法国红酒快乐夜 法国红酒快乐夜
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我要是知道只要伪装一下就能简单偷人 之前就不挨个铛过去了 今天去去斯塔克偷塞塔,中午趁门卫出门打土匪偷偷溜进去,想找个地方藏到午夜去皇家警署偷人。有一个卫兵可以看到我,就冲过去铛了,这时候我突发奇想,如果我把卫兵衣服扒了自己穿上会怎么样。然后我就这么做了,藏在角落里等识破伪装的冷却过去。冷却结束,显示我伪装度百分百,我就取消了潜行打开被动大摇大摆走上街了(不开被动角色会自动打圣国人,我是圣剑开局自动和圣国敌对,潜行也不能开,开了伪装直接失效)。卫兵见了我都无动于衷,甚至我tm玩的女角色啊! 我白天把城里的商店都逛了个遍,当然店主都是没法对话的,鼠标放上去都是红的,但是可以拿他们店里东西!(结果还是偷摸拿的,并不敢当着卫兵和店主的面拿,储具里的东西依然有窃取概率也没敢动,只alt拿了一些吃的,然而拿东西的时候并不显示正在犯罪,不知道是不是伪装度100真的可以直接拿东西,有没有大佬可以告诉我) 到了午夜就跑进警署了,塞塔已经就寝了,我就在他床旁边守着,想等所有卫兵都睡了之后把伪装脱了,把塞塔铛晕然后直接绑架,结果外面闹土匪,源源不断有罪犯被送进来,警署里的卫兵跑来跑去给笼子里的疗伤,根本不睡觉。我实在等不及了,右键塞塔,发现可以直接捡起来,就捡起来了,直接走了出去,根本没人管我,艹! 我就这样穿着圣国的制服,抱着塞塔,大摇大摆离开了斯塔克!!!
EU4 1.15Dev Diary 2016 Jan 14th Hello everyone and welcome back to yet another development diary for Europa Universalis 4. TodayAn's dev diary is the second in our two-parter about patch 1.15, which is a bugfixing and balancing patch that is planned to come out before the end of January. Changes to Hordes The Horde features from The Cossacks were positively received, with players finding them extremely fun to play, but finding them rather unbalanced. Specifically, razing allowed hordes to gain a net balance of monarch points from conquering and stay at the bleeding edge of technology until the very end of the game, making reforming out of a horde a dubious idea at best. We spent some time thinking about how to best 'nerf' hordes without taking the fun out of them, and eventually settled on a slew of changes. First, we reworked horde autonomy: Nomads no longer have minimum autonomy in non-Tribe provinces, but government form bonuses to manpower and forcelimits were reduced. Nomadic Tribes estate no longer gains influence from 'Number of Cities', instead they expect control of more territory in a larger horde. What this means is that smaller hordes are more efficient than before both economically and militarily, but become increasingly inefficient as they grow and the Tribes demand more and more land. Second, razing received several tweaks: The amount of power gained from razing now decreases by 4% per military tech level above 3, up to a maximum of -80% (5 power per development). Razing a province now increases unrest in that province by +10 for 10 years. The increased unrest is removed if the province is sold or given away. Added -25 opinion modifier when razing province with countries that have core on that province. These changes mean that razing has more negative effects, especially when you're razing territories that you intend to keep and core, and also that the effectiveness of razing tapers off as time goes on and armies become more professional, to the point where you'll likely want to reform your government once you hit a certain size Finally, we decided to change the nomad shock damage bonus around a bit, to make nomads more consistently powerful on flat terrain but penalize them for pushing deep into terrain that is unsuitable for cavalry: Nomads now get +25% shock damage on all flat terrain (instead of just own provinces), but -25% shock damage on non-flat terrain. Spread of Discoveries Another area that has received quite a bit of work in 1.15 is the spread of discoveries system. The old system, which was based on technology group and religion and would spread provinces one at a time, was extremely messy code architecture wise and poorly understood, and its strict adherence to tech group would frequently lead to odd situations when custom nations came into play. We have replaced it with a new region-based system, where discovery spreads in whole regions based entirely on scripted triggers, allowing both us and modders full control of when they want a certain discovery to spread. For example, knowledge of the French Region will spread to a country if any of the following are true: ---- That country or its overlord has discovered any one province in the French region at least 20 years ago. ---- Any country in the French region has discovered their own capital region at least 30 years ago. ---- Any neighbouring country in the same culture or religion group has discovered any one province in the French region at least 75 years ago. ---- The starting date is 1700 or later, and their capital is not in Africa. ---- The starting date is 1750 or later. As part of this, we have also removed the tiny (and little known of) prestige bonus for being the first in your tech group discovering provinces, and replaced it with a larger bonus (along with a message telling you that you got it) for being the first in a tech group discovering a whole region. UI Improvements It wouldn't be an EU4 patch without UI improvements, would it now? We have a whole slew of them coming, so I thought I'd go over some of the larger ones. First off, we have the addition of a 'modifiers view' in the government screen. In this view you can see the sum of all modifiers currently affecting your country, and by hovering over a particular modifier, where that sum is coming from. The mapmodes interface, which was already greatly improved in 1.14, has received another upgrade. Instead of each of the 10 primary mapmode mode slots only holding a single mapmode, you are now able to store multiple mapmodes in each slot, and switch quickly between them by pressing that mapmode button or its associated hotkey. For example, you can store the regions, areas, colonial regions and trade companies mapmodes in a single slot and quickly switch between them, depending on which particular one you are interested in at the moment Next up is an addition to the peace screen where both the suggestion and the actual UI work came from noted youtuber Arumba. When you are taking non-core p
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