似水刘年_ 似水刘年_
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Ultrakill个人汉化 使用的是由ClearWaterTM大佬制作的UltrakULL语言mod MOD下载地址: http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fgithub.com%2FClearwaterTM%2FUltrakULL%2Freleases%2Fdownload%2Fv1.0.1%2FUltrakULL-1.0.1.zip&urlrefer=3152de913bb7499e2689773721dac2f5 前置BepInE和Ultra Mod Manager作为启动器 BepInEx下载地址 http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fgithub.com%2FBepInEx%2FBepInEx%2Freleases%2Fdownload%2Fv5.4.21%2FBepInEx_x64_5.4.21.0.zip&urlrefer=871fb542b8d9e1dddb31edf6c0411067 UMM下载地址: http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fgithub.com%2FTemperz87%2Fultra-mod-manager%2Freleases%2Fdownload%2F0.4.3%2FUMM.v0.4.3.zip&urlrefer=3a7c70df3d2f92422efcad1ff738180b 如果打不开下面网盘里有上面三个的压缩包和汉化文件http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fcn-zh.json&urlrefer=bf12b515d8b75b8b03eb79886979b07b 网盘链接:[p]网盘链接 提取码:3veu 安装说明: 1、先安装BepnIEx:将压缩包解压,把文件夹BepInEx拖到steam库里的Ultrakill文件夹下(steam库-右键Ultrakil-管理-浏览本地文件),放好后启动一次游戏到菜单界面再退出。 2、再安装UMM:解压后把文件夹UMM MODS拖到BepInEx文件夹里,把文件UMM.dll拖到BepInEx文件夹下的plugins文件夹里。如果成功的话打开游戏能看到主菜单界面发生了变化。 3、安装UltrakULL:解压后把里面的config和UMM MODS文件夹都拖到BepInEx文件夹下,有重复的文件直接替换。如果成功的话打开游戏-MODS里会多一个UltrakULL,点开并打上右上角的勾,然后打开OPTION,在GENERAL上会多一个LANGUAGES。 4、打开LANGUAGE-OPENLANGUAGE-FOLDER,把cn-zh.json放进这个文件夹。返回游戏内,你就会发现多了 简体中文 的选项。 如果有发现错误的或者不够好的地方可以打开JSON文件可以直接联系我,或者使用CTRL+F搜索找到错误的地方自行更改。 游戏愉快。
【Ultrakill/疯狂连杀】8.29更新日志(个人渣翻) 主要修改/General Changes 大部分资源将在进入主菜单之前加载,而非再章节选择界面加载(注:现在进入游戏主菜单前会有个Now Loading) 硬伤槽将会在玩家受到任何硬伤(注:Hard Damage,即血槽灰色的部分,减少血量上限)时闪烁黄光 新增了两个新的辅助功能:禁用鞭子手硬伤和禁用武器新鲜度(注:即切枪对分数风格的加成) 在5-3新增一条教学提示,介绍如何使用火箭发射器应对敌人“Soldiers” 沙盒模式里生成敌人的手臂现在由武器槽的5号位改为6号 为生成敌人的手臂新增了武器图标 为非常困难难度添加了“Under Construction” 即“正在建设”字样 如果需要的话,Cybe Grind模式的分数字体大小现在可以缩小以便可以显示更多的细节 禁用了Cyber Grind暂停菜单中的存档点“Checkpoint”选项,以避免意外重开 硬币锁定“弹射核心”即Core Eject(注:蓝色霰弹枪右键发射的弹射物)和火箭的最大距离现在会基于该核心与玩家的距离而不是核心与硬币的距离,这一改动使“天基核弹”这类操作再次可行 Most assets are now loaded in before the main menu instead of when the player picks a chapter in the Chapter Select menu Hard Damage bar now flashes yellow whenever the player takes Hard Damage Added 2 new major assists: Disable Whiplash Hard Damage and Disable Weapon Freshness Added a tutorial message in 5-3 explaining how to use the Rocket Launcher against Soldiers Spawner arm slot changed from 5 to 6 Added a weapon icon for the Spawner Arm Added an "Under Construction" text to the Very Hard difficulties Cyber Grind score font size should now scale down to show more digits if required Disabled the "Checkpoint" option in the pause menu for the Cyber Grind to reduce accidental restarts A coin's max distance to attempt hitting a core eject or rocket is now based on the core's distance to the player rather than the coin to make "orbital nukes" possible again 鞭子、风格评价和硬伤的改动/Whiplash, Style and Hard Damage changes: 当玩家在S及S评价以上被击中时不在直接下降两阶评价 鞭子现在只在硬伤少于50时造成硬伤 当玩家在水下时鞭子不会再会对玩家造成硬伤 由鞭子造成的硬伤冷却时间现在与当前受到的硬伤量有关,而不再是一直将冷却时间重置到最大值 当玩家拉住重型敌人中途取消时,返还玩家的动量流失(注:这块超出了我的游戏理解,怎么取消钩人?