闲雅💯 无名氏闲雅
B站搜东宫闲雅!
关注数: 19 粉丝数: 1,648 发帖数: 4,818 关注贴吧数: 12
【更新日志】v294.101原文 一,Homestead 1.Fixed double door pickup after pickup timer has expired 2.Disabled structure pickup when inventory is full 3.Fixed bug preventing Triangle Roofs from being placed on Large Walls 4.Increased health of Fence Supports 5.Added Homestead Tek engrams to the boss dinos on Scorched, Aberration, and Extinction 6.Kibble Set Yutyrannus eggs to be usable with Extraordinary kibble recipes Fixed imprint requests on Scorched Earth Fixed imprint requests on Aberration Icon alterations 7.Dedicated Storage Fixed potential crash Disabled Withdraw Stack if your inventory is full Now drops full inventory in all scenarios Removed mention of fridge, as storage does not function as such 二, Managarmr Now take damage equivalent to flyers Fixed Managarmr’s forward dashing when walking off edges 三。Manta Reduced speed gain per level 四,Extinction Added Hesperornis spawns to the Desert and Snow biomes Fixed a water volume in the Desert biome that was not set to trigger on collision Adjusted Desert water spawner values to have more fish 五,Aberration Oviraptors are now allowed to transfer in. 六,Trike Speculative fix for infinite trike ram bug 七,Ghillie Boot armor now matches other pieces 八,Non-Homestead Tek Added more Tek engrams to various bosses 九,Platform Saddles Re-disabled C4 placement Disabled High Wall placement 十,Exploits Fixed exploit related to Enforcer Fixed exploit related to Basilisks Fixed exploit related to Fence Supports Fixed exploit related to Tusoteuthis Fixed exploit related to platform limits 11,Crashes Fixed crash related to mounts and walls Fixed crash related to Managarmrs 12,Performance Improved server perf when turning on and off electrical/water networks in certain circumstances 13,Disconnects Fixed Disconnect related to Flex Pipes 14,Mosasaurus Reduced Mosasaurus speed per level up by 50% 15,Gasbags Set Gasbags to mature at the rate of Wooly Rhinos due to similar utility capabilities 16,Explorer Notes Fixed Explorer Note menu display bug
