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4月17,0.7.5版本beta测试服更新内容 源自steam论坛patch note 附有个人渣翻~ 不喜勿喷,我只是搬运工 =================重要改动================ 1.The Barnacle (ceiling turret) can now float mid-air if no attach point can be found, but in such a case, it deals less damage. 吸顶的那个箭塔现在在没顶的状态下可以悬空攻击了,但是这种情况下攻击会低一点 ==================平衡改动=================== 1.Adjusted shop reroll costs. 调整了商店重置的价格。 (2.Updated Legendary items drop list: items you haven't unlocked yet at the Collector have a slightly lower drop chance than the other ones. 升级了金色装备掉落的条件:你未解锁的装备掉落率会比已解锁的低(**原来还能出未解锁的装备?全装备存档不知道这点真是对不起了) ==================关卡设计================== 1.Fixed unreachable areas in the Forgotten Sepulchre. 修复了一些在遗忘坟墓中吃饱了撑的让你到不了的地方 ===================材质与UI================= 1.Fixed options lang UI 2.Fixed save choice UI 这两点反正就是修复了UI,一个是设置一个是存档 ==================音乐相关==================== 1.Added a missing sfx on Barnacle 反正是加了个BGM ===================BUG修复====================== 1.Hero shouldn't be pushed by nearby enemies when using red teleporters. 不会在用红色传送器(啥玩意?)时被推倒 2.Fixed hero being pushed off cliffs by nearby mobs 修复了被怪退下悬崖的问题(啥玩意?) 3.Fixed some crashes 修正了一些崩溃 4.Fixed Watcher Tentacles stuck in ground 大眼的触手不会伸不出来了 5.Fixed tier category of empty item 反正是什么空物品的相关 6.Fixed Ceiling turrets flying through thin platforms. 修复吸顶炮塔飞过薄平台的问题 7.Fixed font file parsing in --workshop mode 8.Re-exported all fonts with missing glyphs. 这两条基本上就是修复创意工坊文字文件缺失的问题
4月15,0.7.4版本beta测试服更新内容 源自steam论坛patch note 附有个人渣翻~ 不喜勿喷,我只是搬运工 =====================重要改动=================== 1.All gold & gem drops have been rebalanced everywhere, resulting in less "I have tons of gold" issues, especially by the end of the game in high difficulty settings. 平衡了金币的获取,不会像以前一样一直前期觉得没钱后期富得流油 2.Balanced the Recyling I & II permanent skills (now 7% for Recycling I and 15% for Recyling II) to limit the excessive amount of gold you got from them. 平衡了回收的收入,一级7%,二级15% 3.Legendary items now always have one "Stat +1" bonus. 传说装备(金色装备吧)现在有了属性(我猜是红紫绿)+1的效果 4.Legendary items stats have been slightly increased. 传说装备的数据小幅增加 5.Forge rerolls should generate affixes that differ from the original item, if possible. 重置装备属性现在会和这次重置前的属性完全不同 ======================平衡改动================= 1.Increased Hunter Grenade unlock cost. 增加解锁猎人手雷的花费 2.HotK can no longer take fall damage HotK(不知道是啥玩意)不再受到坠落伤害 3.Forge rerolls cost more & more as you use it on an item. The base value of a reroll depends on the item level and Quality. 铸造厂的重置会随着你的使用次数的增加而增加消费。 基础的重置价格则是根据该装备的等级与质量决定 4.Balanced forge upgrade costs. 平衡了铸造厂升级的消费。 5.Food from shops can now be infected. However, the cook guarantees that at least 1 food from its stale isn't infected. 食物店卖的食物也会被感染(还记得感染吧,集满10个当场去世),但至少有一个会是干净的。 6.Fixed a bug with forge reroll scaling (wasn't based on actual item level) 修复了一个铸造厂重置的bug(重置不按道理来) 7.All Kitchen shops now sell a Healing Flask refill 所有食物店都会卖小血瓶子(好像是长按补血的那个血瓶填充一次) ====================关卡设计================= 1.Items should no longer drop in front of large Teleporters 传送平台前不会再掉落东西 2.Removed scrolls spawning on elevators 升降梯处不会再出现卷轴 3.Items & scrolls no longer drop in inaccessible areas in Fog Fjord. 