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下周更新的部分预览 reddit上贴出了下次更新的一部分,具体的补丁细节要等到下周 有些翻译不是很好,贴上原文 载具 修复了飞机引擎的持续噪音问题 We’re happy to say that we’ve fixed the issue that was causing for Plane noises to unnecessarily linger following flybys. 修复了丘吉尔鳄鱼不能修复炮台的问题 We’ve also corrected a couple of issues relating to the Churchill Crocodile tank, the most significant being that you’re now able to repair the Turret after it’s been disabled. 武器 博斯反坦克步枪现在能填装5+1发子弹,同时3倍镜正确的反光了 There’s been a couple of changes to the Boys AT rifle in this update. The magazine can now be supported with one additional round in the chamber (Making the Ammo Capacity 5+1), and the Medium Range scopes are now correctly displaying a glint. 优化了所有武器的脚架部署 Improvements have also been made to Bipod Detection, and you should find that these deploy more reliably now across all weapons that use them. 医疗/弹药箱 现在看到队友单手拿着箱子 You’ll now find that players who have selected the health and ammo crate can be seen by other players to be physically holding it in one hand. 箱子的部署半径提高到四米,弹药箱现在同时提供主要和次要弹药 We’ve increased both of the deployed radii to 4m and the Ammo crate will now provide both Primary and Secondary ammo (with scoring now offering values similar to the Health Crate). 箱子现在可以丢在载具上,并随着载具一起移动 AP地雷改动 只能携带2颗,3.6m内只能放置一颗(后半句话不是很懂) With this update, you’ll now find that only 2 AP mines can be placed per person, and that they can’t be placed within 3.6m of each other. They’re also unspawned on death (provided you are not revived). 爆炸延迟提高到1秒 Concerning activation, the explosion delay has been increased to 1s (from 0.7s) 下周还有增加爆炸半径和激活半径的改动 There are other changes featured in next weeks update notes which speak to the increases in blast radius, and the increase in activation radius. 爆炸物改动 被一发入魂的情况会减少 The scenarios in which you’ll encounter a One-Shot-Kill have been reduced 步枪榴弹现在可以被丢回 the ability to throw back grenades has been added for the Rifle Grenade Launcher only. 步枪榴弹现在更类似投掷手雷 Explosives fired from this weapon specifically will now behave more similarly to thrown grenades. 改进了燃烧弹的命中检测 We’ve also improved the hit detection on incendiary grenades to better match what you see in the game. You should encounter less spontaneous combustion going forward. 现在加速流血可以加快到2.5s,但不会影响总复活时间 Players electing to Bleed Out can do so faster, with the time now reduced to 2.5s. Note that this won’t affect your overall time to redeploy in Parrot Cam, or Spawn Screen, but will enable you to enter this state faster. 请求救援现在延长到25.6s Players electing to Bleed Out can do so faster, with the time now reduced to 2.5s. Note that this won’t affect your overall time to redeploy in Parrot Cam, or Spawn Screen, but will enable you to enter this state faster. 火线风暴 同步添加了倾身系统和一些武器 We’ve also been able to incorporate Manual Leaning to Firestorm, following their introduction to Core Multiplayer last month. The Commando Carbine, VGO and LS/26 can now be found on Halvoy too. 优化了团队死斗的地图,下周公布更多细节 Team Deathmatch fans will find that we’ve changed the layouts on Aerodrome, Devastation, Narvik, and Fjell 652. We have some pretty detailed notes coming through on this that we’ll share alongside the update notes when they drop next week.
下一个补丁出了 挑几条重点翻译吧,具体等fps小分队的翻译 提高了战斗机的转弯速度 修复了部分飞机无法重新补给 火箭弹对飞机最大生命值的削减降低 修正了坦克在第一人称视角下的鬼畜抖动 修正了载具伤害指示器的错误 载具乘员离开动画不会再挡炮弹 弹药/医疗箱子可以丢得更远,而且不会翻了 重点:医疗箱治疗半径2米内的友方,被压制会中断2秒,收到伤害中断1.5秒(dice:没想到吧,我又改回来了) 对于装了医疗/弹药箱的队友,可以直接e拿包 p08卡宾,降低后座,加速后座回复,游泳不能拿了 消音卡宾,两枪击杀距离从30m提高到50m。一头一身从提高到75m,弹速提高到350/400,减少每颗子弹的压制效果 M28卡尔卡诺,修复了榴弹不对载具造成伤害 拉提26,气孔式枪管的效果略微降低,调整了后座图案(应该说的是弹道?) 突击步枪和冲锋枪,开镜连射下提高了第二发后的精确度 手枪,除了左轮,提高了腰射下第二发后的精确度 左轮的部署时间略微提高,就是拿出来到射击的停顿提高 倾身和高光上线 修复了倒地不死 跳跃键也能触发翻滚,触发翻滚是基于计时的,玩家必须在333ms内按住按钮才能触发,需要按下按钮这有点太简单了(dice原话) 修复玩家更换载具后,旧载具被摧毁就会暴毙的bug 修复了倒地能开枪的bug
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