贴吧用户_007ePbC🐾
-
关注数: 0
粉丝数: 22
发帖数: 8,752
关注贴吧数: 7
7 #include <stdio.h> #include <stdlib.h> #include <sys/socket.h> #include <sys/types.h> #include <netinet/ip_icmp.h> /* * */ unsigned short check_sum(unsigned short *buffer, int size) { unsigned long cksum = 0; while(size>1) { cksum += *buffer++; size -= sizeof(unsigned short); } if(size) { cksum += *(unsigned char*)buffer; } cksum = (cksum>>16) + (cksum&0xffff); cksum += (cksum>>16); return (unsigned short)(~cksum); } int main(int argc, char** argv) { int fd = socket(AF_INET,SOCK_RAW,IPPROTO_ICMP); if(fd == -1) { perror(""); return -1; } struct icmp imp; bzero(&imp,sizeof(imp)); imp.icmp_type = ICMP_ECHO; imp.icmp_code = 0; imp.icmp_id = getpid(); imp.icmp_seq = 0; imp.icmp_cksum = 0;//check_sum(&imp,sizeof(imp)); // struct sockaddr_in sock; bzero(&sock,sizeof(sock)); sock.sin_family = AF_INET; sock.sin_addr.s_addr = inet_addr("192.168.1.102"); int size = sendto(fd,&imp,sizeof(imp),0,&sock,sizeof(sock)); if(size == -1) { perror("sendto"); return -1; } // char buffer[1024]; int len = sizeof(sock); size = recvfrom(fd,buffer,1024,0,&sock,&len); if(size == -1) { perror("recvfrom"); return -1; } // struct ip* p = buffer; struct icmp* temp = (struct icmp*)(buffer+20); printf("%d\n",temp->icmp_type); printf("%d\n",temp->icmp_code); // return (EXIT_SUCCESS); } /* * File: main.c * Author: root * * Created on December 2, 2009, 8:14 PM */ #include <stdio.h> #include <stdlib.h> #include <strings.h> #include <string.h> #include <sys/types.h>
6 Server: #include <sys/types.h> #include <sys/socket.h> #include <netinet/in.h> #include <stdio.h> #include <netdb.h> #include <signal.h> #include <fcntl.h> int fd; struct sockaddr_in client; void hendle() { int len; len=sizeof(client); char buffer[1024]; bzero(buffer,1024); recvfrom(fd,buffer,1024,0,&client,&len); printf("%s\n",buffer); } void main() { struct sockaddr_in server; bzero(&server,sizeof(server)); fd=socket(AF_INET,SOCK_DGRAM,0); server.sin_family=AF_INET; server.sin_port=htons(1234); server.sin_addr.s_addr=htonl(INADDR_ANY); bind(fd,(struct sockaddr*)&server,sizeof(server)); fcntl(fd,F_SETOWN,getpid()); int flags=fcntl(fd,F_GETFL,0); fcntl(fd,F_SETFL,flags|O_ASYNC); signal(SIGIO,hendle); while(1) { char buffer1[1024]; bzero(buffer1,1024); scanf("%s",buffer1); sendto(fd,buffer1,strlen(buffer1),0,&client,sizeof(client)); } } Client: #include <sys/types.h> #include <sys/socket.h> #include <netinet/in.h> #include <stdio.h> #include <netdb.h> #include <signal.h> #include <fcntl.h> int fd; struct sockaddr_in server; void hendle() { int len; len=sizeof(server); char buffer[1024]; bzero(buffer,1024); recvfrom(fd,buffer,1024,0,&server,&len); printf("%s\n",buffer); } void main() { bzero(&server,sizeof(server)); fd=socket(AF_INET,SOCK_DGRAM,0); server.sin_family=AF_INET; server.sin_port=htons(1234); server.sin_addr.s_addr=inet_addr("127.0.0.1"); bind(fd,(struct sockaddr*)&server,sizeof(server)); fcntl(fd,F_SETOWN,getpid()); int flags=fcntl(fd,F_GETFL,0); fcntl(fd,F_SETFL,flags|O_ASYNC); signal(SIGIO,hendle); while(1) { char buffer1[1024]; bzero(buffer1,1024); scanf("%s",buffer1); sendto(fd,buffer1,strlen(buffer1),0,&server,sizeof(server)); } }