动量流失大抵是钩住人的时候会顿一下那种感觉?) 当玩家达到ULTRAKILL评价时,不在出现红色伤害覆盖(注:红色伤害覆盖?Red damage overlay是个啥?) 鞭子现在会穿过Idols和其庇佑的敌人(注:不能勾过去给它一拳了,悲) 被庇佑的敌人不再提供最高的评价奖励 双持现在将会减少武器新鲜度的衰减程度 现在每把武器新鲜度的回涨程度不同 Player will no longer descend 2 style ranks when getting hit at S or above Whiplash will now only cause Hard Damage if the current Hard Damage is below 50 Whiplash no longer builds up Hard Damage while the player is underwater Hard damage cooldown from Whiplashing is now relative to the previous amount of hard damage rather than always resetting to the maximum total amount Reverted player momentum loss when cancelling a pull on a heavy enemy Red damage overlay no longer shows up while Whiplashing on ULTRAKILL rank Whiplash now passes through Idols and blessed enemies Blessed enemies no longer give most style bonuses Dual Wield will now reduce the decay of weapon freshness Weapon freshness regain is now also different per weapon 火箭发射器的改动/Rocket Launcher changes: 时停火箭发射器现在会再其时停的火箭被毁时自动取消时停 火箭现在会被敌人身上的磁针吸引 火箭现在会在击中敌人身上的磁针3次时毁掉磁针(空中1次集中算作2次) 连续骑乘3次及3次以上的火箭而不接触地面时现在会导致返还火箭骑乘时间的递减(注:火箭炮玩的少,不太懂这个改动) 硬币将不会锁定玩家正在骑乘的火箭 Freezeframe rocket launcher will now automatically cancel its freeze if all its frozen rockets have been destroyed Rockets now only track towards magnets that are attached to enemies Rockets now break magnets after 3 hits on an enemy with a magnet attached to them (a mid-air hit counts as 2) Chaining 3 or more rocket rides without touching the ground will cause diminishing returns on rocket riding time Coins will no longer target a rocket the player is riding on 敌人改动/Enemy changes 出拳现在会正常的自动瞄准Idols Idols现在会被红拳的爆炸波击破 为Idols添加一道垂直的光已使Idols在远处更明显 骑乘Malicious Face时不在使玩家从这个大头旁边滑落 移除击中Leviathan心脏时的爆头伤害倍率来减少反弹硬币射击的伤害 5-4的计时器会在利维坦死亡时停止计时,因为它的死亡动画太长了 Soldiers介绍的弱点部分会提到他们的爆炸抗性 Soldiers在被致盲的情况下不再抵挡爆炸 Soldiers 不在抵抗Mindflayer的死亡爆炸和Malicious Face的蓄力击中硬币和弹射核心时所引发的爆炸 将Violent暴力难度下Soldiers的爆炸抗性由100%下调至与Standard标准难度一致的75% 将5-3最后房间里的大部分Soldiers敌人更换为Stray敌人 为Sentries、Idols和Ferrymen增加了轮廓和颜色(注:应该是辅助功能里的透视) 为Ferrymen和Idols增加了生成时的特制音效 Gabriel 2nd 现在会在他的全力形态减少一半受到的伤害(注:Juggle Phase?全力以赴的阶段?