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更新 1.15 - 版本 1.15.154337 更新 1.15 - 版本 1.15.154337(于 23.11.2021 发布) 笔记 考虑使用 Steam 客户端选项来验证本地游戏缓存的完整性,以避免下载此更新后损坏数据。 下载大量更新后,请考虑对 HDD 进行碎片整理。 如有问题,请查看 Bohemia Interactive 支持常见问题 、 DayZ 常见问题 或 BattlEye 常见问题 您可以通过在 上发布您的反馈来帮助我们进一步改进游戏 反馈跟踪器 。 游戏 添加 AUR A1突击步枪 AUR AX 突击步枪 第 30 期 AUR 杂志 猎人背心 被击中时的 UI 指示器 精巧的铁丝网棒球棒 可加工的锯切 LE-MAS 新女性幸存者 切换枪械开火模式的音效 夜视镜的白天设置 金属线现在可以用带刺铁丝制作 固定的 滑雪面罩和巴拉克拉法帽会夹住几件头饰 修复了由特定附件插槽引起的服务器错误 当用户连接到服务器时,电器总是会发出插入声音( http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Ffeedback.bistudio.com%2FT159441&urlrefer=3cec21d659fcd6f711c4217a6cdcbd77 ) BK-43 的锯掉版本有错误的开火模式名称 在黄色的大医疗帐篷中添加了一张缺失的床 修复了黄色医疗帐篷中的严重碰撞 在所有情况下都无法正确捡起一只被杀死的鸡 地上的布尼帽上看不到鱼钩 如果玩家在投降状态下死亡,则死亡动画播放两次 基础建筑部件在特定情况下可能变得坚不可摧 CR-75 不会被炮火损坏 无法从汽车残骸的特定位置捡起小物件( http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Ffeedback.bistudio.com%2FT160968&urlrefer=9ec45580ddf196967cf3bf30634ab5de , http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Ffeedback.bistudio.com%2FT161261&urlrefer=b9fcc80900e975a7029de8086e39f65d ) 利沃尼亚地堡缺少落叶的纹理 切片烂南瓜制作生南瓜片 木炭桌只在很短的时间内工作 改变 一旦保险丝启动,手榴弹就不能再被钉住 调整了能量和水合作用水平的阈值 食物现在需要更长的时间在胃中处理 略微减少脱水和饥饿造成的健康损害 调整武器射速和后坐力 添加了新的枪口闪光变体以获得更多种类 二次烹饪过程进行了调整,以在所有情况下都不会破坏食物(例如煮沸已经煮熟的食物) 改变了帐篷的重量,使其更加逼真 头部手电筒现在算作护目镜,因此它们可以与其他类型的头部装备一起佩戴 从锯掉的 BK-43 上移除吉利包裹附件槽 现在可以使用铲子或农用锄头来制作抹布 灌木掉落更多的长棍而不是短棍 现在可以使用轮胎修理包 ( 修理干袋 http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Ffeedback.bistudio.com%2FT161090&urlrefer=1ccf0fb533e808ce365733f6290e6d3c ) 移除了高容量背心的手榴弹装甲和切割保护 枪支造成的昏迷持续时间更长 将鲤鱼片的库存大小从 2x3 减少到 1x3 允许物品组合的返工条件 增加了 LE-MAS 重新加载声音的音量,使其更易听 封闭的集装箱将不再显示其货物空间 中央经济 修正:被感染者没有在巴洛塔机场和军事区产卵 修正:西部直升机坠毁现场的一些战利品生成点的位置 修正:Land_HouseBlock_2F1 的战利品生成点不正确 修正:Land_House_2W01 不正确的战利品生成点 修正:Livonia CE 等级 1 和 2 混合在一起( http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Ffeedback.bistudio.com%2FT161247&urlrefer=82d2682fb58df9304b180653eb066519 ) 服务器 添加:cfgweather.xml 用于配置天气( BI wiki 上的文档 ) 添加:cfggameplay.json 用于配置多个游戏元素( BI wiki 上的文档 ) 添加:cfggameplay.json 可以定义自定义对象生成器 json 文件来填充世界,而无需使用中央经济( BI wiki 上的文档 ) 添加:无效 XML 的基本 XML 错误 修正:一些任务文件没有以小写形式分发 更改:从默认 init.c 中删除 Weather init(现在从 C++ 自动完成) 更改:FoodDecay 参数现在是乘数(而不是 0 - 1 切换),这意味着衰减可以更快或更慢,0 仍将其关闭 改装 补充:粒子大修,增加了“ParticleSource”和“ParticleManager” 添加:新的脚本方法 PlayerBase::OnVoiceEventPlayback 在语音事件期间每帧调用 添加: ErrorEx ,包含它来自哪个类和函数的脚本错误消息 添加: HasActiveParticle 用于快速检查 IEntity 是否为任何活动粒子 新增: GetParticleEmitorCount 快速获取发射器计数 添加: IEntity::IsFlagSet IEntity 上 用于快速测试 是否存在标志 添加: IEntity::IsHierarchyPositionOnly 以检查它是否已添加到启用了“positionOnly”的父级 添加:将 暴露 AbstractWave::GetVolume 给脚本 API ( http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Ffeedback.bistudio.com%2FT161111&urlrefer=8b2932f013ed01a7420399ef2c90f038 ) 添加: ParticleList.GetParticleIDByName ,一种更快的 替代方案 ParticleList.GetParticleID 补充: CGame.IsDedicatedServer 检查当前游戏实例是否为真实服务器 补充:区分放入货物与库存交互和装载/产生货物( CanReceiveItemIntoCargo/CanLoadItemIntoCargo ) 修正:棒球棒清理:移除纹理的下半部分(未使用)并相应地调整 UV 放大器。 固定损坏材料。 所有材质现在都有法线和镜面贴图,_view rvmats 现在未使用 修正: OnExplodeClient 现在应该支持使用修改过的粒子 修正:“DamageSystem”内的配置条目“healthLevels”不读取整数 修正: StartupEvent 没有被发送到 CGame.OnEvent 脚本端的 修正: ScriptModule.CallFunction 即使成功也总是返回 0 修正: SetDirection 和 SetOrientation 不适用于 DayZCreature 改变: IEntity::AddChild 现在返回一个 bool 而不是 int 并且有一个更新的描述 更改: IEntity::RemoveChild 现在返回一个 bool 而不是 void 并需要一个额外的参数来启用 WS 转换 更改:将 AUG 杂志的纹理和材料移至杂志文件夹 更改:将未使用的 AUG 纹理的大小减小到 256x256 更改:引擎级实体事件现在受到保护(而不是私有) 已知的问题 移除所有附件后,火桶可能会消失
