level 1
终极的ZERO
楼主
【问题描述】
说我内存不够,原版tld能进,打入MelonLoader报错
【环境】
游戏版本2.16
MelonLoader V0.6.1
#######################
# 代码 #
############################
Fatal error. System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
Repeat 2 times:
--------------------------------
at Il2CppInterop.Runtime.IL2CPP.il2cpp_runtime_invoke(IntPtr, IntPtr, Void**, IntPtr ByRef)
--------------------------------
at UnityEngine.GameObject.AddComponent(Il2CppSystem.Type)
at MelonLoader.Support.SM_Component.Create()
at MelonLoader.Support.Main.Initialize(MelonLoader.ISupportModule_From)
at System.RuntimeMethodHandle.InvokeMethod(System.Object, System.Span`1 ByRef, System.Signature, Boolean, Boolean)
at System.Reflection.RuntimeMethodInfo.Invoke(System.Object, System.Reflection.BindingFlags, System.Reflection.Binder, System.Object[], System.Globalization.CultureInfo)
at System.Reflection.MethodBase.Invoke(System.Object, System.Object[])
at MelonLoader.SupportModule.LoadInterface(System.String)
at MelonLoader.SupportModule.Setup()
at MelonLoader.Core.Start()
at MelonLoader.NativeHost.NativeEntryPoint.Start()
2023年08月19日 12点08分
1
说我内存不够,原版tld能进,打入MelonLoader报错
【环境】
游戏版本2.16
MelonLoader V0.6.1
#######################
# 代码 #
############################
Fatal error. System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
Repeat 2 times:
--------------------------------
at Il2CppInterop.Runtime.IL2CPP.il2cpp_runtime_invoke(IntPtr, IntPtr, Void**, IntPtr ByRef)
--------------------------------
at UnityEngine.GameObject.AddComponent(Il2CppSystem.Type)
at MelonLoader.Support.SM_Component.Create()
at MelonLoader.Support.Main.Initialize(MelonLoader.ISupportModule_From)
at System.RuntimeMethodHandle.InvokeMethod(System.Object, System.Span`1 ByRef, System.Signature, Boolean, Boolean)
at System.Reflection.RuntimeMethodInfo.Invoke(System.Object, System.Reflection.BindingFlags, System.Reflection.Binder, System.Object[], System.Globalization.CultureInfo)
at System.Reflection.MethodBase.Invoke(System.Object, System.Object[])
at MelonLoader.SupportModule.LoadInterface(System.String)
at MelonLoader.SupportModule.Setup()
at MelonLoader.Core.Start()
at MelonLoader.NativeHost.NativeEntryPoint.Start()