不确定是第一阶段还是第二阶段) 改变了Cyber Grind的刷怪率和复数敌人的刷怪波次(注:这里用的Altered,有减少的意思) Cyber Grind中,非常见类型的敌人将仅占目前波次数量最大值的一半 增高了Swordsmanchines和Ferrymen敢跳下的最大高度(注:可能是改了寻路机制,不再因为几格高度不敢跳下来,跟玩家绕来绕去了) 提高了Ferryman闪电的追踪速度 Punches now properly auto-aim to Idols Idols are now breakable with a Knuckleblaster explosion Added a vertical light shaft on Idols that shows them from a distance Riding on a Malicious Face will no longer rotate the player alongside the Face Removed headshot multiplier from Leviathan's heart to reduce the damage of ricoshots Timer in 5-4 now stops when Leviathan dies to reduce frustration due to the length of its death animation Soldier terminal now mentions their explosion resistance Soldiers can no longer block explosions while blind Soldiers can no longer block Mindflayer death explosions or Malicious Face explosions caused by hitting a core eject or coin Reduced Soldiers' explosion resistance on Violent difficulty from 100% to 75%, matching Standard difficulty Changed most Soldiers in 5-3's final rooms into Strays Added enemy silhouettes and colors for Sentries, Idols and Ferrymen Added custom spawn sounds for Ferryman and Idol Gabriel 2nd now only takes half damage during his juggle phase Altered Cyber Grind spawn rates and waves for multiple enemies Uncommon type enemies can now only use a maximum of half the current Cyber Grind wave's point reserve Extended the distance that Swordsmachines and Ferrymen are be brave enough to jump down Increased tracking speed for Ferryman's lightning bolt 修复/Fixes: 为5号武器舱提供按键绑定 视角不再晃动时穿过整个世界 修复了一些章节中的门没有正常关闭,导致相邻的房间不再加载 修复了Ferrymen的bestiary入口没有战略部分(注:看不懂,是那个仓鼠彩蛋太容易拿?) 修复了5-2中Ferrymen的船2的洞的材质冲突 修复了Nailgun过热的音效 修复了在一些老关卡中Restart/Quit键会在暂停菜单后面立刻弹出 Gabriel 1st 不再意外的使用Gabriel 2nd 的挑衅 修复了分辨率有时会在加载关卡时重设 修复了火箭发射器有时在使用了作弊模式的Spawmer Arm后会无法装备 火箭发射器和霰弹枪的武器顺序不再相关联 修复了当在双持加成效果下的时停火箭炮发射器会有不一致的时停效果 一枚火箭在能够被骑乘前必须被时停 火箭的旋转不再受帧率的影响 暂停时被骑乘的导弹不再旋转 修复了被骑乘的导弹在水面耗尽了骑乘时间后战栗 火箭发射器会正确地自瞄 修复了玩家当在暂停、解除暂停或者使用滑轮后再使用商店界面时会掏出武器 达到ULTRAKILL评价后累积评价进度不再溢出和重置 骑乘被时停的旋转火箭时玩家不再穿过各种表面 在卡顿和低帧率的情况下玩家不再击倒火箭 硬币再骑乘火箭时抛出会继承火箭的速度 修复了一些文本错误 Cyber Grind波次最后的回复不再被爆炸阻挡 修复了5-4的海上平面不够宽的问题 在6-1把红骷髅放置在秘密战斗祭坛上后再回到室外部分的检查点时导致的软锁定问题 玩家在6-1最后部分,胜利通过,折返或重置到检查点时不再从新锁定该区域 在用Core Eject反射Malicious Face的蓄力炮产生的核爆,里面较弱的正常爆炸不会导致Soldiers格挡掉核爆 Ferryman现在会被Stalker和Idols优先保护 Spawner Arm 里所有怪物的生成循环已调整一致 修复了在降低分辨率的情况下Wrath和Heresy boss前的终端机无法正常显示每日建议的问题 使矮顶区域的检查更宽松,减少蹲姿玩家站立穿过天花板的情况 修复了5-1的鱼会出现在它们不该出现的地方的问题 修复了一个5-1中重新进入主洞时鱼会增殖的BUG 修复了5-1 展示洞穴和坑洞时雾的渲染错误 修复了5-1几何图形中的一些漏洞 在5-2的海中手臂的特效会受雾影响 修复了5-2船中一段雾的渲染错误 修复了Lust章节中城市景观雾的渲染错误 修复了章节ACT 2尽管还未解锁但在章节选择界面中会出现可见的评价方块的问题 修复了秘密关卡和Prime Sanctum中的替代终端机没有正常播放音乐的问题 6-1的室内存档点现在也会重置室外区域,以免玩家跳过第一个室外存档点 修复了Ferrymen的闪电有时会在其死后依然存在的问题 修复了Gabriel会在冲刺时被环境卡住的问题 修复了Gabriel 2nd在转换第二阶段时如果被打到天花板上会静止不动的问题 修复了Gabriel 2nd有时被卡在玩家与天花板之间转换全力形态会被秒杀的问题 Added keybind option for Slot 5 Camera no longer clips through the world when shaking Fixed doors in some layers not closing when