【科普】即A3后namalsk的土卫一场景出来了,以及进入的正确姿势 在n岛的剧本里 A1的地下其实还有很大的地下设施(待后续更新) 这次namalsk更新终于把期待已久的土卫一场景更新了! 具体故事内容详情了解如下自行翻阅 https://tieba.baidu.com/p/7323223936 这里就不多介绍了! 进入A3的正确姿势: https://tieba.baidu.com/p/7308738839 这次土卫一场景更新的进入姿势如下! 首先你需要这4样道具 3个零件1个IC卡去A3的控制台一顿操作启动量子机器(我一直这么称呼这玩意)启动完毕后 迅速转站到上层的A3虫洞生成处 此时A3的虫洞正在稳定!稳定结束后安全打开! 这时候应当迅速跳入进去 !!为什么?后面我会提到!进入虫洞你将来到传说中的土卫一场景也就是异形的老巢(吸血怪)这里给大家一个鸟瞰视觉! 很有DOOM的感觉当您进入到土卫一的时候虫洞是这样的!当虫洞颜色变为红色并夹杂着闪电时 你这时要注意了!应当快速通过2层离开此区域返回地球!为什么? 你可以这样理解!当虫洞打开的时候 有大量氧气充斥在此区域,关闭的时候你们懂了吧 而且没有防护道具给你使用。如APSI,防毒面具等均无效果...变相的来说 在这个场景里 要在有限的时间内搜刮完并及时通过虫洞再次返回A3,否则必死!PS:此区域应该还没有完善,这里属于地图等级6的地方目前只刷NAC板甲和A3控制室零件之一,刷新点少,但搜刮快 跑一圈就必须返回了!这也和虫洞消失时间差不多吻合。
DayZ Walpurgis Event篝火 女巫?呲呲呲! Notes from a survivor I have lost track of time. Judging by the loud crackling of the fire and the occasional creepy cackle at night, I’m guessing it’s the end of April. Maybe nostalgia is starting to creep in. I do miss the kinder Chernarussian days when we would drive out to the countryside and celebrate this time of year by dancing to music around a bonfire. Adults would dress up as witches and wizards; children would get their faces painted. I remember one time when my idiot of a brother tried to barbecue while drunk and nearly caused a forest fire. Thank God for that fire safety officer. Speaking of forests, I’ve noticed these intense flickers of fire at the edge of the woods, up the hill across from my current camp. It’s too bright to be another camp but not bright enough to be a large base. I do see some infected walking in that direction though. I’ve been debating whether I should go over there, and I have to admit that my curiosity is starting to get the better of me. Maybe I’ll check it out in a week or so when I move on from here. A Walpurgis historian's overview Night of the Witches (Čarodejnice in Czech) is celebrated on the night of April 30th and during the day on May 1st. This popular event is meant to commemorate Saint Walpurga, an 8th century abbess in Francia, who battled against rabies, pestilence, whooping cough - even witchcraft. Citizens used to celebrate her during the modern days by building a large bonfire and having parties around it. A figure of a witch would be placed on top of the fire to signify the “burning of the witch.” Of course, since large fires were potential fire hazards during that time, local firefighters would be deployed to the event for safety. Something new to look out for In Chernarus (resembling the culture of the Czech Republic) and Livonia, this is celebrated by large bonfires put up by each village In modern days, local firefighters are present to ensure the safety of the fires (nowadays they might be considered an additional hazard) Around the bonfires, you will be able to find items of local witches List of items: Structure: Bonfire Cauldron Witch Hat Witch Hood Birch Broom Crooked Nose See you there Survivor!