港湾的物品和卷轴不再掉落在难以到达的敌方 4.Main Scrolls can no longer spawn in secret areas 主卷轴不会再出现在秘密地区 ======================材质和UI===================== 1.Updated HotK grenade skin 升级了HotK手雷的皮肤 2.Updated first Knight cinematic "Travolta" animation. 升级了什么什么的动画(原谅我这个没看懂 3.Updated HotK intro cinematic 升级了HotK进入动画 4.Fixed Collector UI 完善了收集者的UI 5.A rotating spiked ball no longer triggers a slow motion & blood fx when hitting a player turret. 旋转球球(陷阱)击中单位不会再出现慢动作、击中炮塔不会打出血 6.A lot of polishes on new UI 新UI润色 7.Updated food icon on minimap when you change your diet 升级了当你改变饮食习惯的时候食物在地图上的图标 8. Fixed boss cells switch UI 完善了Boss细胞调换的UI 9.Changed infection textColor 修改了特殊属性的文本颜色 10.Added feedback on Watcher shoot attack 增加了大眼射击攻击的反馈(没看懂) 11.Fixed Infection warnings showing up too often 完善了感染警告的出现频率 12.Added a notification after eating infected food 增加了吃了感染的食物的提示 13.Item swap popup no longer appears while picking up a blueprint. 捡蓝图的时候不会再弹出交换(没看懂) 14.The Cannibal (from ClockTower) walk anim has been slightly accelerated. 钟塔那个拿剑的怪物行走动画小幅加速 15. Fixed Phaser mob attack feedback to properly show the actual hit box. 修复了瞬移怪(大道的那个)的攻击反馈会正确的显示实际攻击(看不太懂) ========================Bug修复====================== 1. Finally fixed Elites not fighting in shops. I promise. 最后一次,精英怪不会在商店里打架,不然我是你儿子 2.Fixed missing Underground Forge after seeing the Legendary forge. 完善了地下铸造厂在见到传说铸造厂之后消失(????没懂) 3.Fixed items not revealing in the Collector. 修复了收藏家不给你看东西的问题 4.Fixed Dead Man Purse 5 being revealed automatically (you need a blueprint). 鬼知道这是什么关于蓝图和钱包的改动 5.Fixed Frost Blast freezing buried enemies. 看起来像是定住被冰冻的怪? 6.Pirate Captain can no longer hit you when behind a wall. 海盗船长不会隔墙撸你 7.Fixed the Cooldown and Item swap issue 冷却bug修复(关于冷却bug他还特地放了个视频) 8.Fixed mobs who kill themselves in Spikes 蘑菇不会自杀 9.Moved a lore description from Roofs to Ancient Sewers 删了从屋顶到旧下水道的描述 10.Fixed "+X% dmg on frozen/burning/etc. target" on Explosive Crossbow & Alchemic Gun 修复了“增加对冰冻、燃烧等状态下敌人x%伤害”在爆炸弩和毒爆枪的问题 11.Items falling from the Roofs are now properly destroyed. Beware! 从屋顶掉下来的东西会坏,气不气 12.Prevented Shockers from starting their attack is they can't see the Hero. They will still deal damage through walls though. 反正就是什么怪物不会看不见你还追着你打。 13.Fixed a bug with Phaser skill + poison cloud affix 修复了瞬移+毒物的bug 14.Fixed merchant saying rude things with Shop Categories enabled 修复了商店的我懒得去钻研的什么问题
4月04,0.7.3版本alpha测试服更新内容 源自官网patch note 附有个人渣翻~ 不喜勿喷,我只是搬运工 ==================重要改动====================== 1.Fixed missing treasures in some Daily Runs. 修复每日挑战中缺失的宝藏(不打每日,不清楚啥玩意 2.Greatly increased the damage bonuses of all mutations that granted extra damage to make them more viable in higher difficulty levels (between x2 or x3 increase). 大幅度增加变异所带来的攻击加成,使其在高难度下更有用 ===================平衡改动===================== 1.Acid Nerves bow received some serious damage buff 掐时间的弓(壁垒图纸的那个,我没用汉化补丁不知道叫啥)加强 2.The speed-buff mutation now lasts 3x longer instead of x2. 变异选择的增速buff现在持续3倍时间而不再是2倍 3.Emergency healing mutation now grants a 3s shield. 喝血给盾的变异现在有3秒的护盾(大概是这样) 4.All bosses now drop gold rewards (except the last one). 所有的boss现在都会掉落金币奖励(除了最后一个) 5.Alchemic gun can no longer have "Toxic cloud on death" affix 毒爆枪(旧下水道图纸)不会再有“杀死敌人产生毒雾”词缀 6.Emergency Healing mutation now only heals 45% HP. 