supposed to, causing connected rooms to no longer load in Fixed Ferryman's bestiary entry not having a Strategy section Filled 2 holes in the collision mesh of the Ferryman's ship in 5-2 Fixed Overheat Nailgun's sound Fixed the restart/quit prompt appearing behind the pause menu in some old levels Gabriel 1st no longer accidentally uses a taunt from Gabriel 2nd Fixed resolution sometimes resetting on level load or reset Fixed Rocket Launcher sometimes becoming unequippable after using the Spawner Arm cheat Rocket Launcher and Shotgun weapon orders are no longer linked Fixed inconsistent rocket freezing with Freezeframe when under the effects of a dual wield powerup A rocket has to have been frozen at least once before it can be ridden Rocket riding rotation no longer dependant on framerate Ridden rockets can no longer be rotated while the game is paused Fixed ridden rockets jittering when out of rocket riding time on the surface of water Rocket Launcher now auto-aims correctly Fixed player pulling out a gun while using a shop after pausing, unpausing and using the scrollwheel Maxing out the style meter while in ULTRAKILL rank will no longer cause it to overflow and reset Player can no longer clip through surfaces by rotating a frozen rocket while riding it Player can no longer be knocked off a rocket by lag or a low framerate Coins now inherit rocket ride velocity Fixed some typos Cyber Grind end-of-wave heal should no longer be blocked by explosions Fixed 5-4 sea kill plane not being wide enough Fixed a softlock in 6-1 caused by placing the red skull on the secret fight altar and resetting back to a checkpoint before the exterior section The final arena in 6-1 will no longer re-lock if the player beats it, goes back and activates a checkpoint from a previous part of the level and then walks back to the final arena Smaller normal explosion inside a core eject malicious railcannon nuke connecting first will no longer cause Soldiers to block nukes Ferrymen now have a Stalker and Idol priority rank Spawn rotation for all enemies in the Spawner Arm has been made consistent Fixed a bug that caused scrolling in Wrath and Heresy pre-boss terminals to not work if the player has downscaling enabled Fixed Wrath and Heresy pre-boss terminals not displaying the correct Tip of the Day Made the check for a low ceiling wider to reduce chances of a crouching player standing up clipping through a ceiling Fixed fish in 5-1 sometimes appearing where they shouldn't Fixed a bug that would cause the 5-1 fish to multiply whenever the main cave is re-entered Fixed 5-1 intro cave pits not rendering fog correctly Fixed some holes in 