方舟Homestead 3月6日更新!S+和新饲料系统即将上线! 方舟Homestead明天更新! 终于来了!我们很高兴能够在2019年3月6日向所有玩家发布Structure Plus(S +)和期待已久的饲料系统重做(现在作为' Homestead ' 整合在一起)!以下是Homestead的新建筑物品: 专用大容量存储柜 三角形地基,天花板和屋顶 四层高的墙(4面小墙组成的大墙) 栅栏支撑水平墙 柔性管道和电缆 双门 斜坡/楼梯的可更换种类 现有建筑结构的新视觉变体 在建筑结构更新的同时,我们还在此补丁中包含了新的饲料系统!以前,饲料系统的工作方式就像一棵树,一种生物的蛋用于制作一种饲料,用来驯服一种生物。这些饲料通常在游戏进程方面没有意义,并且随着添加到游戏中的每个新生物变得更加多余。现在每种生物属于六个种类之一,任何一种生物的蛋可用于驯服该特定种类中的任何生物。它不需要50多个不同的饲料,而是需要不同的特定种类生物的蛋,它大大减少到:基础,简易,普通,上等,卓越和非凡饲料!Homestead更新将于明天上午10点左右(太平洋时间,换算为北京时间大概6号凌晨2点)首先在PC上开始,最后更新PS4。我们邀请您观看我们的Homestead预告片(就是上面的视频),以查看现在可能的各种建筑结构的预览。预告片中的所有建筑都是玩家创建的,您可以找到如何在视频描述中构建结构的链接。看到我们的专业玩家创造出我们从未想象过的东西,这对我们来说是一次了不起的经历! Homestead补丁说明: S + 一丶变体系统 添加了结构变体系统来循环结构的视觉效果 二丶建筑拾取 1.启用以下结构的拾取:电梯平台,电梯轨道,发电机,机床,工业研磨机,化学试验台,铁匠台,泰克发电机,泰克复制器,泰克传送器。 2.关闭蜂巢的拾取功能 3.添加了ServerSettings ini配置选项StructurePickupHoldDuration,允许非官方配置(或通过 设置为0禁用)快速提取保持持续时间 4.将快速拾取的默认值更改为0.5秒(以前为1秒} 三丶增加以下建筑结构 1.为方形地基添加“光滑”侧壁纹理变化(如石头基础)[粘土,金属,石头,泰克,茅草,木头] 2.三角形地基[粘土,金属,石头,泰克,木头] 3.三角形天花板[粘土,金属,石材,Tek,木材,温室] 4.三角屋顶[粘土,金属,石材,Tek,木材,温室] 5.大墙(4倍高)[粘土,金属,石材,Tek,木材] 6.软管[石材,金属] 7.柔性电缆 8.楼梯(可自由更换斜坡变体)[粘土,金属,石头,泰克,木头] 9.双门框[粘土,金属,石头,泰克,木头] 10.双门[粘土,金属,石头,泰克,木头] 11.专用存储(允许存储大量单种资源的Tek结构) 12.栅栏支持(允许您构建沿顶部平整的栅栏)[粘土,金属,石头,泰克,木头]、 新饲料系统! 一丶饲料分类 二丶生物喜欢和自己种类相同或者比自己种类更高的饲料 三丶饲料的制作(蛋的分类) 1.基础(双脊龙,渡渡鸟,企鹅,水龙兽,副栉龙,秃鹫,轻羽鸟。) 2.简易(始祖鸟,美颌龙,双型齿翼龙,毒蛾,似鸡龙,黄昏鸟,鱼鸟,窃蛋龙,肿头 龙,无齿翼龙,小盗龙,迅猛龙,双坚颌龙,三角龙。) 3.普通(甲龙,猪鳄。蝎子,重爪龙,肯氏龙,骇鸟,牛龙,剑龙,伤齿龙,异齿龙,厚 鼻龙,乌龟,梁龙,擒龙,帝鳄,伪齿鸟。) 4.上等(异特龙,老鹰,螳螂,古巨蜥,斑龙,麝足兽,雪鸮,古神翼龙,棘背龙,泰坦 巨蟒。) 5.卓越(毒蜥,雷龙,霸王龙,南巨,风神,镰刀龙,羽暴龙。) 6.非凡(双足飞龙 ,黄昏鸟,岩龙) 四丶首选的饲料 1.基础(双脊龙,渡渡鸟,企鹅,中猴,副栉龙,渐渐象) 2.简易(蜘蛛,始祖鸟,双型齿翼龙,笠头螈,似鸡龙,巨型蜜蜂,鱼鸟,鱼龙,擒龙, 大角鹿,驼峰兽,爪蝠,肿头龙,双坚颌龙,迅猛龙,三角龙。) 3.普通(安康鱼,甲龙,重爪龙,魔鬼蛙,乌龟,牛龙,异齿龙,梁龙,星尾兽,巨猿, 猪 鳄,肯氏龙,毒蛾,伪齿鸟,无齿翼龙,蝎 子,剑齿虎,帝鳄,剑龙,恐鸟, 棘蜥,兽头兽,刺面龙) 4.上等(异特龙,阿根廷巨鹰,凶齿豨,恐熊,恐狼,邓氏鱼,气囊兽,猛犸,巨齿鲨, 班 龙,雪鸮,蛇颈龙,古神翼龙。) 5.卓越(雷龙,龙王鲸,南巨,巨蟹怪,玛纳加尔姆,沧龙,风神,死神,霸王龙,棘背 龙,镰刀龙。) 6.非凡(狮鹫,古巨蜥,岩石巨人,袋狮,羽暴龙) 五丶漏洞修复 修复了与水井有关的漏洞 修复了与泰坦下载相关的漏洞利用 修复了与泰克剑相关的漏洞利用 修复了与刺面龙相关的漏洞利用 修复了与平台鞍座相关的漏洞利用 修复了与中心的木筏相关的漏洞利用 六丶崩溃修复 修复了与肩膀宠物有关的崩溃 修复了与动物标本剥制有关的崩溃 七丶玛纳加尔姆 修复了Managarmr呼吸导致传单传送的问题 修复了Managarmr的向前冲刺在发送垃圾邮件时不会一直触发的问题 当Managarmr与一名骑手冻结一个恐龙时,骑手将不再被拆卸,而是被冻结1秒钟 角色冻结的视觉效果应该更加顺畅 冷静站立,蹲伏或俯卧的玩家不能再改变该状态 玩家角色的冻结持续时间现在是健康和护甲等级的函数 玩家角色的冻结持续时间总体上显着减少 修复了Managarmr空间发射错误 Dino Leash不再阻止Managarmr的冰呼吸 针对Managarmr呼吸客户端崩溃的推测性修复 Whistle Stop和Whistle Follow会中断当前的能力 现在,冰呼吸冻结量会因距离而显着减少 将冲刺向前移动到水平面 产生恐龙的作弊应该不再导致你被困在那个恐龙上,如果它在被Managarmar Ice呼吸冻结时死亡 减少Managarmr冰呼吸伤害~25% 添加了新的冻结免疫图标 不搞了,太鸡儿累了,后面不管了 饲料那里可能会有错,很复杂!
