level 6
一楼防吞,作者昨天动态,说实话本来打算两周动态一起更新的,但有兄弟在问,
2024年06月04日 12点06分
2
level 6
Check out the new movement and map style in Symphony of the Serpent! Here you can see the isometric view in full display. Escovia is an arid place, but you can still expect sand storms! Better not venture too far out in the desert when one of these storms is on the way. Pictured above is the red light district of Escovia. We're testing some new methods of displaying areas on the screen and these new maps are not short on cool weather, lighting, shadow, and focus effects that make it pop in a way that the previous titles haven't. You'll also notice that the zoom level can change from map to map always giving you the best view of the areas you're in. I think this is a new step forward into giving you a good sense of space in a 3rd person view.
In other news, we're moving forward with some polish of the now-completed and voiced scenes that will appear in chapter 1. One major piece missing right now is the music. We're working with multiple curators/composers to create a fantastic soundtrack, but there's an opportunity for you to help if you're interested. Go to Discord and visit the Patreon only channel to find the signup sheet if you'd like to help us source awesome sounding music.
Thank you for all the support! The big launch of SotS is next month!
2024年06月04日 12点06分
4
level 6
看看“蛇之乐章”里新的人物移动效果与地图设计!在这里你们可以看到新作等距视角下的场景完全展示。埃斯科维亚乃干旱之地,你们甚至能期待着沙尘暴!在如此沙暴袭来之际最好不要深入沙漠太甚。上图描绘的是埃斯科维亚的红灯区。我们在测试一些在屏幕里区域表现的新模式 ,这些新地图并不缺乏酷炫的天气,光照,阴影以及聚焦效果,这些都让本作显得炫目多彩,这是以前的作品所没有的。你们还会注意到比例缩放会随着不同的地图切换而改变,这让你们在身处的区域始终有最好的视野效果。我认为这是一个崭新的技术进步,它让你们在第三人称视角下有更好的空间感。
其它的消息,我们继续对新作开篇内容目前完成的场景与人声场景进行着雕琢打磨。眼下还缺少的一个重要元素就是配乐,我们正与多位策展人/作曲者协作制作极棒的原声带,如果你们感兴趣现在也有机会来帮我们,你们如果想要帮助我们搜寻一些听起来很棒的音乐,那就登录Discord访问Patreon频道进行登记。
感谢大家的支持!“蛇之乐章”的重要发布就在下月!
2024年06月04日 12点06分
5