Monuments are unique buildings only available in specific states, each with its own 3D model on the map. They make use of some of the more interesting aspects of the production methods system; just as buildings can output Goods, they can also output both national and local modifiers, Capacities, and effects on the pops working there. The Vatican City for instance outputs the Influence capacity as well as greatly increasing the political strength of the Devout Interest Group. Meanwhile the White House adds a multiplier to your national Bureaucracy output as well as increasing the amount of political strength Pops gain from votes. Not all Monuments are present at the start date. Some, like the Eiffel Tower, must be constructed, and Monuments are significantly more costly and time-consuming to construct than standard buildings. Monuments are subsidized by government funding, so if you decide that a Monument is unaffordable or that you aren’t interested in its effects (for instance if you as communist Italy no longer want to Church to wield so much power) you can simply defund them. On release we intend to have eleven different Monuments in total.
The Panama Canal links the Atlantic and Pacific Oceans. Finally completed in 1914 after decades of planning and construction, ships no longer had to take the long and treacherous route around South America to travel between the East and West. Yes, we can see the trees and houses in the Canal - we’ll fix it!
纪念碑是仅在特定州可用的独特建筑,每个都有自己的地图上3D模型。他们采用了生产方法系统中一些更有趣的方面,就像建筑物可以输出商品一样,它们也可以输出针对国家或者地方的改良、行政能力(我自己的理解)以及对在那里工作的人口的影响。例如,梵蒂冈城输出了宗教利益集团的影响力,并大大增强了其政治实力。与此同时,白宫成倍增加了国家官僚机构产出的官僚点数,并增加了从选票中获得的政治力量。并不是所有的纪念碑都是在开局就已经存在的,有些建筑,比如埃菲尔铁塔,必须通过建造来获得,而纪念碑的建造成本和时间明显高于标准建筑。纪念碑是由政府资助的,所以如果你认为你无法负担一座纪念碑,或者你对它的效果不感兴趣(例如,如果你作为红色意大利不再想让教堂行使这么大的权力),你可以简单地取消对它们的资助。在发售的时候,我们打算让游戏内总共拥有11座不同的纪念碑。
巴拿马运河连接大西洋和太平洋。经过几十年的规划和建设,它终于在1914年完工,船只不再需要沿着南美洲漫长而危险的路线在东西方之间航行。是的,我们可以看到运河里的树木和房屋——我们会修好它的!
