法国红酒快乐夜
法国红酒快乐夜
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EU4 1.15Dev Diary 2016 Jan 14th Hello everyone and welcome back to yet another development diary for Europa Universalis 4. TodayAn's dev diary is the second in our two-parter about patch 1.15, which is a bugfixing and balancing patch that is planned to come out before the end of January. Changes to Hordes The Horde features from The Cossacks were positively received, with players finding them extremely fun to play, but finding them rather unbalanced. Specifically, razing allowed hordes to gain a net balance of monarch points from conquering and stay at the bleeding edge of technology until the very end of the game, making reforming out of a horde a dubious idea at best. We spent some time thinking about how to best 'nerf' hordes without taking the fun out of them, and eventually settled on a slew of changes. First, we reworked horde autonomy: Nomads no longer have minimum autonomy in non-Tribe provinces, but government form bonuses to manpower and forcelimits were reduced. Nomadic Tribes estate no longer gains influence from 'Number of Cities', instead they expect control of more territory in a larger horde. What this means is that smaller hordes are more efficient than before both economically and militarily, but become increasingly inefficient as they grow and the Tribes demand more and more land. Second, razing received several tweaks: The amount of power gained from razing now decreases by 4% per military tech level above 3, up to a maximum of -80% (5 power per development). Razing a province now increases unrest in that province by +10 for 10 years. The increased unrest is removed if the province is sold or given away. Added -25 opinion modifier when razing province with countries that have core on that province. These changes mean that razing has more negative effects, especially when you're razing territories that you intend to keep and core, and also that the effectiveness of razing tapers off as time goes on and armies become more professional, to the point where you'll likely want to reform your government once you hit a certain size Finally, we decided to change the nomad shock damage bonus around a bit, to make nomads more consistently powerful on flat terrain but penalize them for pushing deep into terrain that is unsuitable for cavalry: Nomads now get +25% shock damage on all flat terrain (instead of just own provinces), but -25% shock damage on non-flat terrain. Spread of Discoveries Another area that has received quite a bit of work in 1.15 is the spread of discoveries system. The old system, which was based on technology group and religion and would spread provinces one at a time, was extremely messy code architecture wise and poorly understood, and its strict adherence to tech group would frequently lead to odd situations when custom nations came into play. We have replaced it with a new region-based system, where discovery spreads in whole regions based entirely on scripted triggers, allowing both us and modders full control of when they want a certain discovery to spread. For example, knowledge of the French Region will spread to a country if any of the following are true: ---- That country or its overlord has discovered any one province in the French region at least 20 years ago. ---- Any country in the French region has discovered their own capital region at least 30 years ago. ---- Any neighbouring country in the same culture or religion group has discovered any one province in the French region at least 75 years ago. ---- The starting date is 1700 or later, and their capital is not in Africa. ---- The starting date is 1750 or later. As part of this, we have also removed the tiny (and little known of) prestige bonus for being the first in your tech group discovering provinces, and replaced it with a larger bonus (along with a message telling you that you got it) for being the first in a tech group discovering a whole region. UI Improvements It wouldn't be an EU4 patch without UI improvements, would it now? We have a whole slew of them coming, so I thought I'd go over some of the larger ones. First off, we have the addition of a 'modifiers view' in the government screen. In this view you can see the sum of all modifiers currently affecting your country, and by hovering over a particular modifier, where that sum is coming from. The mapmodes interface, which was already greatly improved in 1.14, has received another upgrade. Instead of each of the 10 primary mapmode mode slots only holding a single mapmode, you are now able to store multiple mapmodes in each slot, and switch quickly between them by pressing that mapmode button or its associated hotkey. For example, you can store the regions, areas, colonial regions and trade companies mapmodes in a single slot and quickly switch between them, depending on which particular one you are interested in at the moment Next up is an addition to the peace screen where both the suggestion and the actual UI work came from noted youtuber Arumba. When you are taking non-core p
屁舌开始放1.15的dev diary了,这意味着。。。。。 1.3.1。1.7.3。1.11.4
屁舌开始放1.15dev diary了,这意味着。。。 1.3.1。1.7.3。 1.11.4
【WESTLIFE】新人提问。。。I Need You 同名专辑里那首I Need You,我总感觉有个地方好像快半拍,不和谐。。。就是副歌Don't leave me怎么怎么那句,那个Don't每次都感觉快了一点点
【求助】为什么安卓版还没更新? 我要新功能!