4 #include <stdio.h> #include <stdlib.h> #include <sys/types.h> #include <sys/socket.h> #include <netinet/in.h> #include <sys/epoll.h> int main() { int fd; struct sockaddr_in server; struct sockaddr_in client; bzero(&server,sizeof(server)); fd=socket(AF_INET,SOCK_DGRAM,0); server.sin_family=AF_INET; server.sin_port=htons(1234); server.sin_addr.s_addr=htonl(INADDR_ANY); bind(fd,(struct sockaddr *)&server,sizeof(server)); client.sin_family=AF_INET; client.sin_port=htons(1234); client.sin_addr.s_addr=inet_addr("127.0.0.255"); int on=1; setsockopt(fd,SOL_SOCKET,SO_BROADCAST,&on,sizeof(on)); int re_id=epoll_create(256); struct epoll_event ev1; ev1.data.fd=0; ev1.events=EPOLLIN; epoll_ctl(re_id,EPOLL_CTL_ADD,0,&ev1); struct epoll_event ev2; ev2.data.fd=fd; ev2.events=EPOLLIN; epoll_ctl(re_id,EPOLL_CTL_ADD,fd,&ev2); while(1) { struct epoll_event ev3[256]; int ev3_count=epoll_wait(re_id,ev3,256,-1); int i; for(i=0;i<ev3_count;i++) { if(ev3[i].data.fd==0) { char buffer[1024]; bzero(buffer,1024); scanf("%s",buffer); sendto(fd,buffer,strlen(buffer),0,&client,sizeof(client)); } if(ev3[i].data.fd==fd) { int len; len=sizeof(client); char buffer1[1024]; bzero (buffer1,1024); recvfrom(fd,buffer1,1024,0,&client,&len); printf("%s\n",buffer1); } } } }
3 服务器: #include <stdio.h> #include <stdlib.h> #include <sys/types.h> #include <sys/socket.h> #include <netinet/in.h> #include <pthread.h> struct sockaddr_in client; void*rec(void*Lelman) { while(1) { socklen_t len; len=sizeof(client); char buffer1[1024]; bzero(buffer1,1024); recvfrom(Lelman,buffer1,1024,0,&client,&len); printf("%s\n",buffer1); } } void*sen(void*Julyn) { while(1) { char buffer2[1024]; bzero(buffer2,1024); scanf("%s",buffer2); sendto(Julyn,buffer2,strlen(buffer2),0,&client,sizeof(client)); } } int main() { int sockfd; struct sockaddr_in server; bzero(&server,sizeof(server)); sockfd=socket(AF_INET,SOCK_DGRAM,0); server.sin_family=AF_INET; server.sin_port=htons(1234); server.sin_addr.s_addr=htonl(INADDR_ANY); bind(sockfd,(struct sockaddr *)&server,sizeof(server)); int rec_id,sen_id; pthread_create(&rec_id,0,rec,sockfd); pthread_create(&sen_id,0,sen,sockfd); while(1) { sleep(1); } } 客户端: #include <stdio.h> #include <stdlib.h> #include <sys/types.h> #include <sys/socket.h> #include <netinet/in.h> #include <pthread.h> struct sockaddr_in server; void*rec(void*Lelman) { while(1) { char buffer1[1024]; bzero(buffer1,1024); recvfrom(Lelman,buffer1,1024,0,&server,sizeof(server)); printf("%s\n",buffer1); } } void*sen(void*Julyn) { while(1) { char buffer2[1024]; bzero(buffer2,1024); scanf("%s",buffer2); sendto(Julyn,buffer2,strlen(buffer2),0,&server,sizeof(server)); } } int main() { int sockfd; bzero(&server,sizeof(server)); sockfd=socket(AF_INET,SOCK_DGRAM,0); server.sin_family=AF_INET; server.sin_port=htons(1234); server.sin_addr.s_addr=inet_addr("127.0.0.1"); int rec_id,sen_id; pthread_create(&rec_id,0,rec,sockfd); pthread_create(&sen_id,0,sen,sockfd); while(1) { sleep(1); } }
