xiha2004
xiha2004
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123.9.145.*这个IP发的WLK相关消息有木马,请注意别点击
BLZ法魂 你找我? 有事请PM说
哪个装备更好,如何选择装备 pVE法师,命中第一?法伤第一?暴击第一?急速第一?nodps第一在这个大前提下,才来考虑其它,只要满足这个前提,无论什么都可以。因为上面那段话,有了下面这段。不能单纯的堆某样属性(比如法伤)。选择对比装备不能单纯的看法伤(命中,暴击,急速),要看两个装备的EP高低。高者即使没法伤(命中,暴击,急速),对于输出来说也是比低EP的更好EP是什么,EP是装备评分。某装备的EP越高,dps就越高。
强力党的标志:无2T5的奥冰 或者自己是或者建议人洗
贼从60-80的战斗等级换算 等级----60----------70--------------80精准----10------15.76923275-----32.78998947 **韧性----25------39.42308044-----81.97497559躲闪----12------18.92307854-----39.34798813命中----10------15.76923275-----32.78998947暴击----14------22.07692337-----45.90598679急速----10------15.76923275-----32.78998947**精准那里是降低1%躲闪和招架需要的等级建议大家装上ratingbuster这个插件。这样对某装备加多少%就一目了然了
举报 牧师 吧吧主zhangjinyuan89,请求撤销其职位 举报 牧师 吧吧主zhangjinyuan89长期不履行职责处理吧务,尸位素食请求撤销其职位
举报 牧师 吧吧主zhangjinyuan89长期不来牧师吧履行职责处理吧务 举报 牧师 吧吧主zhangjinyuan89长期不来牧师吧履行职责处理吧务,尸位素食请求撤销其职位
关于剃心者请用procmeter自行测试几率,牌子匕首更好,帖子被百度 ╔═╤═╤═╤═╤═╗║ │帖│几│c│关║║ │子│率│m│于║║ │被│,│e│剃║║ │百│牌│t│心║║ │度│子│e│者║║ │吃│匕│r│请║║ │了│首│自│用║║ │ │更│行│p║║ │ │好│测│r║║ │ │,│试│o║╚═╧═╧═╧═╧═╝
在增强萨满吧,保持克制,别爆粗,我还保留有证据能掐死它的 详情看xiha吧帖子已经恢复。
爆吧
公仔吧已经被攻陷
给噩梦 Energy Management and PoolingAs a rogue, energy is your lifeblood. Proper energy management means the difference between 100% Slice and Dice uptime and letting it drop for 2-3 seconds every cycle. There are several basic tactics to keep in mind, and then there are some more advanced techniques which you can work in on more DPS-sensitive fights.You begin any fight with 100 energy (or 110 if you have Vigor) and regenerate energy at a rate of 20 every 2 seconds. Adrenaline Rush provides an extra 100% energy regeneration for 15 seconds per use, or 150 energy. It is vital to note that your energy will always cap at your original base of 100 or 110. If you gain more energy at any time than it takes to reach this cap, the remaining energy will go to waste, effectively costing you DPS. Thus, it is very important that you never let your energy surpass the cap. The safest way to avoid this situation is to simply spend all of your energy as you receive it. If you never have more energy than the amount required to Sinister Strike or Backstab, then you are theoretically immune to capping your energy.However, it is not always necessary or optimal to spend your energy immediately as you receive it. As long as your energy doesn't tick over 100 or 110, it is not wasted and can be used at your convenience. The technique of intentionally allowing energy to accumulate without spending it is called "energy pooling" (also known as "energy queuing") and has many applications. For combat rogues, energy pooling is most commonly used when you reach enough CP to refresh your Slice, but still have several seconds left on your previous Slice buff. Pooling at this time effectively gives you more energy to spend on the next iteration of your cycle. This is useful particularly for combat rogues because most cycles count on Combat Potency to provide a certain amount of extra energy per cycle. In the event that you have bad luck on Combat Potency procs during your cycle, the energy you pooled before your Slice helps you complete the cycle without letting Slice drop.Another use of energy pooling is for Mutilate rogues with Find Weakness, and for any rogue with [Ashtongue Talisman of Lethality]. Pooling energy before finishers, in combination with either of these procs, effectively gives you more energy to spend during the proc. The more energy affected by these procs, the more effective DPS they provide. In particular, Mutilate rogues must pool energy before a finisher so that Find Weakness will be active for all of their Mutilates and any direct-damage finishers. This same strategy can be applied by any rogue to any proc, in fact. By pooling energy between Sinister Strikes (or other primary attack), one can wait until some number of procs occur (typically double Lightning Speed procs) and unleash the energy at once. However, be wary of attempting such precise energy pooling if the encounter demands more than focused DPS, as you may end up either missing important non-DPS duties or else letting your energy tick over 100.Of final note is [Thistle Tea], which instantly regenerates 40 energy for a level 70 rogue. For any rogue, this 40 extra energy provides some additional DPS. However, another important aspect of this consumable is that it provides some extra breathing room to compensate for an absence of procs (notably Combat Potency for combat rogues and Seal Fate for Mutilate rogues). It is highly recommended that you keep some [Thistle Tea] in your inventory for such situations.