这个吧是百度认证的。。。 可是只有3w人;那那个60w的呢?为什么不认证它。。。。
退吧咯 13级了,留个纪念。。。依据我那“现阶段与我无关的贴吧就退了”的原则,我觉定退掉这个吧拜拜
果盘的那个国服安卓coc是真的吗? 不是说SC官方不可能允许什么辅助软件吗(包括叉叉辅助)吗?
【隔壁运来的】EU4开发日志2015.8.27 我们最近在做什么呢,我们准备了大量的新玩意给1.14版本和下一个DLC。不过大部分东西我们还没准备好介绍,所以这次先介绍几个新系统。 首先是新的区域系统 区域是一种新的地区类型,通常包括3-6个省份,1个省份只属于1个区域。新的区域地图模式将显示省份属于哪个区域,这将用于很多机制中,具体的下周再介绍。 然后介绍胜利卡系统。这是一种主要为多人模式开发的特色,引入这个以降低hugboxes和permanent allianceblocks。(大概是破坏你们的同盟) 在一局战役的结束,积分最高的国家大概有1w5-2w的积分。我们的目的是建立一个提供30-50%积分的成就系统。 从1450年开始,如果你的发展度超过300,每100年你会收到一个胜利卡,拥有胜利卡每个月你会获得额外积分,对区域内的省份占领并造核,并拥有达到20年,额外积分会达到最高峰,然后将逐渐降低到0. 区域的选择是有一定随机性的,但是发展度不会太高且肯定能接壤或登陆。只会选择你潜在或当前的宿敌拥有的区域,通常更容易选到分数比你高的敌人或其他玩家。 第一张胜利卡价值1000,第二张2000然后3000和4000 这里我读取了一个办公室多人游戏的存档,然后我拿到了针对我长期同盟法兰姬的战斗目标。 感谢@adri1 的翻译和搬运授权
隔壁吧运来的...8月14日eu4 1.14.0开发日志 Hello EU4 fans! The team have now all returned them their vacations and resumed work, so it's time to get going with the development diaries once more. Because this week has been a busy one, today's diary will be a bit short but should address a topic that people have asked a lot of questions about: Future Improvements to the Nation Designer The Nation Designer is, as has been previously mentioned, probably the biggest feature added to EU4 since launch. It's proven quite popular, with custom nations consistently beating out every historical nation as the most popular choice of country to play. It's also received a number of updates, adding things such as the ability to name your own ideas and improved interface support. However, much as how it is with EU4 itself, with a feature like the nation designer you never feel quite 'done'. There's always more you can add, things to improve and tweak, and we frequently receive requests for updates and improvements to the nation designer, as well as questions about when previously suggested improvements might surface. As such, today's DD is going to be about updates to the Nation Designer: Specifically which ones we either have already done (internally) or are planning to add in the not distant future. So without further ado, here are the planned changes coming to the Nation Designer: Saving Custom Nation Templates Probably the most requested feature for the Nation Designer has been the ability to save your custom nations for later use. This has now been implemented and will be available in 1.14. What it means is that while designing your nation, there are now two buttons called 'Save' and 'Load'. Save will save a copy of your Custom Nation (minus the provinces it currently holds) to your hard drive, and Load will load up that copy, replacing the current Custom Nation you are designing with the saved one (again, minus its provinces). This allows you to, for example, quickly re-use a particular setup of ideas or a flag and color combination that you enjoy.【图片】Choosing Government Rank This is really more of a fix than an addition, as it was something left out of 1.12/1.13 due to time constraints and will be added in 1.14. When designing a custom nation, you will be able to choose your government rank, with Duchy rank being free, Kingdom rank costing 10 points, and Empire rank costing 30 points. Improved Color Picking This is something that is not yet done, but we hope to have done for 1.14. In addition to picking from a list of preset colors, I want to add the ability to choose your country's color from an in-game RGB picker, allowing for true color customization. More Patterns and Emblems As above, this is something we hope to have done for 1.14. We want to add support for more texture files for country flag patterns and emblems, so that we can create more options for flag customization. Better Random Setup While not fully part of the Nation Designer, the random setup option that fills the world with randomly generated countries is nonetheless a feature that we want to improve on. Right now, it suffers a bit from being 'samey': You'll generally always end up with a couple megablobs, a number of medium sized countries, and a general feeling of lack of plausibility on behalf of the generated world. We want to add more options for controlling the size of the countries generated, as well as better country naming (being able to name countries after regions rather than capitals, for example) and better random idea generation. We're also considering adding options such as different tech group distribution and different uncolonized parts of the world. Achievements Though the Nation Designer supports Ironman, there are currently no achievements that are able to be unlocked while playing a Custom Nation. In the future, we plan to add some Nation Designer-specific achievements that will require particular point limits to be followed, and may as an example require you to start as a Norse Custom Nation and conquer Northern Europe. If you have other improvements you'd like to see, feel free to bring them up in this thread and I will do my best to answer as to whether they are likely to ever happen. Note that I will not discuss ETAs on when patches containing these changes may show up. For every complex problem there is an answer that is clear, simple, and wrong.
