[bf2]4月26更新日志
blockfortress吧
全部回复
仅看楼主
level 10
美食蓝lI 楼主
再次感谢您的参与!我们一直在仔细研究您的反馈意见,希望此次更新能成为改进游戏的又一大步。此次更新包括重新设计全球模组(选择解锁和升级的内容 + 更细致、基于点数的装备系统)、新增难度选项、大量平衡性改进以及数十项修复。
请告诉我们您的想法!
总体变化
生存模式已更名为战役模式,以便更好地将其标识为游戏的主要模式,并反映其整体进程目标。
现在,直到您在战役模式中通关维登蒂斯的第一个区域,任务才会解锁。
您现在可以使用特定颜色矿物的组合来选择要制作的全局模组。
全局模组和游戏内模组现在总是以相同的稀有度制作(除了具有单一预定义稀有度的模组)。您现在可以通过花费颜色矿物来升级全局模组,或通过花费徽章点数来升级游戏内模组。所有较低稀有度的重复全局模组将自动出售。您现在也可以出售游戏内模组。
全局模组现在根据其有效性和价值具有星级评级。星级评级会影响其制作成本,并且在战役模式中装备的全局模组现在受到总星级数的限制。
您现在可以在开始战役生存游戏时选择难度,这会影响可添加的模组数量、资源掉落率、首领加成以及获得的经验值。
在 20 次及以上攻击中,生存模式通常会更难(敌人生成更多)。现在您可以在大多数战役区域生成平坦地形
炮塔现在可以在液体中攻击和从液体中攻击,但这样做时精度会降低
敌人首领不再会被强力攻击击退
在非沙盒游戏模式下,您现在无法恢复环境方块
重放攻击不再消耗彩色矿物,但在单次生存模式中重放的攻击将不再提供彩色矿物
彩虹矿物现在可以以 1:1 的比例兑换彩色矿物,且在更高星级等级时成就奖励有所增加。您现在还可以用 5 个任何彩色矿物兑换 1 个彩虹矿物。
在货币兑换窗口中添加了乘数选项
现在您可以绑定其他鼠标按键(而不仅仅是左键、右键和中键)
您装备的武器声音现在应以立体声播放
平衡性调整
钻探方块现在每次攻击都会生成 5 块矿石,无论其在堆叠中的位置如何,这使得它们作为初始投资效果不佳,但长期来看是个不错的选择
狙击炮塔现在无法攻击移动目标。同时,提高了其旋转速度,缩短了攻击延迟,并将攻击速度从每 6 秒一次提高到每 5 秒一次
激光炮成本从 70/20 提高到 60/40
旋转加农炮炮塔不再有装填时间
等离子炮炮塔成本从 60/0 降低到 50/0
电击炮炮塔射程从 9 格增加到 14 格
MIRV 导弹的散布范围增加
机枪的弹药量大幅增加,从 100 发增加到 200 发
自动加农炮的弹药量从 30 发增加到 40 发
霰弹枪和近战武器在奔跑后能更快地准备就绪
近战无人机成本大幅降低,从 320/20 降低到 120/40,并且取消了装填时间
追踪器不再有时间限制,其部署时间从 2 秒减少到 1 秒
适配器对主目标的伤害从 70 提高到 100
攻击者机器人的射程从 16 格增加到 20 格
装甲机器人的生命值从 500 增加到 600。其攻击附带 3 秒减速效果收割者士兵的生命值从 20 提升至 30,取消了瞄准时间,并将射程从 9 格增加到 12 格。
天空游骑兵士兵的生命值从 30 提升至 40。
增加了天空游骑兵和哥布林跳跃者的跳跃距离。
士兵的花费从 10/70 降低至 60/10,每次攻击造成的伤害从 3 提升至 4。
根据基础小队规模调整了特殊部队的花费(因此 1 个单位的小队的特殊单位花费至少为完整小队的花费)。基础部队小队的花费大多降低,而特殊单位的花费普遍提高。
增加了哥布林野兽和僵尸野兽的生命值。
范围增强模组现在使用默认射程的百分比来增加炮塔射程,而非固定值。
降低了拥有持久特性天赋的僵尸领主特殊能力所能获得的最大生命值。同时,拥有持久特性天赋的首领的生命值从 1500 降低至 1200。
错误修复
修复了各种范围效果未被移除的错误,导致永久性或叠加性属性效果(此问题适用于装备效果、盟军特殊单位和敌方特殊单位)
修复了在战役模式中重新进行首领攻击时可以重新收集稀有矿物的错误
修复了在完全退出应用程序后可以收回游戏内模组的徽章点数的错误
修复了在攻击信息窗口中,有时无法显示 Goblock Crazy Docs 和 Goblock Tinkerers 敌人的错误
修复了融合能量模组会禁用能量发生器方块供电区域的错误
修复了在应用能量包模组后,采矿方块在攻击后无法收集矿石的错误
修复了装备并移除解锁装备模组后装备会永久解锁的错误
修复了轨道激光有时会攻击未锁定的 FPS 上移动目标的错误
修复了在主菜单中查看长任务描述时文本换行的错误
修复了按钮标签在文本过长时不可见的错误(在非英语语言中有时会出现)修复了戈布洛克工匠和戈布洛克疯狂医生不会出现在攻击信息中的问题
修复了刀锋机器人无法击中附近某些敌人的问题
修复了 MIRV 弹头方向错误的问题
修复了近战敌人有时能通过一个方块攻击另一个方块的问题
修复了在任务编辑器中“敌对阵营战斗”设置每次打开窗口都会重置的问题
修复了打开环形菜单时无法进行键盘操作(移动、跳跃等)的问题
修复了离开应用程序时控制(鼠标、键盘)可能会卡住的问题
在选项中关闭屏幕闪烁时,进一步减少了第一人称视角下装备攻击效果
修复了某些循环声音(激光、机枪等)的问题
修复了在地形改造或加载某些生成地形时可能发生的崩溃问题
修复了使用核弹时可能发生的崩溃问题
修复了潮汐变化时可能发生的崩溃问题
可能修复了火熊卫士射击旗帜时可能发生的崩溃问题
中国地区