1 Energy Management and PoolingAs a rogue, energy is your lifeblood. Proper energy management means the difference between 100% Slice and Dice uptime and letting it drop for 2-3 seconds every cycle. There are several basic tactics to keep in mind, and then there are some more advanced techniques which you can work in on more DPS-sensitive fights.You begin any fight with 100 energy (or 110 if you have Vigor) and regenerate energy at a rate of 20 every 2 seconds. Adrenaline Rush provides an extra 100% energy regeneration for 15 seconds per use, or 150 energy. It is vital to note that your energy will always cap at your original base of 100 or 110. If you gain more energy at any time than it takes to reach this cap, the remaining energy will go to waste, effectively costing you DPS. Thus, it is very important that you never let your energy surpass the cap. The safest way to avoid this situation is to simply spend all of your energy as you receive it. If you never have more energy than the amount required to Sinister Strike or Backstab, then you are theoretically immune to capping your energy.However, it is not always necessary or optimal to spend your energy immediately as you receive it. As long as your energy doesn't tick over 100 or 110, it is not wasted and can be used at your convenience. The technique of intentionally allowing energy to accumulate without spending it is called "energy pooling" (also known as "energy queuing") and has many applications. For combat rogues, energy pooling is most commonly used when you reach enough CP to refresh your Slice, but still have several seconds left on your previous Slice buff. Pooling at this time effectively gives you more energy to spend on the next iteration of your cycle. This is useful particularly for combat rogues because most cycles count on Combat Potency to provide a certain amount of extra energy per cycle. In the event that you have bad luck on Combat Potency procs during your cycle, the energy you pooled before your Slice helps you complete the cycle without letting Slice drop.Another use of energy pooling is for Mutilate rogues with Find Weakness, and for any rogue with [Ashtongue Talisman of Lethality]. Pooling energy before finishers, in combination with either of these procs, effectively gives you more energy to spend during the proc. The more energy affected by these procs, the more effective DPS they provide. In particular, Mutilate rogues must pool energy before a finisher so that Find Weakness will be active for all of their Mutilates and any direct-damage finishers. This same strategy can be applied by any rogue to any proc, in fact. By pooling energy between Sinister Strikes (or other primary attack), one can wait until some number of procs occur (typically double Lightning Speed procs) and unleash the energy at once. However, be wary of attempting such precise energy pooling if the encounter demands more than focused DPS, as you may end up either missing important non-DPS duties or else letting your energy tick over 100.Of final note is [Thistle Tea], which instantly regenerates 40 energy for a level 70 rogue. For any rogue, this 40 extra energy provides some additional DPS. However, another important aspect of this consumable is that it provides some extra breathing room to compensate for an absence of procs (notably Combat Potency for combat rogues and Seal Fate for Mutilate rogues). It is highly recommended that you keep some [Thistle Tea] in your inventory for such situations.