2 服务端 #include <stdio.h> #include <stdlib.h> #include <unistd.h> #include <string.h> #include <sys/types.h> #include <sys/socket.h> #include<netinet/in.h> int main() { int sockfd; struct sockaddr_in server; struct sockaddr_in client; bzero(&server,sizeof(server)); sockfd=socket(AF_INET,SOCK_DGRAM,0); server.sin_family=AF_INET; server.sin_port=htons(1234); server.sin_addr.s_addr=htonl(INADDR_ANY); bind(sockfd,(struct sockaddr *)&server,sizeof(server)); socklen_t len; char buffer1[1024]; char buffer2[1024]; while(1) { len=sizeof(client); bzero(buffer1,1024); bzero(buffer2,1024); recvfrom(sockfd,buffer1,1024,0,&client,&len); printf("%s\n",buffer1); scanf("%s",buffer2); sendto(sockfd,buffer2,strlen(buffer2),0,&client,len); } } 客户端 #include <stdio.h> #include <stdlib.h> #include <sys/types.h> #include <sys/socket.h> #include <netinet/in.h> #include <string.h> #include <unistd.h> #include <netdb.h> int main() { int sockfd; struct sockaddr_in server; sockfd=socket(AF_INET,SOCK_DGRAM,0); bzero(&server,sizeof(server)); server.sin_family=AF_INET; server.sin_port=htons(1234); server.sin_addr.s_addr=inet_addr("127.0.0.1"); socklen_t len; char buf1[1024]; char buf2[1024]; while(1) { len=sizeof(server); bzero(buf1,1024); bzero(buf2,1024); scanf("%s",buf1); sendto(sockfd,buf1,sizeof(buf1),0,&server,len); recvfrom(sockfd,buf2,1024,0,&server,&len); printf("%s\n",buf2); } }
1 #include <stdio.h> #include <stdlib.h> #include <sys/types.h> #include <sys/socket.h> #include <netinet/in.h> int main() { int sockfd; int listenfd; struct sockaddr_in server; listenfd=socket(AF_INET,SOCK_STREAM,0); bzero(&server,sizeof(server)); server.sin_family=AF_INET; server.sin_port=htons(12345); server.sin_addr.s_addr=inet_addr("127.0.0.1"); bind(listenfd,(struct sockaddr *)&server,sizeof(server)); listen(listenfd,5); struct sockaddr_in client; while(1) { int sin_size=sizeof(client); sockfd=accept(listenfd,&client,&sin_size); char buffer[1024]; char buffer1[1024]; bzero(buffer1,1024); bzero(buffer,1024); recv(sockfd,buffer1,1024,0); printf("%s\n",buffer1); scanf("%s",buffer); send ( sockfd,buffer,strlen(buffer),0); } } 客户端 #include<stdio.h> #include<stdlib.h> #include<sys/types.h> #include<sys/socket.h> #include<netinet/in.h> int main() { struct sockaddr_in server; int sockfd; sockfd=socket(AF_INET,SOCK_STREAM,0); server.sin_family=AF_INET; server.sin_port=htons(12345); server.sin_addr.s_addr=inet_addr("127.0.0.1"); connect (sockfd,&server,sizeof(server)); while(1) { char buffer[1024]; char buffer1[1024]; bzero(buffer,1024); bzero(buffer1,1024); scanf("%s",buffer1); send(sockfd,buffer1,strlen(buffer1),0); recv(sockfd,buffer,1024,0); printf("server message:%s\n",buffer); } }
更新了几个视频 数部电影 包括, 蝴蝶效应一 THE I Inside 月球 还有部孤儿怨
【重发】【WAV】寂静岭1最高音质ost下载 http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fwww.rayfile.com%2Ffiles%2Ff5272840-2a7a-11de-8362-0014221b798a%2F&urlrefer=c28b530d24556415424bd5cc48aca99c 刚才那个选错链接了
啊呢,发生啥事了 咋大吧大换血了呢
【news】游侠准备汉化五代 http://game1.ali213.net/thread-2408773-1-1.html以上We read the world wrong and say that it deceives us.
【转】【显卡啊显卡】支持列表 1We read the world wrong and say that it deceives us.