我们已针对此版本中实现的在线功能(包括账户同步)找到了解决方案,但目前仅限于自愿选择使用,直至我们从中国地区的测试人员那里确认其可用性。一旦解决方案得到确认,我们将发布更新以启用该功能。感谢您的耐心等待!
2025年04月26日 07点04分 1
level 10
美食蓝lI 楼主
Thanks again for playing! We've been pouring over all your feedback and hope this is another huge step in improving the game. This update includes reworking global mods (choose what to unlock and upgrade + more nuanced, point based equip system), new difficulty choices, tons of balance improvements, and dozens of fixes.
Let us know your thoughts!
Overall Changes
Survival mode has been renamed to campaign mode in order to better identify it as the game's primary mode and to reflect its overall progression goals
Missions are now locked until you beat the first area on Verdentis in campaign
You can now choose which global mods to craft, using specific combinations of colored minerals.
Global and in-game mods are now always crafted at a common rarity (except for mods that have a single, predefined rarity). You can now upgrade mods to a higher rarity by spending colored minerals for global mods, or banner points for in-game mods. All duplicate global mods at lower rarities will automatically be sold. You can also now sell in-game mods.
Global mods now have star ratings based on their effectiveness and value. Star ratings affect their crafting costs, and global mods equipped in campaign mode are now limited by a maximum number of total stars
You can now choose the difficulty when starting a campaign survival game, which affects how many mods you can add, resource drop rates, boss perks, as well as xp earned
Survival mode is generally more difficult (with more enemies spawning) in attacks 20+
You can now generate flat terrain in most campaign areas
Turrets can now attack into and out of liquid, but have reduced accuracy when doing so
Enemy bosses can no longer be knocked back from forceful attacks
You can no longer restore environmental blocks when not in sandbox game modes
Rewinding an attack no longer costs colored minerals, but attacks that are replayed over the course of a single survival run will no longer give colored minerals
Rainbow minerals now exchange at a 1:1 rate for colored minerals, and achievement rewards at higher star levels have been increased. You can also now exchange 5 of any colored mineral for 1 rainbow mineral.
