level 10
For the next part of the demo, Eden hit the streets of Ibiza in a blue metallic fleck Audi, driving down to one of the many beach front villages to show off the day and night cycle (which is consistent for everyone playing online and lasts two-and-a-half hours), speeding up time in order to show me a fantastic sunset and the lights of the village turning on. This first look at the game world, its textures and extra-saturated colors was eye-popping. So was the incredible sense of speed.
Next up was some flat-out driving along a road further inland, as traffic zipped by and a sunny day quickly transitioned to pouring rain and lighting (again, sped up for the demo) with the developer commenting that the wet roads will affect the game's reworked, "immediately accessible" car handling. In fact, the demo driver lost control at one point, spinning out and scraping his car's passenger side -- I'm just going to assume it was planned in order to show off the full damage modeling, which I was told will begin with paint scratches and scrapes, and progress to losing entire body panels. However, it won't affect handling.
Clubs even have treasurer, who collect money from members to wager on challenges with other clubs, clubhouse improvements or buying rare cars.
Eden said it didn't want to penalize players for having fun, although I'd like to see an option to enable or disable it. The developer also said it found that players really liked just cruising the open world of the first game, so it's including "cruise chains," a small HUD that pops up as drifts, jumps and other "daring" feats are chained together, racking up money in the process. Hit something, though, and whatever's been earned during the chain is forfeited.
I got a quick look at another addition: off-road trails. In fact, while tearing down one, the driver came across an old wreck. This counted as a discovery, and I was told that if you find a certain number of each unique wreck, you can then buy that car, which isn't available for purchase in the game any other way. There are other special cars like this which can only be purchased once you've created a racing club with friends (complete with an upgradable clubhouse) and saved up to buy them. Clubs can have presidents and treasurers, the latter being responsible for collecting money from members to wager on challenges with other clubs, clubhouse improvements or buying said cars -- which include an ultra-rare Gumpert Apollo Sport. Then it's just a matter of everyone agreeing who gets to take it out when.
If all of this sounds like a lot ... it is. And it's not even including the challenge editor (create a route, race it to set a reference time, then post it for the world to race with in-game money going to whoever beats your time first). If it also seems like TDU2 sounds impressive, well, it is. That and fun-looking -- and done-looking.
2010年05月01日 04点05分
6
level 10
地图面积与道路里程数已确定:
伊维萨岛:面积380平方公里,道路总计930KM(包括620KM的沥青道路和310KM的隐藏越野路线
新瓦胡岛:面积1557平方公里,道路总计2200KM(包括原1600KM和新增的600公里沥青+越野路线))
两座岛屿合计总里程:3130KM
2010年05月03日 01点05分
13
level 0
看完2L两个再看11L那个,难免会有所对比,然后开始以貌取人
2010年05月03日 12点05分
15