【暴雪蓝贴】每个S在什么时候开的,S4延迟的原因和什么时候开 原文连接http://forums.worldofwarcraft.com/thread.html?topicId=7015142820&pageNo=1&sid=1#2The seasons match PvE progression.The final door in Sunwell Plateau just opened up on May 20th. We want that gear to begin circulating a bit before the next season starts. That's how every season works, we wait until a reasonable number of people are able to grab gear from the highest raid before kicking off a season.How much and when, we're not saying yet.什么时候开,暴雪自己都不清楚,就请别一再询问了
原帖 Building groups that make sense requires an artist’s appreciation of the balance between each role’s needs, the encounter’s needs, and the available buffs provided by the raid composition. The gains provided by building better groups carry meaningful weight in each area of raid performance, from tanking to healing. This article strives to provide an easy reference from which intelligent decisions can be made regarding the distribution of available buffs to your raid group.Each group in your raid will be assumed to have a specific role, with at most one group left as a catch all group. The available roles to date are:HealingMelee Physical DamageRanged Physical DamageRanged Caster DamageTankingEach role has its own needs, and desires. Needs should be given priority when building groups if they are available, with encounter specific needs shifting or taking priority over role specific needs where applicable. Some encounters are particularly rigorous tanking encounters that might encourage you to meet all of the optimal tank group’s desires at the cost of other groups needs. Other fights are particularly rigorous damage checks, which might require you to short your tanking group accordingly to squeeze out the last bit of damage from your raid. A good raid leader will know when to sacrifice one for the other, but before you can sacrifice one for the other, you must understand what the needs and desires of each group are. Primer: Raid Leadership - Contents * 1An Introduction to Raid Leadership * 2Building Groups That Make Sense o 2.1Group Needs and Desires o 2.2Example[top]Group Needs and DesiresHealing: NeedsAll: Enchant Weapon: SpellsurgeDruid, Priest: Atiesh, Greatstaff of the GuardianPaladin: Concentration AuraRestoration Shaman: Mana Tide TotemHoly Priest: Circle of HealingHealing: DesiresShadow Priest: Vampiric TouchLeatherworking: Drums of RestorationHealing: Encounter SpecificPaladin, Shaman: Resistance Aura/TotemWarlock: Blood Pact (From an Affliction Warlock if available)Warrior: Commanding Shout (From an excess protection warrior, generally)Melee Physical Damage: NeedsWarrior: Battle ShoutShaman: Windfury TotemMelee Physical Damage: DesiresShaman: Bloodlust/HeroismDraenai: Heroic PresenceEnhancement Shaman: Unleashed RageFeral Druid: Leader of the PackMarksmanship Hunter: True Shot AuraBeastmaster Hunter: Ferocious InspirationRetribution Paladin: Sanctity AuraLeatherworking: Drums of BattleMelee Physical Damage: Encounter SpecificHunter: Aspect of the PackWarrior: Commanding ShoutFeral Druid: Improved Leader of the PackPaladin/Shaman: Resist Aura/TotemRanged Physical Damage: NeedsFeral Druid: Leader of the PackShaman: Grace of AirRanged Physical Damage: DesiresShaman: Bloodlust/HeroismDraenai: Heroic PresencePaladin: Sanctity AuraFeral Druid: Improved Leader of the PackLeatherworking: Drums of BattleRanged Physical Damage: Encounter Specific
贴呢?