5-1 geometry Arm sprites in 5-2 sea are now affected by fog Fixed a section of the 5-2 ship not rendering fog correctly Fixed the Lust cityscape not rendering fog correctly Fixed the rank square in the chapter select for Act 2 being visible when the chapter isn't unlocked yet Fixed alternate terminals in Secret mission and Prime Sanctum not playing music 6-1 interior checkpoints will now also reset exterior areas in case the player skips the first exterior checkpoint Fixed Ferryman lightning bolt windup sometimes staying after the Ferryman dies Fixed Gabriel getting stuck in the environment during his dash Fixed Gabriel 2nd freezing if hitting the ceiling right when about to swap to second phase Fixed Gabriel 2nd sometimes getting instakilled if stuck between the ceiling and the player in the phase change juggle 作者:似水刘年_ http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fwww.bilibili.com%2Fread%2Fcv18370816&urlrefer=bfe850e12d3ae46899a298ab2caa8cdd 出处:bilibili
关于如何让近战变得更cool的几个想法 我想到哪就说哪哈,今天早上赖在床上的时候想了不少,现在实在闲的没事了写一些吧。 第一个,就是WF蠢爆的布娃娃系统,当然说它蠢不代表它不Fun,每次看到怪被炸的瞎吉尔乱飞还是很Fun的。但是,它真的不Cool,瓦喵和剑鞭拿钩子勾过来是为了牵到近战距离里,一个硬直然后来个处决,而不是扔到后面几十米开外。敌人的钩子也是,天蝎钩子勾过来也可以这样拉过去一个硬直来个帅气的马谢特处决,而不是放倒然后拖过去。天蝎好歹知道拉过来等你站起来砍,远古就更离谱了,拉过来冲倒地不起的沙雕天诺略略略?磁妹一技能和瓦喵集团三这种拉一群的,强度再高也不至于飞到身后啊,拉来一堆硬直状态的怪然后一个横砍重击,多酷 第二,Wf可以让近战范围具象化,这么说吧,就是那种武器拖尾效果可以和你现在的近战范围一样长。想象一下,你范围四五米的近战一砍,对面墙上莫名其妙有一些火星子啦毒气啦的,不觉得缺点什么嘛?然后如果有这个拖尾,想象一下你拳套哦啦哦啦的时候你的拳风在你前方三到五米的范围里密密麻麻全都招呼到敌人身上的感觉,再结合第一条,敌人在那里老老实实的挨打而不是瞎吉尔飞 第三,武器的打击音效应该和皮肤同步,这个大家应该深有体会吧,当你给小仙女魔法棒希瓦神盾上了皮肤,魔法棒还是魔法棒抡人身上邦邦邦的声音 暂时就想到这些,就先写到这吧
关于小赤佬第一次夜灵平野之旅的感想 哇,换了室友的电脑玩,终于见到平原的真面目了,第一回进平原 终于做完了沙耶的守望,终于有了第一把微尘征服器,过任务时遇到了一只赵丽shi,徒手滋了一会就让它打回战(yuan)甲(xing),不敢皮了,做完任务之后我终于有啦我的微尘_(:з」∠)_以前徒手撸大黑的时代终于过去了,本来想跟氏族里的新人一起打打瘟疫之星,他们都进了图了我还在kouzo那听他讲他叔叔的故事,忽然队里就进了两个人,我听完故事就赶紧去了大门那里集合,不顾自己拿着阴阳甲和斯特朗亡魂,然后进了图之后一干人等在狐疑怎么没有提示的时候,我看到不远处的湖里突然出现了一条巨大的蓝色光柱,在附近晃悠的时候地上冒出一丝丝的蓝光更增加了诡异的气氛,忽然我就被传送到了希图斯大门,七字真言赫赫在目。。。忽然!我听到了这个游戏里我从来没听到过的叫声!是夜性的呼唤(划掉),我在它的叫声中听出了悲哀,它是在呼唤它的同伴吧,这只落单的夜灵是多么的可怜,在他那庞大的身躯里藏着一颗迷茫而又无助的心!当我看想他时,我看到了,一条!灰色的!血条!它正等着我们tenno去给他解脱,它脱离群体的痛苦正等着我们解脱,我二话不说挣脱了战甲的束缚掏出微尘就是一顿滋,我终于看到,它冰冷的灰色血条变成了富有生机的紫色,小地图上,另一个指挥官的头像出现了,我不是一个人在战斗,我还有我的队友,在我能量耗尽之际,一条更大更粗更长得光柱直冲夜灵,夜灵它兴奋了,它胡乱的扫射,将这弹那弹各种信号弹糊我一脸,我氏族新人的瓦喵也咆哮着跳起来去挠赵丽shi的膝盖,我,站在旁边却无能为力,xxx加入了队伍,地上登时多出了几个白色的屏障,一阵混乱过后,地上多了几个零碎的夜灵碎片,它那亮晶晶的膝盖也黯然失色,它一遍又一遍的咆哮着,颇似切出指挥官的黑咖喱,只是它大概不知道它没有致盲罢了,它身上多出的一个个绿色的罩罩表达它对我们冒犯的原谅,它其实在怀着感激之情,感谢我们给予它解脱。这种级别的战斗我插不上手,只希望自己的阴面扶她能够给队友提供些帮助.(按住x复活 xxx已倒下 xxx已复活O_O)...终于,它炸了...解脱了,xxx正在撤离点等着你,我拖着疲惫的身体回到了希图斯,然后,室友的电脑没电了 既然说到了感想,那就是,混***爽咳咳,当然这不是真的(吗),我意识到了自己多么的弱小,若有下次,我一定带上我的莲花狙让赵丽shi瞧瞧,什么叫做痛,那种牙签戳你的痛_(:з」∠)_好吧明天就回家了,接下来的七天是进不了平原了,不开心。
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