【归途】1张官方壁纸 三角头的800x600
【MEMO】四大家族、牧羊人溪谷 四大家族----------------------We, the Family Shepherd, in order to ensure our continued protection and prosperity, do enter into this Holy Contract with our God, accept our duties as Master of Arms and willingly consign our child to the water in God's name.We, the Family Fitch, in order to ensure our continued protection and prosperity, do enter into this Holy Contract with our God, accept our duties as Performer of Rites and willingly consign our child to the knife in God's name.We, the Family Bartlett, in order to ensure our continued protection and prosperity, do enter into this Holy Contract with our God, accept our duties as Executor of Law and willingly consign our child to the earth in God's name.We, the Family Holloway, in order to ensure our continued protection and prosperity, do enter into this Holy Contract with our God, accept our duties as Keeper of Lore and willingly consign our child to the noose in God's name.
str [ALX025]Stop. Josh. I only want to talk to you.[ALX026]Why are you running from me, Josh?[ALX027]Please, Josh. Stop.[ALX028]Hey! Wait![ALX029]Josh? Wait![ALX030]Josh?[ALX031]Josh! Stop![ALX032]Hey! Where are you going?[ALX033]Josh. Hey, I want to talk to you.[ALX034]Josh. Why are you running?[ALX035]Hey. Stop running![ALX036]Wait-- Come back here.[ALX037]Hey-- Come back.[ALX038]Josh-- Come back here.[ALX039]Ahhhh. My head.[ALX040]Aghhhhhh....[ALX041]Ahhh. Not again... ahh..[ALX042]Ouch! Ack..[ALX043]Grrr... ahhhh...[ALX044]Wha? How did I get here? What is going on?[ALX045]That was strange. Why am I here now?[ALX046]I hate that.[ALX047]What the hell was that all about?[ALX048]I could do without the head pain. Geez.[ALX049]That was just strange.[ALX100]Good.[ALX102]Cool.[ALX104]Nice.[ALX106]Needed this.[ALX108]This'll help.[ALX110]I needed this.[ALX112]Uh-huh.[ALX114]Hmmm.[ALX116]Yes.[ALX118]Alright.[ALX120]Check.[ALX122]Affirmative.[ALX124]Done.[ALX126]No good.[ALX128]Dammit.[ALX130]Negative.[ALX132]Arrgh.[ALX134]Can't get through right now.[ALX136]No way through yet.[ALX138]I'll come back later.[ALX140]Nope. Maybe later.[ALX142]I'll try this later.[ALX144]I'll never get through here.[ALX146]It's blocked for a reason.[ALX148]Gotta find another way.[ALX150]Wrong way.[ALX152]Forget it.[ALX154]Embrace the pain, soldier on...embrace the pain, soldier on...[ALX156]Am I going crazy?[ALX158]Is my brain screwing with me?[ALX160]Is this real?[ALX162]Unbelievable.[ALX164]What was that?[ALX166]Are you there?[ALX168]Weird.[ALX170]Looks dangerous.[ALX172]All right.[ALX174]Nothing here.[ALX176]Huh, that's strange.[ALX178]Where'd it go?[ALX180]I swore it was here.[ALX182]Elle. Are you OK?[ALX184]Wheeler. Are you all right?[ALX186]Mom. Are you there?[ALX188]Something's there.[ALX190]Something's coming.[ALX192]What's that?[ALX194]Them again?[ALX196]Soldiers.[ALX198]The Order?[ALX200]Trouble.[ALX202]I know that sound.[ALX204]Another saw?[ALX206]What's down there?[ALX208]What's up there?[ALX210]Come out from there.[ALX212]What...is...that?[ALX214]Oh God...[ALX216]What the hell?[ALX218]Wolves...[ALX220]Animals.[ALX222]Something's growling.[ALX224]Something's moving.[ALX226]Something's coming.[ALX228]Bugs?[ALX230]Who's there?[ALX232]Hello?[ALX234]Elle?[ALX236]Who's there?[ALX238]Hello?[ALX240]Elle?[ALX242]What's that?[ALX244]Something's clicking.[ALX246]What's that sound?[ALX248]Something's burning.[ALX250]I can't breathe.[ALX252]What's that smell?[ALX254]Is that...metal?[ALX256]Whatever that is, it's serious.[ALX258]Oh shit.[ALX260]Hello.[ALX262]OK.[ALX264]Oh, man.[ALX266]These guys.[ALX268]Soldiers.[ALX270]Here we go.[ALX272]What the hell?[ALX274]What are you?[ALX276]Oh man.[ALX278]Oh God.[ALX280]What is that?[ALX282]Stay away from me.[ALX284]Great.[ALX286]Here, doggie.[ALX288]Here, boy.