新人提问,关于任务优先级。正义勿入 玩的毛子,刷不出征服喀山了...我找了任务文件,然而看不懂。我感觉目前有两个可能导致刷不出任务的情况,一是我为了放芬兰吃亲爹,征服懦夫给失败了,第二个是喀山让金帐拿了一块地...求解
谁这么丧心病狂... 地方便大家浏览
将领血量跟三合一样吗? 一个军衔等级对应一个血量,而且每个人都一样
打算做一个手打党,所以问一下大家勋章都拿来干什么了 安卓党。我试了下修改,确实有效,但是无聊。决心做个手打,所以问下,ios手打们勋章都用来干什么?1.买将 2.学技能 3.升军衔
关于土鸡转东正 看了黑水的东正奥斯曼,有点问题:奥斯曼到底是不迁都直接同意叛军请求,还是迁都后通过叛军占君堡转教,还是迁都后狂吞东正教的地使东正成为主流,这三个哪个划算?
【更正】发现大家都管谣神教的问号状态叫懵比 更正一下,其实叫混乱,出自欧陆战争4
卡司州! 问题有二:马超赵云卖其一否?贾诩司马买其一否?个人倾向卖马入贾,但是我很蛋疼:贾诩上什么兵啊!
喵喵喵畅喵最萌(*>.<*) 毕竟畅喵是被我摸头长不高的阿铁阿
遇到了这么个情况,就有了那么个想法 我发现我把木牛流马和粮车装一个人身上,进到战斗里,只+50粮食,也就是说粮车没生效。那么问题来了,我把+4攻击和+2攻击都装上,那么是只+4攻击,还是总共+6攻击呢?如果是前者的话...尼玛我的+4防具呀!!!
沙特等等的国家帮助也门干林将军 伊朗的间谍被发现了
理念哪来的减成 kk怎么想的
倭国必须水星34吗 前两个都过了,但是都没有达到34星,都是刷了很多次过得,最后一场怎么刷都过不了了...水将有孙策蔡冒张允关羽,不想专门入水将了啊
大家都升袁术 那我升蔡冒行吗,反正都是绿将
你们为什么玩袁术... 不懂
克罗地亚国王屎了之后... 我们亲爹,结盟奥皇法妖,正面上大不列颠西班牙葡萄牙三国联军,然后克罗地亚国王屎了,弹出来一个框框,两个按钮的,我以为是什么历史事件呢,就点了右面的按钮,你猜怎么着?瑞奥法vs英西葡,身为盟主的我自动退出战争,盟主成了法兰西,并且我还自动向奥皇宣战!!!...我现在都不知道是怎么回事,谁给讲讲,丫的,害得我吞并不列颠的计划实施慢了10年,Holy shit!!!
游牧吧好乱 我去,吧友们讨论2.5和3.0的都有,以2.5为主,但是讨论3.0的帖子,吧友们看见了也是在里面给楼主讲2.5的东西;讨论2.5的,也不说是2.5,我按照四代给他解释,他还问我你在说什么。也不让分设两吧,也不说发帖加格式什么的,这让人怎么看贴吧
我去,现房哥改名了! 楼下现福!
恭贺本吧吧友突破10人大关!
【游3吧吧规】【正式版】 〖声明〗〖本贴吧与欧陆风云系列知名mod游牧风云及其旗下游牧风云3.0无任何关联,为普通灌水贴吧〗 ===============吧规================ 1.禁止不水 2.禁止对外宣称此吧为游牧风云3.0游戏讨论贴吧 3.加精规则:水得好加精,游牧3有关游戏贴不加精(简介、攻略等等,战报除外) 4.剩余吧规详情请见「欢迎来到游牧风云3吧,以下是本吧吧规」 敬上!
【游3吧吧规】【试行】 就一条——可以水!使劲水!给我high起来!直到游牧风云官方人员决定此吧是否适用于游牧风云3.0游戏讨论在此之前就狂欢吧哈哈哈哈哈哈哈哈哈哈哈哈
你们真慢
789 kao!我先来的!不许跟我抢吧主!