Rogue PvE DPS FAQ 1. Do I have enough hit rating for...?If you need to ask this question, you have not read the Rogue: PvE DPS article. The short answer is that there are no magic numbers, and you are asking the wrong question.2. These are my stats, am I ready for...?Again, if you need to ask this question, you have not read the Rogue: PvE DPS article. The short answer is that there are no magic numbers for any stat, and that the interactions between your stats are complex enough that no one can simply tell you "yes, those stats are enough." Download one of the available spreadsheets and put it to use. Generally, if you have the best pieces of gear available to you at the time, you are ready for whatever content comes next.3. Should I use X weapon/trinket/piece of gear...?Maybe or maybe not. It will depend heavily on the gear you already have equipped, your spec, and the buffs you receive in a raid. Download one of the available spreadsheets and put it to use.4. I do more DPS than the other rogues in my guild. That means X spec is better than theirs, right?Maybe or maybe not. You cannot necessarily assume that the other rogues in your guild are "doing it right," even if they're specced, geared, enchanted, and gemmed optimally. You also cannot assume that the only difference between you and them is your spec.5. I do more DPS using X spec/weapon/trinket/piece of gear instead of Y spec/weapon/trinket/piece of gear. That means X is better than Y, right?Maybe or maybe not. You cannot necessarily tell the difference in power between two specs or pieces of gear simply by comparing two DPS parses. Differences in gear, buffs, abilities used by targets, your performance in each parse, and simply random number generation can affect a DPS parse far more than a single different piece of gear or a different spec. Always evaluate such differences using a spreadsheet, as they contain the most accurate known math for rogue DPS.6. The spreadsheets say I will do X DPS, but I'm doing a lot less. What am I doing wrong?There are two possible answers. The first is that you are playing suboptimally. You can find out what you're doing wrong by reading the Rogue: PvE DPS article.The second answer is that, even if you're playing optimally, your DPS may not match the spreadsheet's value. This is because the spreadsheet assumes average-case theoretical performance over an infinite time frame in which you spend 100% of the time attacking a stationary target from behind. In reality, WoW combat involves movement, human error, non-infinite durations, and of course, random number generation. Your DPS will necessarily vary from the spreadsheet value.Why, then, do we use spreadsheets? Because they provide us with the average expected performance of a spec, gear, and buff setup. If such a setup performs well in the theoretical case, then it likely performs well in the real case. In some cases, there may be special reasons why the theoretical case does not generalize; these cases often involve procs or synchronized usage of abilities. Feel free to bring up such points for discussion in this thread.7. But SK-Gaming/Nihilum/other world-first guild uses X spec/weapon/trinket/piece of gear, so it must be right...?With all due respect to whichever world-first guild you're comparing against, full DPS optimization is not the reason such guilds become world-first guilds. Just because a rogue in such a guild does something, does not