Silent Hill: Homecoming first week sales According to VGChartz.com, Silent Hill: Homecoming has sold an average 111,000 copies during it's first week across both PlayStation 3 and Xbox 360 formats in the US. The Xbox 360 version sold 65,000 copies, ranking it 4th in the US chart for this week. The PlayStation 3 version sold the remaining 46,000 copies making it the 12th in the US chart.这个销量是好还是不好呢
【ask】不知道有谁有能力将xbox的归途给汉化了呢 昨天提取出来的文件,确定是对话没错了,而且呢,那些字幕文件还真他喵的没有技术含量,str,直接记事本就可以了 = =但不知道会不会有像二代那种诡异问题呢,对了好像归途有日版的http://www.namipan.com/d/strings.rar/28961bdd3be0a9800d0d6bb0beee6da1f9c739d5dedd0a00这是文件碟中位置见图
elle theme完美420kbps高音质伴奏版 = = http://www.jsharer.com/file/877317.htm可以拿去翻唱用,官方的,xbox360版里面提取的
【肢解寂静岭】叉包归途cst+可能大概是字幕的文件下载 可能大概应该理论上是对话memo字幕的一堆文件http://www.namipan.com/d/strings.rar/28961bdd3be0a9800d0d6bb0beee6da1f9c739d5dedd0a00碟中内含的cst,有已发表的几首音乐,第一首还是一首安眠曲码率大多是420kbps的高音质ogg,还有几首是100kbps以下的文件总大小140m左右http://www.namipan.com/d/Music.rar/90923c1e81ee3f3924adc7dee5b078898ad8ed849a20f008那个叉包版归途真tm的大 = =,对了,还有一些貌似结局视频的不明物,为了防止自己被剧透,我没提出来看 = =
【sh5.net】Silent Hill: Homecoming Review http://silenthill5.net/silent-hill-5/silent-hill-homecoming-review.phpsh5.net的五代评测
【无聊贴图】官方GUIDES封面集 Silent Hill Totally Unauthorized Strategy GuideRegion: USARelease date: 1999.02.22Publisher: Brady GamesPages: 128Language: EnglishISBN-10: 1566868831ISBN-13: 978-1566868839
3 free OST tracks from Amazon purchase! Wasn't expecting that. Just checked my email and Amazon.com sent an email titled "Your Silent Hill Homecoming order bonus from Amazon.com"It was a free download of 3 of the soundtrack songs.WitchcraftThe Sacred LineCold Bloodhttp://www.amazon.com/gp/r.html?R=1ILZ6A50ZJWO8&C=1IP23MNXCUJTN&H=K63qVoAr2zQXfOjyxZCAoHt1wOEA&T=C&U=http%3A%2F%2Fg-ecx.images-amazon.com%2Fimages%2FG%2F01%2Fvideogames%2Fpromos%2FSilent_Hill_Homecoming_Bonus_Tracks.zip%3Frw_html_to_wsrp%3D1%26%2Fref%3Dpe_13910_10448930_bonustracks高码率的
SHH日本官网开放,日版归途boxart公布 http://www.konami.jp/gs/game/sh5/
【VIDEO】PSP SILENTHILL EXPERIENCE Walk through http://you.video.sina.com.cn/b/16490179-1075407244.html传说中那个psp里的sh exp,总长25分,为了保持画质传到了新浪
【BT】homecoming xbox360 http://isohunt.com/torrent_details/51274102/silent+hill?tab=summary
I'm sick of these terrible reviews WTF mate? I saw this idiot review the game on ign saying that the game isn't scary because Alex has military experience and knows how to fight and the other guys didn't. Personally I didn't think it was much harder to use the weapons with Harry or Heather as it is with Alex :/ I think this game is just as scary as the others...if not more. This other guy complained the game was depressing...EVERY Silent Hill game is depressing...if the games were happy and hilarious it'd be kinda hard to throw a scare in every now and then. The winner though hasta be this one guy who said he hadn't played and other silent hill game...then said the plot was confusing. That's like watching the Matrix 3 and saying you didn't like it because you don't understand what the Matrix is. (Then again I've seen all 3 and still don't fully understand it :p) It is a great game so far though. I've gotten to the part where you listen to the answering machine tape in the house...and still haven't found the radio. I hope I haven't missed it :/ lol外国玩家骂评测了 = =
