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新猴情报速览 情报内容来自Steam Pretty much everything we do in BTD6 is a labor of love, but the inspiration for Desperado is such an awesome combination of community requests for cowboy/gunslinger Monkeys, the team’s interest in fun additions to the Bloons world and lore, and the design opportunity to push strong mechanical variance on the 3 paths while keeping crosspathing tactically compelling. With 3 automatically alternating weapons, the Desperado starts off with a fast pistol attack that can dispatch two back to back targets at a high range before reloading. While lacking in pierce, the base attack can very reliably hit straggler Bloons. The Desperado swaps between weapons as upgrade paths progress, prioritizing shorter range weapons as Bloons come into close range. 在《气球塔防6》中,我们所做的一切几乎都是爱的结晶,而“亡命徒”的设计灵感更是源于一个超棒的三方结合:玩家社区对牛仔/枪手猴子的强烈期待,开发团队为气球世界增添趣味性及拓展背景故事的意愿,以及一个绝佳的设计机会——在三条升级路线上实现强大的机制差异,同时保持跨路线升级的战术吸引力。 亡命徒拥有三种自动切换的武器。初始状态下,它使用一把快速手枪攻击,能在高射程下连续击破两个目标后才需装弹。虽然穿透力不足,但其基础攻击能非常可靠地命中落单气球。随着升级路径的推进,亡命徒会根据气球的近距离接近程度,优先切换到射程更短的武器。
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