditions featuring Boss Rush, Races, Endurance Races & Least Cash; these are optional to play & but grant scaling rewards based on performance to boost your team through their journey, also no lives will be lost from your first attempt on any of these tiles so feel free to trial them! Merchants & Campfires to engage in trades and enhance your party Collect from over 60 unique Artifacts as you progress through the campaign, boosting towers with incredible power ups & unique mechanics Make impactful choices mid-game with temporary Boosts choices that last until the end of the current match including stat buffs, insta-monkeys & powers. Bad options? No problem - reroll them for in game cash Defeat the Stage Boss to find Legendary boss-only artifacts & extract any artifact from the current game to earn a permanent copy that can be applied right from the start of a new Campaign Stage Boss defeated & want to keep going? Continue through up to 5 stages of increasing difficulty, and unlock the endless CHIMPS campaign. Obtain Rogue Legend cosmetics on purchase & earned through full campaign gameplay Check out our video rundown on Rogue Legends here: http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fyoutu.be%2FNerXoyaPCgg&urlrefer=3e660e5b3e5d7eef4257d9a98be271ed 主要新特性 - Legends Legends为《气球塔防6》(BTD6)的更新设计和构建带来了全新视角。团队有许多激动人心的想法,其中许多甚至可以成为独立的游戏,而Legends让我们能够在保持BTD6及其强大社区连续性的同时,推进这些突破性创意。 这些DLC内容将足够独立和独特,不会让玩家感到必须购买,而是提供一种全新的游戏方式。我们将继续专注于为玩家提供大量免费更新内容,但随着这些功能越来越庞大,团队也需要通过新的应用内购买(IAP)和DLC来支持未来的开发。 Rogue Legends! 肉鸽传奇! 这次更新一定要打开声音体验! 首个Legends模式是一款BTD风格的Rogue-lite冒险游戏,包含随机生成的可重复游玩单人战役。 组建队伍:在战役中逐步构建你的队伍,包括1名英雄、最多10座预设升级路径的防御塔,以及增强力量的神器。 独特地图:探索超过10张精心设计的地图,每张地图包含多条路径,供你规划路线并挑战多回合的阶段Boss。 全新气球回合:体验全新快节奏的Rogue Bloons回合,附带新提示以帮助玩家掌握技巧! 挑战关卡:可选挑战包括Boss Rush、竞速、耐力赛和最少现金模式,根据表现获得奖励以强化队伍。首次尝试不会损失生命值,放心试玩! 商人与篝火:与商人交易或在篝火处强化队伍。 收集神器:在战役中收集超过60种独特神器,为防御塔提供强力加成和独特机制。 临时强化:在游戏中做出关键选择,使用临时增益(如属性提升、即时猴子或能量)直至当前比赛结束。不喜欢选项?没问题——用游戏内现金重新随机! 击败Boss:击败阶段Boss可获得传奇专属神器,并提取当前游戏中的任意神器,永久保存并用于新战役的初始配置。 继续挑战:击败Boss后,可继续挑战多达5个难度递增的阶段,并解锁无尽的CHIMPS战役。 解锁外观:购买后获得Rogue Legend专属外观,或通过完整战役玩法解锁。 观看Rogue Legends视频介绍:http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fyoutu.be%2FNerXoyaPCgg&urlrefer=3e660e5b3e5d7eef4257d9a98be271ed
传奇DLC相关问答 # Legends - Community Questions We have seen quite a few common questions among the community so we’d like to try and answer as many of them as possible! * *Why paid DLC?* * We are dedicated to continuing to support and create free updates and content for the base game. Beyond that, for update ideas that deliver standalone content, require huge amounts of work, and would be creatively constrained by trying to fund them through Monkey Money, we need to rely on IAP and DLC paid models to fund the development. * *Why does it cost more than the base game?* * This may sound a bit more like a Quora answer, but here’s a quick history and market snapshot of paid games on mobile, and do keep in mind the game does cost more on PC and console. By 2018, once mobile gaming services were dominated by free-to-play games, the available price points for paid games became severely constricted, with Minecraft effectively setting the high water price at US$6.99. As BTD6 grew we actually increased the price from US$4.99 to US$6.99 in 2022 to better reflect what we see as the incredible gameplay value available. We believe this is still significantly underpriced, and think a fair market value is more like US$19.99 on both PC and mobile. We are not yet prepared to raise the price of the base game again, but that app store delimited undervalued price should not be seen as a high water mark for the fair value of the incredibly robust Rogue Legend DLC. We see US$9.99 as a reasonable price relative to the fair market value of the mobile game, which would be much higher if not constrained by app stores dominated by free to play games. * *Will this make the base game pay-to-win or give players an advantage?* * No. We want Legends to be fun self-contained experiences, as the game mode itself is the only exclusive content and does not reward anything that feeds back into the base game outside of cosmetics and Legend stats for your profile so there is no Team or Leaderboard advantage applied to base game content for accounts that purchase Legends DLCs * *Will you continue to support and update this?* * Yes! If this is popular, there are still a few features we want to add * *Will future maps and content be usable in Rogue Legends?* * Unless something goes wrong or certain maps are banned in certain modes, our goal is that all future maps, heroes, skins, etc., will slot into Rogue and future Legends. We want this to passively grow with every content update alongside the new features we will continue to offer for free in the base game. * *Will this be on console/Netflix/Arcade?* * The console team is focused on getting all console platforms up to date with the main game content, but that update is still a while away and concurrent with our plans for Switch release! For Netflix and Arcade, yes, it will be coming but will be a few weeks delayed to allow for the additional testing required on those platforms. * *How will this affect normal updates, or will this make updates take more time?* * We plan on having the same number of updates each year (5 or 6) and we still have a huge year of content updates planned for the base game in 2025 and beyond. * *If I purchase this on one platform, will it be usable on my other platforms?* * Yes! In the same way our Double Cash or Fast Track purchases work, your purchase will carry over whenever you swap to another device, except for the existing restrictions for walled garden data on Arcade, Netflix, and consoles.
dlc几个很有趣的点 一、跟机枪一样锁定攻击方向的弩哥。这里可以看到轰炸飞艇已经被干掉了,但弩哥还在对着空气🐍来🐍当然不排除是bug(见怪不怪了) 二、可以弹射的丘吉尔炮弹和机枪子弹。可以看到当子弹到屏幕(地图)边缘的时候进行了弹射,跟机枪猴的任务一样好玩。应该是圣物的效果,就是不知道还有那些猴子的射弹可以进行弹射
这位亲爱滴朋友 你把评论区关了大家怎么解答啊……
国际服国服设备账户互通问题解答 看到吧里几次有人问互通问题,于是决定专门开个贴解答一下相关问题,省的日后再一次次解答(虽然我也没答过) 需注意的是,由于本人才疏学浅,难免有错误,烦请各位斧正。同时以下提到国服和国际服只包含移动端和电脑端,ps、xbox等其他设备端不在讨论范围,移动端的Apple Arcade和网飞版之类的亦不在讨论范围。欢迎更懂的大神进行解答
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