UGO: Silent Hill: Homecoming review UGO writes: "Developer Double Helix Games did a very smart thing when Konami handed them the Silent Hill license. Clearly fans of the series, they didn't try to muck about by introducing new gameplay elements which don't necessarily serve the story in their just-released Silent Hill: Homecoming, for Xbox 360, PlayStation 3 and Windows PCs. Bioshock offered a revisionist take on survival horror, one which looks like it may be replicated in the upcoming Dead Space while Resident Evil is reportedly moving in a more "Gears-style" direction. Silent Hill, on the other hand, stays true to its roots and is all the stronger for it."In Homecoming Double Helix have crafted an experience which is a uniquely modern take on survival horror, incorporating now-standardized game elements such as 3D camera controls and smooth character interactions into the genre's basic tenets, bending them where necessary but never breaking them outright. In Homecoming, fear comes from keeping players in a constant state of high tension, achieved through combination of deft level and art design, unsettling audio cues and perfectly paced proceedings. In short, this latest Silent Hill, new developer and all, is at once a return to form and a bold step in a new direction."Score: A / A+ 评价是亮点
现在上寂静岭归途的官网可以听到ost中的主题歌 就是那首预告听到的歌http://online.konamimobile.com/KDEOnline/SilentHill_Widget/index.html
有谁知道这是啥东西 http://www.play-asia.com/paOS-13-71-a9-49-en-70-1uac.html
SH:H - Pyramid Head keychain with pre-order US Silent Hill fans get a nice pre-order present. Pre-Order Silent Hill Homecoming for the Xbox 360 or the Sony PlayStation 3 at Circuit City and receive a free Pyramid Head Keychain. Available at all Circuit City locations, while supplies last.悲しみに 鵺鸟鸣く 吾がかへり见すれど 花は散りぬべし 慰むる心は 消ぬるがごとく新世に神集ひて 夜は明け鵺鸟鸣く 咲く花は 神に祈ひ祷む 生ける世に 我が身悲しも 梦は消ぬ
话说,神7上天了 rt
【不关我们事】SH:H delayed until Q2 2009 for Germany Bad news today for German Silent Hill fans, as Konami have cleared up the recent release date confusion, and confirmed that the German release of Silent Hill: Homecoming will be delayed until Q2 2009.The good news is that the PlayStation 3 is of course reigon free, so German english speaking fans can always import the UK/US version. As for the Xbox 360 owners, we can only hope that it will be region free as well.This is an unsurprising turn of events, since Germany's policy on violent games has become much more strict recently.
【Boxart】官方欧版归途 You may remember a while back that we reported about some European boxart for Silent Hill: Homecoming that was doing the rounds. Well it turns it is was nothing more than placeholder boxart which many suspected. ToTheGame.com have managed to get their hands on the final boxart design of the European version of Silent Hill: Homecoming, also to note that the website have a release date down for Silent Hill: Homecoming in the United Kingdom as the 28th November 2008. This looks to be a reliable release date but there is still no official word from Konami on the European release dates for Silent Hill: Homecoming as yet. However we do expect something soon.悲しみに 鵺鸟鸣く 吾がかへり见すれど 花は散りぬべし 慰むる心は 消ぬるがごとく新世に神集ひて 夜は明け鵺鸟鸣く 咲く花は 神に祈ひ祷む 生ける世に 我が身悲しも 梦は消ぬ
【与主题非常无关】LHC明天启动 http://tieba.baidu.com/f?kz=475341065真空衰变美啊 =V=各位,世界进入倒计时了(大误)对了,谁看过刘慈欣的《朝闻道》。。。 阳炎は 黄泉に待たむと咲く花は 神に祈ひ祷む 生ける世に 我が身悲しも 梦は消ぬ 怨恨みて散る怨恨みて散る 百夜の悲しき 常暗に 卵の米生を 统神に祈む
回到学校了 可恨的校园网未通
SH: Homecoming Magazine Ad + Orphan for the US Silent Hill: Homecoming is being advertised in this months issue of Official PlayStation Magazine (US) which shows a few screenshots and a new tag line. Interestingly, the image shows a silhouette of a character in front of the "Silent Hill" sign who bears a striking resemblance to Heather Mason (Silent Hill 3), though by comparison to Joshua in the official box art it appears to be him. (Thanks, SilentHiller!)Also in the magazine is an article about Silent Hill: Orphan, the first Silent Hill game for Mobile phones, which confirms its release in North America and will be launching this October.