刈 刈
居然可以不填标题 居然可以不填标题
骑士团
1.92完全吞并殖民领宗主国会把那些殖民领继承吗? 话说以前一直都没在意,因为1.3以后就没玩过在新大陆殖民的国家了...而我听,好多吧友的解答都不一样,到底怎么回事嘛
问个问题啊,转移贸易力量转的到底是钱还是贸易力量呢? 看那个贸易地图,画的就是金币被商人转走了,而转与不转的贸易收入差也差不多等于那个转东西的数据,可它为什么写的是转移贸易力量啊!
【求精】凡凡苏丹的野望,去建立欧罗巴斯坦吧,土鸡 我伦镇楼
【直播】凡凡苏丹的野望,去建立欧罗巴斯坦吧,土鸡 我伦镇楼,一楼献给可爱的凡凡苏丹@闲情致逸的风
大家打仗一般打几年... 土鸡单挑半完全体法妖打了5年,土鸡单挑卡卡葡萄奥皇包围网也是5年,土鸡吊打军科基本上落后我3级的半个麻木(只剩埃及)及汉痣摩洛哥联军,还是5年...以上三仗都是1500-1530之间打的,要是后期单挑神罗包围网,估计更久~
我去,什么鬼,争霸打我居然50回合? 他就把兵撤到一边回血最后居然赢了我去!
不知道刺史用什么兵力比较好 将是赵云关羽黄忠,听吧友的,4强弓,黄上一个,3战车,赵上一个,1禁卫骑让关上,再来一个禁卫步...反正争霸基本上都都打得过,可是合战有点蛋疼....
什么情况下宣战掉稳定? 玩土鸡选塞浦路斯打麻木,结果稳定直接+1变-3..........我知道宣联姻、破停战、宣得到军通的、宣附庸和无理由宣会掉稳定,此外还有啥...
怎样算前期? 听吧友说奥斯曼前期强力,可是怎么才算前期呢...玩了这么久我都不懂...
防御建筑放哪里好? 不敢乱放....还有一个问题,迁都会怎样?
我1.92土鸡明明把麻木从中间切开了! 可是亚洲地的分数还是原来的分数,只有一块地少了10分....为什么啊,怎么跟1.73不一样了!我第一仗就用了30分割两块地,早知道多割点了,反正可以宣塞浦路斯拉麻木
发的 版本1.92原版无改动。新人渣技术,只会普通历史无优势铁人这种历史向难度 战报目标:使用奥斯曼吞并伊比利亚、法兰西、低地、英伦三岛、意大利、巴尔干地区等,并使地中海成为帝国内海,完成一主一国决议,把让征服地区全部信仰逊尼派
不敢更新。。。 会不会存档被删啊...还有啊,好多人说更新完成了死鱼,是什么意思?
金矿收入导致的通胀怎么下降? 我的意思是不是让他到二就减,而是让它增加的少一些......大毛拿了萨马拉立马变高富帅,一开始通胀的箭头是下降的,结果铸币专家(就是减通胀的那个,是这么叫?)死了,然后绿箭变成了红箭......
我好郁闷....毛子人力见底 1471年,莫斯科大公国怒宣立陶宛王国,波兰王国作为立陶宛的统治者被迫加入战争。波兰盟友法兰西王国加入战争,而莫斯科盟友丹麦王国,以及丹麦统治下的挪威王国、瑞典王国也欣然加入战争。莫斯科大公本以为,法兰西军队无法横越广袤的欧罗巴大陆,但当法兰西大军攻陷日德兰半岛后,他告诉他的臣民们他之前在放屁
不知道南明有没有天主教历史事件... 我很好奇~我觉得南明这段时间可以把国教定为,天主教,而所有治下省份的信仰都是儒教~
毛子先西后东,首发什么理念比较好? 我要先统一了东斯拉夫文化圈,要在立陶宛开贵族之前打爆他,所以是开人文还是宗教比较好?就这俩2选1,扩张我放第三,因为那个时候正好开出来西伯利亚边疆理念,就能差不多同时拿俩殖民者
52的1.73汉化包怎么用? 是把里面的文件拖出来覆盖还是直接把整个文件夹放在游戏里就行了?
52的1.73汉化包要怎么用? 是吧里面的文件拖出来覆盖还是直接把整个文件夹放在游戏里就行了?
太开心了,音域居然提升了.... 以前真声最高能唱到#d2,后面必须全是假音,结果刚才听东风破跟着唱,发现最后的副歌我居然可以不用假声了...测了一下,发现最高真声变成了f2,简直感人啊...
我爱毅毅
天启坦克什么的都出来了的话....... 没有光棱不合适吧 对了我觉得这次的架空剧本,红警不错诶,什么旭日帝国,尤里阵营都弄上
H2O yes
战报
I am waiting for <swim wood wind cloud 3.0>!!!...好吧我是来问个问题的
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