喝血给盾的变异现在只治愈45%的血量 7.Contamined Healing mutation now heals normally (60% HP) 喝血+DPS(红)的变异现在回复60%的血量 8.Balanced mutations unlock costs. 平衡了解锁变异的消耗 9.Increased Recycling II unlock cost 增加回收2级的变异 10.Balanced shield unlock costs & shop costs 平衡了盾牌解锁的消耗和商店购买的花费 11.Balanced all timed doors rewards & values. All doors before the Bridge now only have 1 scroll to offer. The most difficult timed rewards (Graveyard & Sepulchre) have 2 scrolls. 平衡了所有限时门的奖励。 黑桥前的所有门现在只有一个卷轴。 墓地和遗忘有两个卷轴。 12.Added a new mutation you cannot get. Don't even try, you just can't. 新增了一个你不可能拿到的变异。 =================关卡设计=================== 1.Added a light in rooms from Sepulchre that needed you to choose between 2 items. 遗忘墓穴的二选一房间加灯 2.Added a few secret rooms. 加了一些秘密房间 3.Fixed some rooms 修复了一些房间 ================材质和UI=================== 1."Low life" screen feedback (red borders) is now disabled during cinematics 低血量的视觉效果现在不会在过场动画时显示 2.Added a small tutorial for jumping through thin platforms (Jump+Down) 增加了一个关于下跳的教程 ================BUG修复=================== 1.Character animations no longer play when the game is paused 2.Fixed a crash during player healing anim 3.Elevators can no longer get killed by Talisman that deal damage when the Hero gets hit.
3月30,0.7.2版本alpha测试服更新内容 源自官网patch note 附有个人渣翻~ 不喜勿喷,我只是搬运工 =================重要改动================ 1.The Nightmare difficulty has been changed a lot. Enemy levels have been slightly reduced, but all of them will now give you an Infection marker on every single hit. If you reach 10 markers, you just die. Be careful, the food can also be infected (its state is written in the description): if you eat such a thing, you will still be healed as usual, but you'll also get 1 infection marker. 噩梦难度(4细胞)重做 降低怪物的能力,但受到伤害使会得到一个标记 达到10个标记就当场去世 食物也有几率附有标记,即回血的同时会收到一个标记 2.You can get rid of some of these markers using your Healing Flask and by eating clean food. 清楚标记的方法:吃健康的食物or喝药瓶 3.Difficulty settings have been slightly updated. 1-cell difficulty now has reduced fountains frequency, 2-cells has no fountain but minor refills and 3-cells has no fountain at all. 难度改动 1细胞减少泉水(就是过关后补血+补药瓶)数量(即原难度2 2细胞只有小药瓶(即原难度3 3细胞没有回血(即原难度4 ==================平衡改动=================== 无 =================关卡设定============================= 1.Fixed a room in Prison Roof 完善了监狱顶部(没太懂 ===================材质与UI======================= 无 ====================声音相关======================== 无 ================bug修复=========================== 1.Fire based weapons can no longer receive "victims burn upon death" affix
我的二入的号被盗了 本来想看看能不能解决 看起来是不能了 那我就大胆暴露我的号的ID就是了 ID Tinysoda 事情的起源是这样的 我上周五买完号打了两把,一胜一负,心满意足的下了线 周日再想玩,密码输了大概五六遍吧,不对 当时我就找回密码了 然后?????? 我为了找回方便,注册的时候还特地记下了我的问题现在成这样了???? 天朝人??? 于是我这两天在想办法找回,找了微软那边的管理员,但大概是凉了 这倒是次要的,但谁盗了我的号才是我想知道的 昨天的战绩虽说可疑,但德国速3发佣兵卡刷佣兵怎么说也是有可能性的,一直不好下定论是不是哪个有仇的or川哥(毕竟川哥曾经改过我大号的密保问题) 但今天出来了一把 让我可以确定作弊了 咱们来看这战绩好像挺正常的嘛 是不是这么想的 我刚开始也是,but你这殖民前33农是不是太厉害了点啊老哥 对比对面你殖民前白白多了至少30个农啊 这么明显的作弊吗老铁 作弊的天朝人 这不就是川哥吗 我前面说过了,川哥改过我旧的号的密保 即川哥知道我旧的号的密码 巧的是我新号的密码和我旧的相比只多了俩点 所以很可能是川哥猜到了我的密码 但是川哥怎么知道我的id的 这个id我可没对外公布过啊 知道的人就那么几个 我们top的人我都还没说呢 你是不是也太**了 多的我就不说了,川哥v587,一统江湖
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