1.11更新机翻内容 你好,幸存者们! 我们很高兴地宣布,DayZ以一声巨响开始了新的一年,在一月份创造了玩家平均人数的记录!我们不能更高兴的是,你们中的许多人都在享受这个游戏! 然而,我们的主要新闻集中在2021年的第一个游戏更新1.11的发布上。非常感谢所有在PC和Xbox上参与更新实验阶段的人。对于那些已经看过我们的变更记录的人(个人电脑,控制台(你知道的这个特别的更新并没有集中在游戏的任何重要补充上戴兹是个复杂的怪兽,既然我们有相当多的问题积压,我们决定专注于bug修复和提高游戏的稳定性考虑到这一点,让我们快速浏览一下这个更新实际上包含了什么。 我们看到的事情之一是被感染的人如何在近战中与玩家碰撞,并调整它,使被感染的人不再进入玩家的角色。在之前的更新中,下车也被证明是很棘手的,因为一些玩家被随机传送到车顶上。这已经被修复了,你的脚现在保持在你离开车辆后你所期望的位置。海钓有时也会中断,但我们也解决了这个问题,现在的游戏应该像平静的水域一样平静。最后,我们改善了一些地区的园艺,包括用铲子清除园地和植物的侵扰。 继续前进,我们密切关注区域伤害触发(用于带刺铁丝网和壁炉)和球员不应该再收到伤害时,搬出该地区。说到带刺铁丝网,我们从外面破坏了它对任何建造的栅栏或瞭望塔的拆除作用。壁炉的最大热范围也进行了调整,现在在稍微大一点的范围内给出一个恒定的最大热加值,这降低了玩家在热身时烧脚的几率。 我们的努力继续与臭名昭著的手插槽去同步问题,虽然我们不能声称在这一问题上的胜利,因为有多种来源可以触发这个问题。请放心,这仍然是团队今年的首要任务,在我们努力解决这个问题的同时,我们真的很感谢你的反馈。最好的方法是在第一次遇到这个问题之前录制几分钟的游戏,并通过我们的反馈跟踪系统. 如果你是我们蓬勃发展的modding社区的一部分,那么你会很高兴地得知引擎脚本方面的巨大改进,现在允许游戏服务器加载更多的mod当然,这增加了社区服务器所有者的选择,他们现在可以利用来自我们令人敬畏的社区的更多创作。 但并非所有在1.11可以简单地视为bug修复。这主要是因为并非团队中的每个人都能为这些努力做出积极贡献,这意味着即使在整个1.11周期,我们也能够继续有限的资产生产和平衡努力。这包括新的标志,它们是颁发给球员团体来自所有三个平台( PC、Xbox和PlayStation )因为赢得了基地建设比赛。  我们注意到的另一件事是Chernarus和Livonia的中央经济结构巨大的平衡超过了可用弹匣和弹药的数量因为在以前版本的游戏中,经济中充斥着多余的杂志和弹药箱。这一变化将减少世界上武器数量与弹匣和弹药数量之间偶尔的极端差异。 当我们谈论武器的时候一种新的“坏蛋”步枪在直升机坠毁地点产卵在切纳鲁斯和利沃尼亚周围。我们决定把它命名为SVAL,这是捷克语中肌肉的意思。该武器来自现有的VSS步枪,使用9x39弹药与一个完整的压制,并已修改为近距离战斗,增加了能力附加手电筒和通用瞄准器(西方类型)。我们还增加了一个新的20轮杂志为9x39弹药,这可以与SVAL和VSS使用。我们回应了你关于信号枪的反馈(在1.10中介绍),所以耀斑现在应该下降得更慢了。 最后一点消息-配合更新,我们对所有官方的服务器擦除是为了配合更新1.11的一个新的开始到2021年。它还为我们提供了一个干净的基础,以监测以往经济更新所带来的变化。你可以阅读我们的官方公告在这里. 像往常一样,本文只提供了这个游戏更新的一小部分内容。如果您对更多细节感兴趣,请到我们的论坛获取changelog notes个人电脑,控制台). 代表整个戴兹团队, 亚当
服务器规则与介绍 BGM PVE 服务规则 0.PVE区域人物自带反伤[1玩家 kill 2玩家 1玩家会死] 1.PVE区禁止杀人 [玩家1:对不起,玩家2:没关系除外] 2.禁止恶意任何地区安放地雷,危害玩家生命(此情节严重,发现直接BAN) 3.全图禁止偷窃,捡取,破坏玩家物品(PVP区 三不管政策) 4.安全区禁止停放车辆(不允许长期停留GM会定期检查 发现删除不补偿) 5.服务器禁止使用任何辅助软件和卡BUG 6.活动奖励物品遗失,不给予补偿. 7.禁止捡他人尸体 8.耕作在家附近耕种,必须圈种(有温室房道具),不在圈种范围里的GM见到直接删除,每人限种6个温室(自行规划) 9.直升机,军用UAZ吉普,拖拉机,公交车,水陆两栖步战车,橡皮艇,快艇均为野生载具,其他载具均为商店物件,请勿拿取勿动他人物品。 以上一经发现服ban,情节严重永久ban并GUID上传DAYZ国服联盟联ban! ----------------------------------------------------------------------------------- EXP扩展MOD按键 书本:ESC设置按键里修改书本系统快捷B键, Z自动奔跑, P耳塞, PauseBreak人员列表, 直升机操作:SHIFT上升Z下降QE左右旋转AD左右平移WS前进后退,X自动悬停 建造:X自动对齐 祝游戏愉快,good luck! ----------------------------------------------------------------------------------- 安全区/物品/RMB物品/尸体/车辆/基地规则 安全区规则 1.安全区禁止停放车辆(GM定期清理僵尸车) 2.安全区300米范围自动删除出生自带所有物品 物品以及RMB物品规则 1.物品各种原因丢失 = 不补偿 2.活动奖励物品损坏/丢失 = 不补偿 3.RMB物品补偿次数每人一个星期2次 4.RMB物品禁止转让 管理购买记录 5.RMB私人定制物品则不限制次数 车辆规则: 1.丢失/爆缸/消失/以及各种情况 = 不补偿 死亡尸体规则 1.因服务器重启/崩溃消失尸体 = 不补偿 2.尸体有RMB物品 = 扣除补偿次数 基地规则 1.禁止悬空基地,地板必须连接着地面 2.禁止海上基地,(现有5-6个海上基地除外) 3.基地面积最大9X9最高5层,第一层必须大于或者等于以上层(一块墙一层) 4.如有违建强制拆除多余部分
DayZ独立版1.07更新内容! Hello Survivors, The new 1.07 Update brings some important fixes and exciting new elements to the game. We are adding the Repeater Carbine which uses .357 rounds, and the 12ga Rubber Slugs which can be used by any of your favorite shotguns. This new update also focus on important fixes, from small gameplay tweaks to the inventory fixes that were affecting the players experience since the release of the 1.06 Update. You will also be able to find the newly added Amusements