level 1
离 悲
楼主
Application has crashed: C++ exception
[string "lib/managers/group_ai_states/groupaistatebesi..."]:1607: attempt to index local 'spawned_unit' (a nil value)
SCRIPT STACK
_perform_group_spawning() lib/managers/group_ai_states/groupaistatebesiege.lua:1686
_upd_group_spawning() lib/managers/group_ai_states/groupaistatebesiege.lua:1571
clbk() lib/managers/group_ai_states/groupaistatebesiege.lua:229
_execute_queued_task() lib/managers/enemymanager.lua:600
_update_queued_tasks() lib/managers/enemymanager.lua:615
original() lib/managers/enemymanager.lua:52
update() @mods/base/req/core/Hooks.lua:264
original() lib/setups/gamesetup.lua:809
update() @mods/base/req/core/Hooks.lua:264
update() lib/setups/networkgamesetup.lua:21
core/lib/setups/coresetup.lua:559
-------------------------------
Callstack:
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
KERNEL32 (???) BaseThreadInitThunk
ntdll (???) RtlSubscribeWnfStateChangeNotification
ntdll (???) RtlSubscribeWnfStateChangeNotification
-------------------------------
Current thread: Main
-------------------------------
System information:
Application version : 1.139.196
CPU : Intel(R) Core(TM) i3-6100 CPU @ 3.70GHz (1 core); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
DirectX : 12.0
GPU : Intel(R) HD Graphics 530 / igdumdim32.dll[23.20.16.4973]
Language : schinese
Memory : 3989MB 520KB
OS : 6.2.9200 () 0x100-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Realtek Semiconductor Corp. (扬声器/听筒 (Realtek Audio))
2023年06月21日 12点06分
1
[string "lib/managers/group_ai_states/groupaistatebesi..."]:1607: attempt to index local 'spawned_unit' (a nil value)
SCRIPT STACK
_perform_group_spawning() lib/managers/group_ai_states/groupaistatebesiege.lua:1686
_upd_group_spawning() lib/managers/group_ai_states/groupaistatebesiege.lua:1571
clbk() lib/managers/group_ai_states/groupaistatebesiege.lua:229
_execute_queued_task() lib/managers/enemymanager.lua:600
_update_queued_tasks() lib/managers/enemymanager.lua:615
original() lib/managers/enemymanager.lua:52
update() @mods/base/req/core/Hooks.lua:264
original() lib/setups/gamesetup.lua:809
update() @mods/base/req/core/Hooks.lua:264
update() lib/setups/networkgamesetup.lua:21
core/lib/setups/coresetup.lua:559
-------------------------------
Callstack:
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
KERNEL32 (???) BaseThreadInitThunk
ntdll (???) RtlSubscribeWnfStateChangeNotification
ntdll (???) RtlSubscribeWnfStateChangeNotification
-------------------------------
Current thread: Main
-------------------------------
System information:
Application version : 1.139.196
CPU : Intel(R) Core(TM) i3-6100 CPU @ 3.70GHz (1 core); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
DirectX : 12.0
GPU : Intel(R) HD Graphics 530 / igdumdim32.dll[23.20.16.4973]
Language : schinese
Memory : 3989MB 520KB
OS : 6.2.9200 () 0x100-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Realtek Semiconductor Corp. (扬声器/听筒 (Realtek Audio))