necessarily mean it is the optimal thing to do.8. Are you sure sword spec works like you described in the PvE DPS article? Because Recount says...Recount is wrong, and I've posted in the addon's thread on WoWAce to try to get it fixed, but the author didn't seem too keen on it. Either way, the fact of the matter is that sword spec behaves as I have posted as recently as May 29, 2008 (patch 2.4.2). Proof is available in this post.9. I'm looking for the original Roguecraft 101 thread.The original thread was closed due to the introduction of the PvE DPS article, which fully replaces Roguecraft 101 as a reference. However, if for some reason you wish to read the original article for nostalgia, or if you wish to find some post that was contained in that thread, you may find it here: Roguecraft 101
避免死亡
技能与循环 ·攒星·终结·循环1)邪恶循环2)背刺循环3)出血循环4)毁伤循环
buff和debuff ·小队buff·raidbuff&bossdebuff·自身buff·buff和输出的关系
用哪些附魔和为什么用这些附魔 ·全身附魔·解析武器附魔·解析鞋子附魔
饰品选择以及顶级饰品浅析
对不同级别的怪,双持的命中和精准上限
装备选择 ·装备选择技巧·EP系统·宝石选择
武器选择和天赋选择
了解你的敌人
能量与留能量
合理安排你的CD
制皮350 0-40 护甲片 3组轻皮45-50 手工披风 1组轻皮60-100 雕花皮手套 5-6组轻皮共计:10组[轻皮]轻皮一般AH里很少, 如果你没材料冲, 可以先洗成扒皮,去奥门口的野猪.或者15级的地区杀动物,随便扒扒就有了.然后再洗成制皮, 或者简单点,叫会扒皮的朋友帮你搞.10组轻皮.说点好话别人应该肯的.————————————100-130 中型护甲片+其他 10组中皮130-150 中毛皮制成熟化中毛皮. 做山地系列.6组中皮 20个中毛皮共计:16组[中皮] 20个[中毛皮]150-180 重皮护甲片 8组重皮180-190 重毛皮制成熟化重毛皮+厚皮 4组重皮 20个重毛皮190-210 守护手套. 要用到 20个熟化重毛皮 4组重皮共计:16组[重皮] 20个[重毛皮]210-230 厚重护甲片. 5组厚皮230-250 做夜色系列和龟壳系列. 15组厚皮吧....晕( 夜色头带=厚皮*5, 夜色短裤=厚皮*14, 夜色长靴=厚皮*16,前一个绿了就做后一个,如果对自己的RP没信心,可以只做橙色的,不过黄色的前几点其实很容易升,就是变绿前1,2点不好升)共计:20-22组[厚皮]. 这里是最难练的.要看运气.这里是第一关250-265 毛皮护甲片. 硬甲皮5个一点. 6-7组硬甲皮(练到绿也练.不然后面没法学)265-293 做邪恶皮甲护腕. 8个硬甲皮冲一个 12组硬甲皮293-300 做邪恶皮甲头环. 12个硬甲皮做一个 4组硬甲皮共计:23组[硬甲皮].300-310 结缔皮碎片制成结缔皮.5个做一个 10组结缔皮碎片310-325 结缔皮护甲片 4个做一个 3组结缔皮(310就黄了,3组不一定够)325-340 厚重德莱尼长靴(320学) 10个结缔皮做一个 8组结缔皮(325可以用结缔皮合重结缔皮,配方在沙的训练师旁边的商人卖,限量版。5个一做,330绿,335灰,因为以后做鼓需要重结缔皮,所以可以用这个冲到333或334,335很难冲)340-350 厚重德莱尼外套 14个结缔皮做一个 10组结缔皮第二关到了.这里更难一点.一般做2个加一点.不到350后面的学不了共计:10组[结缔皮碎片] 20组[结缔皮]要学350之后的, 必须到外域去学. 在沙城右下角. 随便问下守卫就可以了350-365 重结地皮护甲片. 需要3组重结缔皮350-360 也可以用[恢复之鼓]来冲 [重结缔皮]x6 [虚空龙鳞]x4需 库雷尼/玛格汉-尊敬 联盟方:纳格兰-<55,74> 部落方:纳格兰-<54,37>365-375 [战斗之鼓] 这里是最轻松的. 重结缔皮(6),厚裂蹄牛皮(4)
raid战后分析软件——让你找出所有人的不足 匿名提取文件连接 http://pickup.mofile.com/4403835873051910
请自己搭配喜欢的,每个插件都单独放包,需要耐心的设置 当您的朋友需要提取此文件时只需: http://pickup.mofile.com/7535667958244423 下载连接在中间比较隐蔽的部分
潜行偷袭
东部四川地震,目前仍有余震,请吧友留在空旷的地方等待救援, 四川地震时间:UTC6:28(北京时间14:28分)震中:位于成都西北偏西方向90KM地下10KM==========绵阳西南偏西方向150KM震级:7.5级越南和北京部分地区都有震感,全国约11个省或地区感觉到地震。更进一步信息等待地震局补充和修正。四川的吧友请留在空旷的地方等待救援。请其它吧友别恐慌和乱传错误信息。http://earthquake.usgs.gov/eqcenter/pager/events/us/2008ryan/index.html影响范围可以看这个图。
东部四川地震,目前仍有余震,请吧友留在空旷的地方等待救援, 四川地震时间:UTC6:28(北京时间14:28分)震中:位于成都西北偏西方向90KM地下10KM震级:7.5级越南和北京部分地区都有震感,全国11个省份感觉到地震。四川的吧友请留在空旷的地方等待救援。请其它吧友别恐慌和乱传错误信息。http://earthquake.usgs.gov/eqcenter/pager/events/us/2008ryan/index.html影响范围可以看这个图。
空妹好,嗯
率先进入苍穹虾米吧 ohyeah
率先攻陷苍穹虾米吧 ohyeah
震惊!居然圣光申请到大吧``
潜行与反潜的数据 潜行:说明:以下东东提供潜行等级加成。每当你潜行等级提高五,你潜行时被发现的几率就会降低,效果相当于你人物等级提高了一级.〔也就是说如果你22级时装备有15潜行等级,就和一个25级而没有潜行等级的人潜行时被发现的可能是相同的〕天赋以及种族天赋:盗贼的欺诈大师 - 15潜行等级每点天赋加3潜行等级,共5点.德的野性本能 - 15潜行等级每点加5潜行等级,共3点.影遁 - 5点潜行等级药水:潜伏药水 - 8 潜行等级, 持续5分钟. 潜行药水 - 30 潜行等级, 持续1分钟. 装备:偏移之靴 - 8 潜行等级 暗幕长靴 - 8 潜行等级 寂静行者长靴 - 5 潜行等级 大师长靴 - 5 潜行等级 耳语长靴 - 5 潜行等级 (Rogues only). 夜色长靴 - 5 潜行等级 夜眼石黑豹雕像 - 5 潜行等级 黑珍珠猎豹雕像 - 3 潜行等级 附魔:附魔披风:潜行 - 5 潜行等级
buff对增强萨输出的影响 一个1400AP,25%爆,15%命中,双持S1锤子的增强萨在无任何buff的情况下,dps是600左右
钢鬃的窝! 估计它不会来的,即使来了也不会当你一回事的对于一个出口成脏不讲道理的人,你觉得你是它的谁呢?能说得听它呢?