Parks, which are scattered across Chernarus. Watch the trailer, and read the patch notes below. PATCH NOTES NOTES Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update. Consider de-fragmenting your HDD after downloading large updates. In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME ADDED Added: Repeater Carbine Added: .357 Rounds Added: 12ga Rubber Slugs Added: Amusement park locations throughout Chernarus FIXED Fixed: A client error caused by re-encountering the weapon you dropped during a previous death Fixed: The map always used to open at the top left corner (now remembers the last opened position) Fixed: The action "Jump out" was disabled from the back seats of the ADA 4x4 Fixed: Action circle was missing while dismantling the oven Fixed: The player can no longer attach both the suppressor and compensator to the SG5-K Fixed: Issue caused by starting an action with a desynchronized item in hands Fixed: An animation glitch related to throwing Fixed: Several types of inventory interactions related to item reservation Fixed: Water bonus from wells was added too early in the action Fixed: Infected would not cause bleeding wounds as intended Fixed: Issues with doors in the aircraft hangar, hospital, school, harbour crane Fixed: Issues with the sounds of doors in the fire station and big ATC buildings Fixed: Issues with a ladder on the construction site Fixed: Wooden plank stacks could spawn on top of each other Fixed: The big doorway of the sawmill had bullet collision even when opened Fixed: Object placement on Enoch and ChernarusPlus Fixed: Yellow heat comfort was giving a penalty on health regeneration Fixed: Position of the combination lock widget, LODs, and textures Fixed: The player could collide with individual ivy parts Fixed: The Denim Skirt showed the wrong colour in 1st person view Fixed: Infected could not navigate into the large grey sheds Fixed: The Construction Lights behaved incorrectly when thrown Fixed: It was not possible to empty liquid containers inside buildings Fixed: Blue Athletic Sunglasses had a green texture (http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Ffeedback.bistudio.com%2FT148324&urlrefer=0c02e870f29f2e63e04db29908582244) Fixed: The Thermometer would always display 0 degrees (http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Ffeedback.bistudio.com%2FT146710&urlrefer=2a304c1a0f43710ec180eb5737da2a7f) Fixed: Night vision was darkened when someone entered the players' network bubble (http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Ffeedback.bistudio.com%2FT147106&urlrefer=bae8b6537c58b9da93947ac95fc02d0d) Fixed: Base building actions could be mixed up resulting in building the wrong part Fixed: Large numbers (quantity) were not fully visible in the hand slot Fixed: Barrel with holes was still able to store liquids (http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Ffeedback.bistudio.com%2FT148495&urlrefer=fcc3dc74f85285f44c1decc958b9262b) Fixed: Item description of the beige Working Boots CHANGED Changed: Global lighting changes (ground-lighting