level 7
小菜_saber
楼主
Gameplay
Updated calculation for ‘Estimated Race Time’ in Strategy view and adjusted preset strategy suggestions to be more competitive
Fixed an issue where cars could run out of fuel on their second run in Qualifying
Fixed an issue where race engineers would warn drivers about low fuel during Qualifying
Fixed an issue where changing the length of a run plan, then reverting the change, would lead to the car having a different quantity of fuel
Fixed an issue where AI would not refuel cars after a red flag in Qualifying, resulting in DNFs
Resolved rare instances of crashes when transitioning between race view and replays
Resolved rare instances of a crash if AI ran out of wet tyres and attempted another pit stop
Resolved rare issue causing a soft-lock if the game is closed before completing the new season period
Fixed an issue where cars in Practice could retire with 0kg of fuel, but still display a positive fuel delta
Fixed an issue where replays would sometimes end before the commentary finished
Removing instances of Team Radio lines not matching their subject matter
Cars
Updated multiple car models and liveries, for more variance through the grid and closer alignment with the real-world cars
Circuits
Resolved an issue causing the 3D Map to appear incorrectly when using ultra-wide screen monitors
Updated signage and track-side sponsors at Monaco
Updates kerbs at Circuit Paul Ricard, turn 8
Race Simulation
Updated VSC/SC/red flag rules in Free Practice sessions, including removal of DRS restrictions after a red flag
Resolved instances where driver commands would affect speed under Safety Car or Virtual Safety Car conditions
Display
EULA will no longer reappear during startup if the player resets their game to default settings
Resolved an issue causing position change arrows to display in the Drivers’ Standings page during Qualifying
Sponsorships
Resolved issue where the 'Position Gain' sponsorship guarantee did not take grid penalties into account
2022年11月09日 15点11分
1
Updated calculation for ‘Estimated Race Time’ in Strategy view and adjusted preset strategy suggestions to be more competitive
Fixed an issue where cars could run out of fuel on their second run in Qualifying
Fixed an issue where race engineers would warn drivers about low fuel during Qualifying
Fixed an issue where changing the length of a run plan, then reverting the change, would lead to the car having a different quantity of fuel
Fixed an issue where AI would not refuel cars after a red flag in Qualifying, resulting in DNFs
Resolved rare instances of crashes when transitioning between race view and replays
Resolved rare instances of a crash if AI ran out of wet tyres and attempted another pit stop
Resolved rare issue causing a soft-lock if the game is closed before completing the new season period
Fixed an issue where cars in Practice could retire with 0kg of fuel, but still display a positive fuel delta
Fixed an issue where replays would sometimes end before the commentary finished
Removing instances of Team Radio lines not matching their subject matter
Cars
Updated multiple car models and liveries, for more variance through the grid and closer alignment with the real-world cars
Circuits
Resolved an issue causing the 3D Map to appear incorrectly when using ultra-wide screen monitors
Updated signage and track-side sponsors at Monaco
Updates kerbs at Circuit Paul Ricard, turn 8
Race Simulation
Updated VSC/SC/red flag rules in Free Practice sessions, including removal of DRS restrictions after a red flag
Resolved instances where driver commands would affect speed under Safety Car or Virtual Safety Car conditions
Display
EULA will no longer reappear during startup if the player resets their game to default settings
Resolved an issue causing position change arrows to display in the Drivers’ Standings page during Qualifying
Sponsorships
Resolved issue where the 'Position Gain' sponsorship guarantee did not take grid penalties into account