Added a multiplier option to the currency exchange window
You can now bind other mouse buttons (besides just left, right, and middle)
Weapon sounds from your equipment should now be played in stereo
Balance
Drill blocks now generate 5 ore every attack, regardless of where they are in a stack, making them a poor starting investment but a good long term one
Sniper turrets can no longer attack moving targets. Also, increased their rotation speed, reduced their attack delay, and increased their attack speed, from 6s per attack to 5s
Laser cost increased from 70/20 to 60/40
Rotary cannon turret no longer has a reload time
Plasma gun turret cost reduced from 60/0 to 50/0
Zapper turret range increased from 9 blocks to 14 blocks
MIRV missile spread has been increased
Minigun's ammo drastically increased from 100 to 200
Autocannon ammo increased from 30 to 40
Shotgun and melee weapons are now ready to use more quickly after running
Proximity drone cost drastically reduced from 320/20 to 120/40 and removed its reload
Seeker no longer has a time limit and its setup time has been reduced to 1 second (from 2)
Adapter damage increased for primary targets from 70 to 100
Attacker bot's range increased from 16 to 20 blocks
Armor bot's hp increased from 500 to 600. Added a 3-second slow effect to its attack
Reaper soldier hp increased from 20 to 30, removed their aiming time, and increased their range from 9 to 12 blocks
Sky ranger soldier hp increased from 30 to 40
Increased jump range of sky rangers and goblock jumpers
Soldier cost reduced from 10/70 to 60/10, and increased their damage from 3 to 4 per attack
Special troop costs have been adjusted based on the basic squad size (so special units for squads with 1 unit will cost at least the full squad amount). Most costs for the basic troop squads have been reduced, and special unit costs have generally been increased.
Increased Goblock Beast and Zomblock Brute hp
The range boost mod now increases turret range using a percentage of its default range, rather than a flat amount
Reduced max hp gained from Zomblock Overlord special ability with the enduring perk. Also reduced the hp of bosses with the enduring perk from 1500 to 1200
Bug Fixes
Fixed a bug where various AOE effects would not get removed, resulting in permanent or stacking stat effects (this applied to equipment effects, allied special units, and enemy special units)
Fixed a bug where you could re-collect rare minerals when replaying a boss attack in campaign mode
Fixed a bug where you could craft in-game mods and then get the banner points back after quitting the app completely
Fixed a bug where Goblock Crazy Docs and Goblock Tinkerers would sometimes not show up in the list of enemies in the attack info window
Fixed a bug where the fusion power mod would disable the powered area of your power generator blocks
Fixed a bug where mining blocks would not collect ore after an attack when the power pack mod was applied to them
Fixed a bug where equipment would unlock permanently after equipping and removing an unlock equipment mod
Fixed a bug where orbital lasers could sometimes attack moving targets on unlocked FPS
Fixed a bug with text wrapping when viewing long mission descriptions in the main menu
Fixed a bug where button labels were not visible when text was too long (happened sometimes on non-english languages)
Fixed a bug where Goblock Tinkerers and Goblock Crazy Docs wouldn't show up in the attack info
Fixed a bug where blade bot couldn't hit some nearby enemies
Fixed a bug where MIRV projectiles were facing the wrong way
Fixed a bug where melee enemies could sometimes attack a block through another block
Fixed a bug where “Enemy Races Fight” setting in mission builder was resetting whenever the window was opened
Fixed a bug where opening a radial menu blocked you from doing keyboard actions (move, jump, etc)
Fixed a bug where controls (mouse, keyboard) could become stuck-pressed when leaving the app
Further reduces equipment attack effects in first-person view when screen flashes is turned off in the options
Fixed a bug with certain looping sounds (lasers, miniguns, etc)
Fixed a crash that could happen while terraforming or loading certain generated terrains
Fixed a crash that could happen when using nukes
Fixed a crash that could happen when tides change
Potentially fixed a crash that could happen when Firebearers shot a banner
China Region (中国地区)
We have a solution for the online features (including account sync) implemented in this build, but it is opt-in only until we confirm it works from beta testers in China. Once the solution is confirmed working, then we will release an update with the feature enabled. Thank you for your patience!
2025年04月26日 07点04分 2

2025年05月30日 13点05分
level 11
制作组真用心[泪]
2025年04月26日 08点04分 3
1