【新闻】1.08:PC公共测试版S+和新饲料系统本周发布 原先承诺的公共测试版包括S +和饲料的变化将在本周末推出,供PC玩家使用。当我们准备好分享构建时,我们将为您提供有关如何通过Steam选择加入此构建的更多信息。 S +将在测试版中的功能: 变化: 1.在ini文件中可配置建筑快速拾取时间(ServerSettings -> StructurePickupTimeAfterPlacement, default = 30)默认30秒 2.添加了新的ini配置选项以忽略持续时间并始终允许快速拾取(ServerSettings -> AlwaysAllowStructurePickup, default = false) 3.改进快速拾取HUD文本以避免与其他文本重叠,并将持续时间格式设置为时间戳,如果超过60秒则支持很长时间(如果已配置) 4.为所有建筑启用建筑快速拾取。对于以前禁用拾取的建筑,一旦玩家以任何方式与建筑交互(打掉血之类),它们现在会自动禁用快速拾取(除非AlwaysAllowStructurePickup设置为true) 新结构/变化: 1.为方形地基添加“光滑”侧壁纹理变化(如石头基础)[粘土,金属,石头,泰克,茅草,木头] 2.三角形地基[粘土,金属,石头,泰克,木头] 3.三角形天花板[粘土,金属,石材,Tek,木材,温室] 4.三角屋顶[粘土,金属,石材,Tek,木材,温室] 5.大墙(4倍高)[粘土,金属,石材,Tek,木材] 6.软管[石材,金属] 7.柔性电缆 8.楼梯(可自由更换斜坡变体)[粘土,金属,石头,泰克,木头] 9.双门框[粘土,金属,石头,泰克,木头] 10.双门[粘土,金属,石头,泰克,木头] 11.专用存储(允许存储大量单种资源的Tek结构) 12.栅栏支持(允许您构建沿顶部平整的栅栏)[粘土,金属,石头,泰克,木头] 将在测试版中进行饲料更改: *所有蛋都根据鸡蛋的大小和稀有度分配了一个值。这些尺寸包括:超小,中,大,超大和特殊。蛋在配方中用于创造一个重合的饲料:基本,简单,常规,优越,特殊和非凡。这个新系统将使生物饲料欲望基于质量水平而不是特定生物,这将大大减少驯服所需的驯服生物的数量。 关于以前制作的饲料: 1.旧的饲料不会被删除,并将适当地继承他们的新“价值/颜色”。 2.老饲料仍然可以驯服他们适用的生物。 3.旧的饲料将不可以制作,只有新的类型才能制作出来。
ATLAS首席社区经理的一封信 Hey guys, I know our communication (or lack thereof) is pretty shit right now. Everyone at the studio is working hard on delivering ATLAS to ensure that we can give you the best experience when the game is finally available on Steam Early Access. As a studio, we've been making some cloudy decisions when it comes to how we want to communicate and planning out our ETAs. This stems from the usual chaos that happens around the launch of a new IP, trust me, everyone experiences it in different ways. It's not right, we know that, and we want to get better at it. I've decided that going forward; I am going to control the messaging to the community. If you hadn't gathered, this wasn't the case previously and sometimes wasn't the case for ARK. Here's the situation, and if you're expecting a precise update, well, you're not going to get one. We're currently iterating on a release candidate to provide to the streamers. We expect that this will be ready in approximately 3 - 4 hours from now. From there, it will undergo a smoke test and if things seem solid, we'll get it sent out to influencers. If there are issues, we'll, of course, have to work on them and then the relative time changes. The excitement you're feeling about the project is not misguided. ATLAS has the potential to be the GOAT. I believe in this team, and I believe in this project. Perhaps I'm a little bias as I work on the title, but as an avid MMO and Survival player, this Massively Multiplayer Online Survival Sandbox game is going to blow out of the water. It is launching into Steam Early Access, so there is still so much we have planned and want to do -- and it's going to be great. Not to be cheesy, but you won't have to wait much longer for an endless adventure of piracy ;). I’m not exaggerating, this isn’t coming from a marketing mouth, the game is incredible, and all of the hype is justified-- everything you have seen in the trailer and promotional media is real... it was just recorded with UI turned off lol… The feeling you have when you’ve successfully built your first raft and set sail is unmatched. It’s difficult for me to convey the excitement I feel when playing, whether you’re sailing alongside your friends, fighting a ****ing hydra, or just discovering new uncharted lands. If I could give you some advice, Fuck the ETAs and don't wait around. Get some sleep. Spend time with your family. Watch a movie. Do whatever you want. When I know that the build is inflight and in the process of uploading, I will share that with you, but even then, that doesn't mean it's ready because there are checks to do. I'll do my best to communicate with you going forward and keep you in the loop as much as I can. From my current knowledge, I fully expect ATLAS to hit Steam by NOON PST on the 22nd -- as soon as I get wind of any changes. I will let you know. Hang tight Pathfinders :P. The ATLAS is approaching and it’s gonna be sick!
首页 1 2 下一页