level 13
静茹♂鱼
楼主
#==============================================================================
# ■ 得失物品、金钱、武器、防具、技能自动提示(应变版)
#------------------------------------------------------------------------------
# 在对话后得到物品或技能,得失物品、金钱、武器、
# 防具、技能将自动提示。
#==============================================================================
#============================== 注意事项=======================================
# 在对话后得到物品或技能,请在对话后先用事件等待
# 1秒,否则对话框来不及消失。
#==============================================================================
#===================================作者=======================================
# 得失物品、金钱、武器、防具、自动提示 by 66rpg
# 技能自动提示 by 幻影RPG基地的会员:kwanhimshek2
# 应变修改 by 6R用户 RPG-XP
#==============================================================================
# 开关定义∶
$不显示技能视窗 = 40
$不显示金钱视窗 = 41
$不显示物品视窗 = 42
$不显示武器视窗 = 43
$不显示防具视窗 = 44
# 以上开关,当打开的时候,获得物品将不会提示,比如预设打开41号开关,获得金钱不再提示
# ————————————————————————————————————
class Interpreter
#--------------------------------------------------------------------------
# ● 增减金钱
#--------------------------------------------------------------------------
def command_125
value = operate_value(@parameters[0], @parameters[1], @parameters[2])
$game_party.gain_gold(value)
if $game_switches[$不显示金钱视窗]==false
carol3_66RPG = Window_Base.new((640-160)/2,128,180,100)
carol3_66RPG.contents = Bitmap.new(carol3_66RPG.width - 32, carol3_66RPG.height - 32)
if value >= 0
carol3_66RPG.contents.draw_text(0,0,240,32,"获得"+ $data_system.words.gold + "∶")
#——声效,可以自己改
Audio.se_play("Audio/SE/"+"006-System06",80,100)
else
carol3_66RPG.contents.draw_text(0,0,240,32,"失去" + $data_system.words.gold + "∶")
#——声效,可以自己改
Audio.se_play("Audio/SE/"+"005-System05",80,100)
end
carol3_66RPG.contents.draw_text(0,32,240,32,value.abs.to_s)
carol3_66RPG.contents.draw_text(0,32,140,32, $data_system.words.gold,2)
carol3_66RPG.opacity = 160
for i in 0..30
Graphics.update
end
for i in 0..10
carol3_66RPG.opacity -= 30
carol3_66RPG.contents_opacity -= 30
Graphics.update
end
carol3_66RPG.dispose
end
return true
end
#--------------------------------------------------------------------------
# ● 增减物品
#--------------------------------------------------------------------------
def command_126
value = operate_value(@parameters[1], @parameters[2], @parameters[3])
$game_party.gain_item(@parameters[0], value)
2010年07月15日 14点07分
1
# ■ 得失物品、金钱、武器、防具、技能自动提示(应变版)
#------------------------------------------------------------------------------
# 在对话后得到物品或技能,得失物品、金钱、武器、
# 防具、技能将自动提示。
#==============================================================================
#============================== 注意事项=======================================
# 在对话后得到物品或技能,请在对话后先用事件等待
# 1秒,否则对话框来不及消失。
#==============================================================================
#===================================作者=======================================
# 得失物品、金钱、武器、防具、自动提示 by 66rpg
# 技能自动提示 by 幻影RPG基地的会员:kwanhimshek2
# 应变修改 by 6R用户 RPG-XP
#==============================================================================
# 开关定义∶
$不显示技能视窗 = 40
$不显示金钱视窗 = 41
$不显示物品视窗 = 42
$不显示武器视窗 = 43
$不显示防具视窗 = 44
# 以上开关,当打开的时候,获得物品将不会提示,比如预设打开41号开关,获得金钱不再提示
# ————————————————————————————————————
class Interpreter
#--------------------------------------------------------------------------
# ● 增减金钱
#--------------------------------------------------------------------------
def command_125
value = operate_value(@parameters[0], @parameters[1], @parameters[2])
$game_party.gain_gold(value)
if $game_switches[$不显示金钱视窗]==false
carol3_66RPG = Window_Base.new((640-160)/2,128,180,100)
carol3_66RPG.contents = Bitmap.new(carol3_66RPG.width - 32, carol3_66RPG.height - 32)
if value >= 0
carol3_66RPG.contents.draw_text(0,0,240,32,"获得"+ $data_system.words.gold + "∶")
#——声效,可以自己改
Audio.se_play("Audio/SE/"+"006-System06",80,100)
else
carol3_66RPG.contents.draw_text(0,0,240,32,"失去" + $data_system.words.gold + "∶")
#——声效,可以自己改
Audio.se_play("Audio/SE/"+"005-System05",80,100)
end
carol3_66RPG.contents.draw_text(0,32,240,32,value.abs.to_s)
carol3_66RPG.contents.draw_text(0,32,140,32, $data_system.words.gold,2)
carol3_66RPG.opacity = 160
for i in 0..30
Graphics.update
end
for i in 0..10
carol3_66RPG.opacity -= 30
carol3_66RPG.contents_opacity -= 30
Graphics.update
end
carol3_66RPG.dispose
end
return true
end
#--------------------------------------------------------------------------
# ● 增减物品
#--------------------------------------------------------------------------
def command_126
value = operate_value(@parameters[1], @parameters[2], @parameters[3])
$game_party.gain_item(@parameters[0], value)