思绪把pitbull这个头像增强UI加进来吧,应该是最强大的了 当然,也是设置最繁琐的
好吧,我纠正一个可能误导很多人很久的事情 德国人的命中光环虽然你看不到,但是是对你和你的队友有效果的。
圣光或者水蓝以及想翻译的都可以看看 Proc BasicsProcs are effects that have a chance of occurring under a certain triggering condition. Typically this is used to mean effects that trigger off physical attacks or spellcasts; however, the term also can be used to apply to events that are triggered by being hit, such as the effect on [Bulwark of Azzinoth] or [Band of the Eternal Defender]. For purposes of this article I will be using the terminology of on-attack procs, but the principals here apply equally to procs of other sorts.Fundamentally, there are two important things to know about a proc: its proc chance, and it's internal cooldown.[top]Proc ChanceProcs generally fall under one of two categories. The first catagory are fixed-percent procs. No matter what weapon is used to trigger these, the chance that they will proc is the same. For instance, a Rogue's Combat Potency ability has a 20% chance to proc on all off-hand hits, regardless of the speed of the weapon used. If you attack once a second or once every 5 seconds, you will still proc on 20% of attacks. Similarly, [Sextant of Unstable Currents] has a 20% chance to proc on any spell critical strike, regardless of what spell is used.The second category is referred to as Proc Per Minute or "PPM" effects. These are normalized such that if you autoattack with a single weapon, the average number of procs you get in a minute does not depend on the speed of the weapon you use. So, as a simple example: Mongoose is thought to be a 1.2 PPM effect. Hence, if I autoattack with a 2.0 speed weapon, it will proc on 4% of attacks, such that over the course of a minute (during which I will make 60/2.0 = 30 attacks) it will on average proc 30 * .04 = 1.2 times. If, on the other hand, I autoattack with Mongoose on a 3.0 speed weapon, it will instead proc on 6% of attacks, such that it will still proc an average of 1.2 times per minute (60/3.0 = 20; 20 * .06 = 1.2).It should be noted that for any proc effect implemented in the Burning Crusade era (post-60), any haste effects in play are counted against your weapon speed for purposes of autoattacking. For instance, if I have 25% haste on, I will attack 25% more times in a minute, so each proc will be correspondingly less likely to proc such that I still average the same number of procs in a minute. Note that this is *not* true of pre-TBC proc effects such as Crusader - on these older effects, the chance of a proc going off is purely a function of your base weapon speed.Note, however, that this applies only to autoattacks. If one is additionally launching instant attacks - Sinister Strike, Mortal Strike, or whatever else - these have a chance to proc as well, and can thus increase the number of observed procs. Unlike autoattacks, haste effects do not reduce the proc rate of instant attacks; if you are using mongoose on a 3.0 speed weapon, you will have a 6% chance to proc no matter how much haste you have on.At this point an example would probably be helpful. Consider, for instance, [Madness of the Betrayer]. This is a trinket with a 1 PPM armor penetration proc. Let us assume for the moment that I am attacking with a 2.5 speed MH and a 1.5 speed OH. Let us further assume that I have 50% haste from various sources, and that I use Sinister Strike once every 4 seconds, and have WF totem. Then my MH autoattack occurs 36 times a minute, so each MH autoattack has a 2.78% chance to proc Madness of the Betrayer. However, those 36 attacks also proc an average of 7.2 WF procs per minute, which are considered autoattacks, so also proc at this rate. Thus, in reality I will generate (36 + 7.2) * 2.78 = 1.2 procs each minute from autoattack and Windfury. Now, my OH attacks can *also* proc Madness of the Betrayer, but since I average 60 attacks per minute with that weapon, each only has a 1.67% chance to proc. Thus, my OH generates 1 proc each minute on average as well. Finally, I make 15 instant attacks with Sinister Strike, each of which procs with a 4.17% chance (as the proc rate is note reduced by the haste effect in play). Thus, I get an additional 4.17 * 15 = .625 procs each minute from instant attacks. Thus, in the average minute, Madness of the Betrayer will proc 1.2 + 1 + .625 = 2.825 times each minute.
