level 6
Symphony of the Serpent's chapter 1 scenes have been animated! We're now moving full-steam ahead with editing the massive amount of voicework that will be needed from the general dialog scripts and voiced scenes.
In addition we're continuing to design new sets and areas using the isometric view style and have completed the new and improved sprite sheets for the characters. In TGO, each character used 27 sprites to convey walking, running, jumping and standing. In SotS the character sheet is 224 sprites! And here's the cool part, the process for creating these animation sheets is less effort than the 27 sprites in TGO while producing a significantly improved result!
But that's not the only change. The characters will now appear in varying sizes depending on where you are in the world. Are you in a small room? Then the characters will appear larger on the screen, utilizing the entire screen space available. Are you in the red-light district? Your character will appear small, showing the different locations you can visit in clear view.
There's so much going on right now as we push forward getting all the new systems in place to enhance the experience and raise the bar. Stay tuned for more updates!
Thanks for the support and have a great week!
2024年04月29日 11点04分
4
level 6
“蛇之乐章”开篇场景的动画完成!我们目前转而全力以赴对剧本对白和人声场景进行海量的语音剪辑。
另外我们还会继续设计等距视角下的新布景及新区域,同时我们完成了角色新的和改进过的精灵表格(动画制作术语)。在“创世”里,每个角色使用了27个精灵来表示行走,奔跑,跳跃以及站立,而在“乐章”中的角色表格里要用到224个精灵!这是很酷的一点,精灵表格的动画进程处理比“创世”27个精灵要轻松省力还产生了明显改善的成果!
而这不是新作唯一做的改变。角色们会根据所处的环境展现出不同的尺寸比例,你身处小房间?那么角色在屏幕里会显得更大,以充分利用屏幕空间。你身处红灯区?那么你们的角色会显得很微小,以更清晰宏观的视野展现你可以访问的各类地点。
随着我们全力推进所有新系统的落实来提升游戏体验及游戏品质,很多东西都在展开。请继续关注更多的动态!
感谢大家的支持!祝你们本周愉快!
2024年04月29日 11点04分
5