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Landfill
Landfill and rail bridges cannot be placed on deep water
Landfill can now be removed by right-clicking on it whilst holding a tile in hand
填海料
填海料和铁路桥不能放置在深水上
现在,在手里拿着地砖的同时右键单击垃圾填埋场,就可以将其移除(注:用红图也能通过机器人移除填海料)
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Map generation
Custom procedural map generation originally based on Island Start featuring a completely isolated starting island surrounded by larger islands and continents
Resource patches are larger but further apart
Resource spawning is based on invisible 'regions' so certain resources will often spawn near each other and even larger continents won't feature too many different resource types
Oil only spawns in water
地图生成
自定义程序地图生成最初基于Island Start(注:开局选择地图生成规则,见4楼/[02]号贴子)
其特征是一个完全孤立的起始岛屿,周围环绕着较大的岛屿和大陆
资源补丁更大,但相距更远
资源生成是基于不可见的“区域”,因此某些资源通常会在彼此附近生成,甚至更大的大陆也不会有太多不同的资源类型
油只在水中产生
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Seismic scanner
Seismic scanner scans a bigger range than radar, but only through connected landmasses
Ideal for scanning the entirety of a newly discovered island
Cannot be placed within 16 tiles of water
地震扫描仪
地震扫描仪的扫描范围比雷达大,但只能通过相连的陆地
非常适合扫描整个新发现的岛屿
不能放在16块水里(注:不能离岸边太近)
注:(8月20多号作者更新的1.9.0,增加了一个海上声呐,我玩的是1.8.9还没有这个功能 )
地震波扫描仪就是这个效果,沿着已经探索的陆地,逐个chunk打开视野直至整个岛屿相连的陆地全部探索完毕


