大佬救救孩子把 更新之后冒红字了 mod求助
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level 7
2024年10月28日 11点10分 1
level 7
XML error: <showOnColonistBar>true</showOnColonistBar> doesn't correspond to any field in type MutantDef. Context: <MutantDef><defName>Ghoul</defName><label>ghoul</label><description>A person who has been turned into a ghoul.\n\nAbout ghouls: Ghouls are engineered murder machines, twisted by dark psychic influences.\n\nGhouls are very dangerous in melee combat. However, the process of their creation leaves them incapable of higher levels of thought, preventing them from holding weapons or tools. They cannot work and outside combat they wander in a half-conscious stupor.\n\nMany people find the constant twitching of ghouls disturbing. More disturbing is their dependence on raw meat. If they go hungry they will turn hostile, even attacking their creators to sate their hunger.</description><hediff>Ghoul</hediff><thinkTree>Ghoul</thinkTree><thinkTreeConstant>GhoulConstant</thinkTreeConstant><showLabel>true</showLabel><canBleed>false</canBleed><isImmuneToInfections>true</isImmuneToInfections><showJobReport>true</showJobReport><canWearApparel>false</canWearApparel><canBeDrafted>true</canBeDrafted><canLearn>true</canLearn><relativeTurnedThought>BecameGhoul</relativeTurnedThought><showOnColonistBar>true</showOnColonistBar><canTravelInCaravan>true</canTravelInCaravan><respectsAllowedArea>true</respectsAllowedArea><hasHostilityResponse>true</hasHostilityResponse><allowedDevelopmentalStages>Adult</allowedDevelopmentalStages><enabledNeeds><li>Food</li></enabledNeeds><foodType>CarnivoreAnimalStrict</foodType><allowEatingCorpses>true</allowEatingCorpses><deathOnDownedChance>0.25</deathOnDownedChance><removeChronicIllnesses>true</removeChronicIllnesses><removePermanentInjuries>true</removePermanentInjuries><removeAddictions>true</removeAddictions><canUseDrugs>true</canUseDrugs><drugWhitelist><li>VoidsightSerum</li><li>MetalbloodSerum</li><li>JuggernautSerum</li><li>MindNumbSerum</li><li>GhoulResurrectionSerum</li></drugWhitelist><anomalyKnowledgeOffset>0.5</anomalyKnowledgeOffset><knowledgeCategory>Basic</knowledgeCategory><codexEntry>Ghoul</codexEntry><givesHediffs><li><def>Regeneration</def><severity>0.1</severity></li></givesHediffs><removesHediffs><li>LuciferiumHigh</li><li>CorpseTorment</li><li>CubeInterest</li><li>CubeWithdrawal</li><li>CubeComa</li><li>CubeRage</li><li>HeartAttack</li><li MayRequire="Ludeon.RimWorld.Royalty">PsychicAmplifier</li><li MayRequire="Ludeon.RimWorld.Biotech">MechlinkImplant</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnantHuman</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnancyLabor</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenAmplified</li><li MayRequire="Ludeon.RimWorld.Biotech">DeathrestExhaustion</li><li MayRequire="Ludeon.RimWorld.Biotech">InterruptedDeathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenCraving</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">RegenerationComa</li><li MayRequire="Ludeon.RimWorld.Biotech">PostpartumExhaustion</li><li>Inhumanized</li></removesHediffs><disablesGenes><li MayRequire="Ludeon.RimWorld.Biotech">Hemogenic</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">Furskin</li></disablesGenes><abilityWhitelist><li>GhoulFrenzy</li><li>CorrosiveSpray</li><li>MetalbloodInjection</li></abilityWhitelist><producesBioferrite>true</producesBioferrite><deathLetter>One of your ghouls has died.</deathLetter><deathLetterExtra>Unlike regular colonists, ghouls do not need to be buried and their death will not upset others. You may choose to bury them should you wish.