addition, brightness of the day and night, shadow contrast during clear weather, rain visual tweaks, darker clouds during overcast) Changed: Improved inventory attachment icons (missing icons added, tweaked and unused removed to free space) Changed: Clean-up of the car damage zones Changed: Lowered the amount of leaked coolant when the car radiator is destroyed Changed: The "Open" option for the fence gate can be accessed easier Changed: Removed the collision from the Barbed Wire Changed: Barbed Wire now causes bleeding sources instead of shock damage Changed: The fence and watchtower kits can now be dismantled Changed: Heavy items (with collision) are dropped using physics Changed: Rework of the combination lock destruction (requires more time but in shorter cycles) Changed: Sawing a pile of wooden planks is now a truly continuous action Tweaked: Decreased range of the night light, and changed its color, position, and brightness for a better immersion Tweaked: The fence gate opens and closes slower Tweaked: Inventory view of the Assault Helmet Visor Tweaked: You receive one additional plank when cutting down a wooden log Tweaked: You receive one more wooden log when cutting down most trees Tweaked: Clearer placement of the base building materials Tweaked: Sorted attachments icons of firearms Tweaked: The base building build action won't show up at all when it cannot be successfully executed (previously allowed to execute without result) Tweaked: Adjusted the logic behind obstacle checks when building base parts Tweaked: The map is now full screen Tweaked: Removed the collision from tourist trail poles Tweaked: Update of the game credits SERVER Added: Ability to choose between bright and dark nights through a server config parameter lightingConfig (0 for bright, 1 for dark) Tweaked: limitFPS is now logged and default crop value raised from [1, 50] to [1, 200], by default it's unlimited MODDING Added: Curl context can store the results into files + API Added: Livonia ruined houses variants without overgrown ivy Added: Named selection for the bear (Body_Injury) Added: Named selections for all ivy parts (leaves) Added: GetGame().GetWorld().LoadNewLightingCfg("filepath") can reload the global lighting config during runtime Added: SetSoundMaxVolume() to change the max-volume level Added: Functions InventoryItem::EnableCollisionsWithCharacter & InventoryItem::HasCollisionsWithCharacter Added: Exposed rigid body functions to script Added: Missing dGeomCreateCylinder implementation Added: Script method Object::SetDynamicPhysicsLifeTime Changed: inventorySlot changed to inventorySlot[] (string to array of string) to allow slot extensions Changed: Livonia terrain files *_ce, *_data and *_navmesh changed from *.ebo format to *.pbo Changed: Commented out transferToZonesThreshold method Changed: Renamed OnEventFromRemoteWeapon event into OnEventForRemoteWeapon Removed: Obsolete pond/well drink actions KNOWN ISSUES Picking up an item on the upper floor of a watchtower can crash the game
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