[主题无关五环相关]那个啥,刘翔退赛了 RT以上
碳烧抽风文系列 - 《笼》 这是我上课无聊写的抽风文,秉承无意识,无组织,无语序,无大纲,无主题,无方向,无内涵,无气氛,无文化,无感受的十无准则纯属抽风,如有雷同,纯属是我抄袭.....才怪
【主题无关五环相关】老外看开幕 http://www.boston.com/bigpicture/2008/08/2008_olympics_opening_ceremony.html
【自爆】大家都贴,我也贴了 直接上传,没任何添加剂
我回家了 如题
KONAMI: E3 2008 Press Conference http://e3.g4tv.com/e32008/press_conf_detail.aspx?pressconference_key=8konami的总游戏演示,一共40分钟,n只游戏,听说归途在lastest = =困了,想睡觉了,谁验证一下
【E3】归途消息未到,先贴个生化五的e3视频 http://www.inpapa.com/news/2008-07/17313.html我就不传了,直接看更清晰日以继夜 无月之夜 鸫鸟悲鸣 吾等回首 花已尽散 心无居所 神降新世 夜明 鸫鸟鸣 绽放之花 祈求神明 在吾生世 悲运缠身 梦尽 恨即散
微软宣布新鼠标——Arc Mouse 微软宣布了打算在2008夏季发布的一些外设产品,其中最引人注目的莫过于微软的新鼠标——Arc Mouse。 Arc Mouse采用全新的革命性设计,折叠之后鼠标的大小几乎缩小了一半,配合小巧的无线接收器,笔记本用户可以非常方便的携带着它。微软的新鼠Arc Mouse外观时尚轻便,犹如一弯下弦月,目前有两种颜色可选——黑色和红色。价格方面,微软给出的厂商建议零售价格为$59.95美元。 (原来五代归途的售价比它还贵4美分 = =)日以继夜 无月之夜 鸫鸟悲鸣 吾等回首 花已尽散 心无居所 神降新世 夜明 鸫鸟鸣 绽放之花 祈求神明 在吾生世 悲运缠身 梦尽 恨即散
第三方X360动作感应手柄“达尔文”问世 前不久有传闻表示微软正在开发自己的动作感应手柄,但微软公司官方并未做出官方发表。现在随着E3 2008游戏展的临近,X360动作感应手柄的消息再次出现。 这款用于X360主机的动作感应手柄叫做“达尔文(Darwin)”,是由一家第三方公司Motus Games研制成产的。手柄采用上下两部分构成,两部分可以进行组合也可以双手各持一个进行游戏。左手部分主要控制方向,而右手部分则用来进行游戏操作。从实际演示视频来看,使用“达尔文”并不需要对准电视屏幕,无论任何角度都可以进行操作。下为实际产品图片以及游戏操作演示视频。阳炎は 黄泉に待たむと咲く花は 神に祈ひ祷む 生ける世に 我が身悲しも 梦は消ぬ 怨恨みて散る怨恨みて散る 百夜の悲しき 常暗に 卵の米生を 统神に祈む
过几天放假回老家,理论上会消失一个多月 如题以上ps:话说鱼叉,我好像记得你说过要开自爆楼的
寂静岭:归途的art box The videogame website and game store Gamestop have what looks to be the official boxart for the U.S. release of Silent Hill: Homecoming on the Playstation 3 and XBOX 360. The boxart may change for the final release date in September but it looks official.