真正的蓝贴吧:巫妖王新技能新天赋 看真正的蓝贴吧.没链接给出来,给点英文就以为是蓝贴啊。原文连接WLK有新天赋新技能http://forums.worldofwarcraft.com/thread.html?topicId=5974038144&postId=59737311421&sid=1#49New spells and talents in WotLK during beta testingI'd like to lay out the caveat now that even when the new talents/spells/abilities are unveiled, things can and will most likely change over the course of the beta in order to balance things. I'm sure there will be plenty of people that feel x class or y class will be unbalanced based on new talents/spells/abilities, but like any expansion, it needs to be looked at within the context of the new range of gameplay that will be available... ie. 10 new levels, new gear, and new challenges.
小白问问题,说答案,别给爷废话,这样的人的问题值得回答吗?
欢迎大家 lol
caution:那些自动刷精华的又出现了 如题,贼吧刚清理过一趟,现在满屏精华。
治疗牧师手册——如何从菜鸟进阶成职业 阅读前请感谢以下人员,是他(她)们共同构建了这份指引,排名不分先后constantiusVurrinJaydeHeelPriestieVihermaali月舞殇水蓝之灵
破碎声望项链的详细资料,包括特效,特效内置CD 所有破碎声望的项链的特效内置CD均为45秒治疗项链特效:Aldor: +220治疗 & +74法伤 10秒. 占星:治疗目标618到 682法伤项链特效:奥尔多:增加120法伤10秒对占星:目标造成333 到 367的奥术伤害
【子贴】如何选择神牧的装备——哪个装备更好呢? 暂时留空,要链接的而已。详细内容1-2周内填充完。请在发完全前别水,谢谢合作。
强力人员,何谓强力呢?请看图 果然是海山不够班 神庙靠边站 强力不强力 还看卡拉赞
军械库完成在即,放出2.4牌子货纵向对比 一楼腰带百盲-----236.68牌子腰带-230.94深遽暗影-213.68阿加多---205.27刀锋天使-190.93鸽笼-----150.12原始打击-127
敬告211.138.250.*,请别再挖坟
各单位注意:近期严打自动刷人气贴! 这样一种回复:“呵呵,不错,顶”,然后带着一张红叉的图片。或者写一些与主题完全无关的话,带一张红叉图片。或者从别人的回复里复制粘贴几句话,带一张红叉图片。他们总是在置顶和精华贴出现。这些贴就是传说中利用代码,提高另外某些贴吧人气的自动回复。原理在这里不说。今天发现这些垃圾开始入侵牧师吧了,很生气。遇到这类贴,请各位小吧一定要毫不留情地立刻删除。作者: 迪奥斐尔拉奥斯 2008-4-5 20:39 回复此发言
各小吧注意:近期严打自动刷人气贴! 我在各个贴吧都呆过,时常见到这样一种回复:“呵呵,不错,顶”,然后带着一张红叉的图片。或者写一些与主题完全无关的话,带一张红叉图片。或者从别人的回复里复制粘贴几句话,带一张红叉图片。他们总是在置顶和精华贴出现。他们的ID一般都是字母加数字,从“贴吧发言”里看,在各个吧都有出没。这些贴就是传说中利用代码,提高另外某些贴吧人气的自动回复。原理在这里不说。今天发现这些垃圾开始入侵牧师吧了,很生气。遇到这类贴,请各位小吧一定要毫不留情地立刻删除。作者: 迪奥斐尔拉奥斯 2008-4-5 20:39 回复此发言
没人知道S4什么时候出,包括BLZ自己,so,请大家放过它吧
2.4假死从99%免伤改成90%免伤
急速应该什么时候开始堆呢? 分主刷3种考虑要治疗加成达到如下数字的时候,1物品等级的急速的获益才高于同等价值治疗加成的获益.强治疗 1330+恢复 2850+环 1604+换句话说,在此之前,对神牧来说,急速的物品价值=0
关于2.4盗贼相关讨论(毁伤除外),请集中发在这个帖子,另开的删
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