左目之鸦 左目之鸦
关注数: 317 粉丝数: 398 发帖数: 24,116 关注贴吧数: 37
不知道噬神者2能做到什么地步,满怀期待又有点怕- - 虽然我口口声声说不是太看好GE2但是心里想的是“你丫做好点我卖肾也入”,心中期待值只在ss之后 1的剧情动画和子弹系统做的都很棒(子弹搞不明白但是感觉很厉害的样子),人物形象也非常非常对口味,剧情还有配音,最棒的是收集场景物品只要按一下就行了,不用重复蹲起蹲起但是总觉得哪里不对,打击感有点像是在敲石头(荒神有些部分很硬,可以忍),怪物和角色动作都有点生硬 IGN评分仅供参考,感觉第一项presentation表现力的评分有点低,其他还算中肯(配音部分我不知道美版有没有换配音→_→反正日版的我满足了)这里面个人感觉最重要的是Gameplay游戏性,“子弹系统和基本战斗令人满意,但是当GEB的任务结构开始重复的时候就变得有些老套”“有些战斗缺乏节奏而且让人有挫败感(这个应该是指评论文里关于群殴的问题- -暂时无视)”,前文中 There's a painful lack of variation to be found and the battle system just isn't spontaneous enough to support that kind of grinding. Even against difficult opponents, I found myself defaulting to the same ol' strategies. Run behind him, attack, block, wait. Repeat for 20 hours with little variation and you'll see why it gets old. 简单点说就是认为游戏因为缺乏多变性(这里指场景和怪物重复单调)外加战斗系统不够自由导致玩久了就会变得非常蛋疼。即便是面对更困难的敌人,策略依然如一。 个人的体会是近战变化不够,因为不像ro或者洛奇英雄传或者无双那样轻重结合会有比较多样的终结技(拿洛英来说,一轻多重,多轻多重,多轻一重,技能变化非常多样) 其实说实话我对GEB除了战斗系统和动作其他的都没什么不满,IGN提到的场景少音乐少场景缺乏细节都是完全没在意,只是希望GE2能把GEB遗留的问题解决掉我就必入了T_T我估计写太长了又要沉
= =黑暗之魂2?!→_→虽然和psv没啥关系 原地址: http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fwww.ign.com%2Farticles%2F2012%2F12%2F08%2Fdark-souls-ii-announced&urlrefer=9cdbfbf656c47a567ae1b99bc11135a3 Tonight at the 10th annual VGAs, in a flurry of trailers and news, Jessica Alba announced the existence of Dark Souls II, developed by FromSoftware in Tokyo. The announcement came in the form of a CG trailer which featured an intriguing set of images. It began with a warrior in a thick wood, an armored hand covered in blood, a sunlit mountain cliff, and more. The trailer jumps from one scene to the next, following the warrior in his tireless, painful journey. At one point a cloaked woman interacts with the warrior, and can also be seen looking out upon a distant castle without name or purpose.Prepare to die. The warrior fights a variety of terrors during the video, including a group of masked figures, a dragon, and more. It ends with the warrior, covered in arrows, collapse to his knees as the sun sets before him. A press release issued after the VGA announcement explains that Dark Souls II will feature a new character and a new storyline. It will also feature a "server-based multiplayer mode." Furthermore, the press release notes that "Dark Souls II will continue a legacy of goading its passionate fan base with unrelenting challenge and suffering that are considered a hallmark of the series; while presenting new devilishly devised obstacles for players to overcome." Dark Souls II will be available for the PlayStation 3, PC, and the Xbox 360. 简单地说就是VGA上公布了黑暗之魂2= =然后这一作会有新的角色和故事线,更会加上基于服务器的多人模式,同时也会延续前作高难度的特色 = =对我来说最后一句最重要,游戏会登陆ps3,pc和盒子360
首页 1 2 下一页