SHH confirmed to appear at E3 and Leipzig Game Convention With just a few months away from the release of Silent Hill: Homecoming more and more coverage on the title is begining to surface. Konami have the game listed for an appearance at both E3 next week and next months Leipzig Game Convention. Silent Hill: Homecoming is expected to be one of Konami's main highlights during Leizpig in August and a much anticapated official trailer for Silent Hill: Homecoming is expected next week likely during Konami's press conference this coming wednesday at E3 which will be on the 16th July.The U.S. broadcast videogame show "G4" have confirmed they will feature Silent Hill: Homecoming in action from the show floor at E3 this Monday (July 14th). We will update you on any coverage of the title during E3 and Leipzig Game Convention as it comes.E3 starts from the 15th - 17th of July 2008 in Los Angeles.Leipzig Game Convention takes place the 20th - 24th of August.Source:http://www.g4tv.com/xplay/blog/post/686842/G4s_Massive_E308_Coverage_Announced.htmlhttp://www.videogaming247.com/2008/07/09/pes-2009-and-silent-hill-homecoming-confirmed-for-leipzig/http://www.thebitbag.com/2008/06/30/konami-press-conference-confirmed-for-07162008/悲しみに 鵺鸟鸣く 吾がかへり见すれど 花は散りぬべし 慰むる心は 消ぬるがごとく新世に神集ひて 夜は明け鵺鸟鸣く 咲く花は 神に祈ひ祷む 生ける世に 我が身悲しも 梦は消ぬ
【水贴·主题无关】忽悠的境界 英国南威尔士地区一居民看到“飞碟”紧急报警,但警察赶来后无奈发现,其实那是月亮。 英国《每日电讯报》4日报道,一南威尔士人看到一个“明亮、静止”的不明飞行物,于是拨打“999”向警方紧急报告自己的发现。英国警方4日公布了这段通话记录,内容如下: 警:“这里是南威尔士警察,你遇到什么紧急事件?” 民:“其实也不怎么紧急。我只是需要告诉你们,山那头有一个明亮、静止的物体。” 警:“好。” 民:“如果你们有几分钟空闲,也许你们能来看看它是什么?它在那停留至少半小时,而且现在还在那里。” 警:“它在那停留半小时。好。它是在山上还是在天上?” 民:“它在天上。” 警:“我会派人查清楚。” 民:“OK。” 通话记录包括警员赶赴现场后与总部的通话内容。 总部:“(代号)阿尔法—祖鲁20,天上那个物体,有人查看它没有?” 在场警员:“是的。它是月亮。完毕。” 录音:http://news.163.com/08/0706/03/4G4VUJMJ0001121M.html 阳炎は 黄泉に待たむと咲く花は 神に祈ひ祷む 生ける世に 我が身悲しも 梦は消ぬ 怨恨みて散る怨恨みて散る 百夜の悲しき 常暗に 卵の米生を 统神に祈む
【六七月刊杂志】归途相关 Official Xbox Magazine
【归途相关】人设,怪物,场景以及访问视频 1
【半剧透】归途最新有剧情视频 1.原来归途连对话都有互动性 = =2.那发型是前一阵子被人排斥过的,这视频应该是前一段子的,直到现在才发,现在的发型好像回归了3.我看到某0代主角和他的宝贝卡车 = =4.语言为英语,字幕是俄语 = =以上
Double Helix的官网 http://www.doublehelixgames.com/
【暂】归途怪物图楼 NurseThe classic Silent Hill Nurse will make its return in Silent Hill V. Obviously inspired by the movie, the nurse will be easy and simple to outwit. They will, however be drawn towards noises which you make by either meerly running, hitting or shooting objects or even knocking into a table and in turn knocking off cups, plates or whatever is on it sending it crashing to the ground will get their attention.
【水,无关主题】一个图 = = = =
贴张内涵图 = =
这是一张归途的图 = = 疑似boss
无聊发个图 1000多张寂静岭图拼成的seal
【音乐视频】随手贴两个 mad
【贴个MAD】凉宫北高祭+Waiting for you LIVE in Heaven's night Suzumiya Haruhi日以继夜 无月之夜 鸫鸟悲鸣 吾等回首 花已尽散 心无居所 神降新世 夜明 鸫鸟鸣 绽放之花 祈求神明 在吾生世 悲运缠身 梦尽 恨即散
【火星否?】寂静岭:Play Novel 杂志 1
1
下一页