</deathLetterExtra><soundCall>Pawn_Ghoul_Call</soundCall><soundAttack>Pawn_Ghoul_Attack</soundAttack><soundWounded>Pawn_Ghoul_Pain</soundWounded><soundDeath>Pawn_Ghoul_Killed</soundDeath><skinColorOverride>(0.58, 0.62, 0.55)</skinColorOverride><hairColorOverride>(0.65, 0.65, 0.65)</hairColorOverride><bodyTypeGraphicPaths><Male>Things/Pawn/Ghoul/Bodies/Ghoulskin_Male</Male><Female>Things/Pawn/Ghoul/Bodies/Ghoulskin_Female</Female><Hulk>Things/Pawn/Ghoul/Bodies/Ghoulskin_Hulk</Hulk><Fat>Things/Pawn/Ghoul/Bodies/Ghoulskin_Fat</Fat><Thin>Things/Pawn/Ghoul/Bodies/Ghoulskin_Thin</Thin></bodyTypeGraphicPaths><forcedHeadTypes><li>Ghoul_Normal</li><li>Ghoul_Heavy</li><li>Ghoul_Narrow</li><li MayRequire="Ludeon.RimWorld.Biotech">Ghoul_Wide</li></forcedHeadTypes><hairTagFilter><whitelist>true</whitelist><tags><li>Ghoul</li></tags></hairTagFilter><beardTagFilter><whitelist>true</whitelist><tags><li>NoBeard</li></tags></beardTagFilter><tools><li><label>teeth</label><capacities><li>Bite</li></capacities><power>8.2</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup><chanceFactor>0.5</chanceFactor><soundMeleeHit>Pawn_Melee_HumanBite_Hit</soundMeleeHit><soundMeleeMiss>Pawn_Melee_HumanBite_Miss</soundMeleeMiss></li><li><label>left claw</label><labelNoLocation>claw</labelNoLocation><capacities><li>Scratch</li></capacities><power>7.0</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup><chanceFactor>1.5</chanceFactor><alwaysTreatAsWeapon>true</alwaysTreatAsWeapon><soundMeleeHit>Pawn_Ghoul_Scratch</soundMeleeHit><soundMeleeMiss>Pawn_Melee_SmallScratch_Miss</soundMeleeMiss></li><li><label>right claw</label><labelNoLocation>claw</labelNoLocation><capacities><li>Scratch</li></capacities><power>7.0</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>RightHand</linkedBodyPartsGroup><chanceFactor>1.5</chanceFactor><alwaysTreatAsWeapon>true</alwaysTreatAsWeapon><soundMeleeHit>Pawn_Ghoul_Scratch</soundMeleeHit><soundMeleeMiss>Pawn_Melee_SmallScratch_Miss</soundMeleeMiss></li></tools><hediffGivers><li Class="HediffGiver_MeatHunger"><hediff>MeatHunger</hediff></li></hediffGivers></MutantDef>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.DirectXmlToObject:ObjectFromXml<RimWorld.MutantDef> (System.Xml.XmlNode,bool)
Verse.DirectXmlToObject:ObjectFromXmlReflection<RimWorld.MutantDef> (System.Xml.XmlNode,bool)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.DirectXmlLoader.DefFromNode_Patch1 (System.Xml.XmlNode,Verse.LoadableXmlAsset)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.LoadedModManager.ParseAndProcessXML_Patch2 (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>,bool)
Verse.LoadedModManager:LoadAllActiveMods (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
2024年10月28日 11点10分 2
level 7
Adding duplicate HugsLib.UpdateFeatureDef name: ColonyGroups_1_3_07
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.DefDatabase`1<HugsLib.UpdateFeatureDef>:Add (HugsLib.UpdateFeatureDef)
Verse.DefDatabase`1<HugsLib.UpdateFeatureDef>:Add (System.Collections.Generic.IEnumerable`1<HugsLib.UpdateFeatureDef>)
HugsLib.News.UpdateFeatureDefLoader:ReinitUpdateFeatureDefDatabase (System.Collections.Generic.IEnumerable`1<HugsLib.UpdateFeatureDef>)
HugsLib.News.UpdateFeatureDefLoader:ResolveAndInjectUpdateFeatureDefs (System.Collections.Generic.IEnumerable`1<HugsLib.News.UpdateFeatureDefLoader/DefXMLNode>)
HugsLib.News.UpdateFeatureManager/<>c__DisplayClass13_0:<OnEarlyInitialize>g__ResolveAndInjectNewsDefs|0 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
2024年10月28日 11点10分 3
level 7

大佬帮帮[泪]
2024年10月28日 14点10分 4
进游戏有影响吗?没影响就不管,少数几条红字不影响游戏正常运行就没事。
2024年10月28日 15点10分
level 11
不影响游戏不用管。mod一多想没红字基本不可能
2024年10月28日 15点10分 6
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