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真的没想通,这jb红字怎么去掉,自己画报错,拿别人的也报错 Failed to find any textures at Things/Animal/chaofanzhineng_dongwu/chaofanbanyunshouPack while constructing Multi(initPath=Things/Animal/chaofanzhineng_dongwu/chaofanbanyunshouPack, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)) UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.Graphic_Multi:Init (Verse.GraphicRequest) Verse.GraphicDatabase:GetInner<Verse.Graphic_Multi> (Verse.GraphicRequest) Verse.GraphicDatabase:Get<Verse.Graphic_Multi> (string,UnityEngine.Shader,UnityEngine.Vector2,UnityEngine.Color) Verse.PawnRenderNode_AnimalPack:GraphicFor (Verse.Pawn) Verse.PawnRenderNode_AnimalPart:MeshSetFor (Verse.Pawn) Verse.PawnRenderNode:.ctor (Verse.Pawn,Verse.PawnRenderNodeProperties,Verse.PawnRenderTree) Verse.PawnRenderNode_AnimalPart:.ctor (Verse.Pawn,Verse.PawnRenderNodeProperties,Verse.PawnRenderTree) Verse.PawnRenderNode_AnimalPack:.ctor (Verse.Pawn,Verse.PawnRenderNodeProperties,Verse.PawnRenderTree) System.Reflection.MonoCMethod:InternalInvoke (object,object[]) System.Reflection.MonoCMethod:DoInvoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MonoCMethod:Invoke (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.RuntimeType:CreateInstanceImpl (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[],System.Threading.StackCrawlMark&) System.Activator:CreateInstance (System.Type,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[]) System.Activator:CreateInstance (System.Type,object[]) Verse.PawnRenderNode:Init (Verse.Pawn) Verse.PawnRenderNode:.ctor (Verse.Pawn,Verse.PawnRenderNodeProperties,V
为什么我看开发者这里,会有一条1145141919810的黄字啊 rt,显示是三条黄字设置为整数,不过就这串数字有点奇怪 Parsed 1145141919810 as int. UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Warning (string) Verse.ParseHelper:ParseIntPermissive (string) Verse.ParseHelper:FromString<int> (string) Verse.DirectXmlToObject:ObjectFromXml<int> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<int> (System.Xml.XmlNode,bool) XmlExtensions.CustomXmlLoader:ObjectFromXml<Verse.CompProperties> (System.Xml.XmlNode,bool,System.Xml.XmlNode,string) XmlExtensions.CustomXmlLoader:ListFromXml<Verse.CompProperties> (System.Xml.XmlNode,System.Xml.XmlNode,string) XmlExtensions.CustomXmlLoader:ListFromXmlReflection<Verse.CompProperties> (System.Xml.XmlNode,System.Xml.XmlNode,string) XmlExtensions.CustomXmlLoader:ObjectFromXml<System.Collections.Generic.List`1<Verse.CompProperties>> (System.Xml.XmlNode,bool,System.Xml.XmlNode,string) XmlExtensions.CustomXmlLoader:ObjectFromXmlReflection<System.Collections.Generic.List`1<Verse.CompProperties>> (System.Xml.XmlNode,bool) XmlExtensions.CustomXmlLoader:ObjectFromXml<Verse.ThingDef> (System.Xml.XmlNode,bool,System.Xml.XmlNode,string) XmlExtensions.CustomXmlLoader:ObjectFromXmlReflection<Verse.ThingDef> (System.Xml.XmlNode,bool) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.DirectXmlLoader.DefFromNode_Patch2 (System.Xml.XmlNode,Verse.LoadableXmlAsset) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.LoadedModManager.ParseAndProcessXML_Patch5 (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>,bool) Verse.LoadedModManager:LoadAllActiveMods (bool) Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart ()
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