升级1.3.3080增加了经典和预设的IDELION设置
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level 9
an1225 楼主
Hey everyone! Today's update adds a new ideoligion setup screen with a variety of preset patterns for ideoligion generation. The idea is to avoid overwhelming the player with details if they just want to play.
大家好!今天的更新添加了一个新的ideoligion设置屏幕,其中包含各种预设模式,用于ideoligion生成。这样做的目的是,如果玩家只是想玩游戏,就不要用细节来压倒他们。
We also added the ability to play the game with an ideology matching classic RimWorld. This is a good idea for the player's first few games as they get used to the game systems.
我们还增加了玩游戏的能力与意识形态匹配的经典世界。这对于玩家的前几场游戏来说是个好主意,因为他们已经习惯了游戏系统。
This update also significantly improves video memory usage, especially in heavily-modded games.
此更新还显著提高了视频内存的使用率,尤其是在大量加挂mod的游戏中。
It is compatible with all saves and mods.
它与所有存档和MOD兼容。
Thanks to everyone on the official dev Discord who helped us test this update! Anyone else who wants to help test is very welcome to come join.
感谢官方devdiscord上帮助我们测试此更新的所有人!任何想帮助测试的人都欢迎加入。
Change list
变更单
Improvements
- Add a new ideoligion setup interface which allows playing like classic RimWorld, using presets, or fully customizing.
- Improvements to texture atlas video memory usage.
- Change harmful aging thought minimum age from 20 to 25
- Added temperature precept icon.
- Rebelling slaves now drop shield belt if they have a ranged weapon
- Increase fade on oil smear art.
- Add more constraints to Empire faction ideo generation. They are no longer proselytizers. This makes it less annoying to host them. (This will only apply to new games.)
- Increased plant harvest yield stats' max values.
- Don't list "Cannot remove: Required" float menu option for precepts that have a default. All available options are already listed.
- Ideoligion text color now have a min brightness, for better visibility.
Technical
- Simplify the CompareTooltipsByPriority call.
- Optimize shield belt apparel code in pickup opportunistic weapon
- Ensure consistent order for ideo preset tooltips. Use StableSort for tooltips in general.
- Make quest dialog close actions serializable.
- Adjust slave rebellion likely alert copy to make things a bit more friendly to translators.
Fixes
- Fix: Pawns without eyes cannot wear blindfolds
- Fix: Immunity Drive doesn't work.
- Fix: NullReferenceException for wearing color thought if apparel does not have colorable (like apparel from mods)
- Fix: Pawns who prefer indoors do outdoor joy activities
- Fix: Very high video memory usage on startup with heavily modded games.
- Fix: Dryads can bond with pawns other than the connected one.
- Fix: Dye doesn't deteriorate.
- Fix: Reverse tooltip order after a recent commit.
- Fix: Deserter quest doesn't count as raiding.
- Fix: Biosculpters fail to eject their contents when uninstalled.
- Fix: Rusted car only appears in north orientation.
- Fix: Bestowing ceremony lands in shuttle without the bestower exiting, making all the escort pawns just leave the map.
- Fix: Generated ideo building def gets overriden to a random one during initialization.
- Fix: Exception when all slaves die while rebellion likely alert active (not hard crash).
- Fix: Slave count rebellion factor shown incorrectly to users in tooltips.
- Fix: Trying to convert humanlike pawn with no ideo (generated with PawnGenerationRequest(forceNoIdeo: true)) causes errors.
- Fix: Dryad and Gaumaker pods can spawn over graves.
- Fix: Drafted slaves which rebel dont opportunistically pick up weapons.
- Fix: Archonexus guitar sound clips play before you close the new archonexus colony start dialog, instead of after like the game start dialog.
- Fix: Trailing newline, null on abandon with no active maps for slave rebellion likely alert.
- Fix: Using obsolete methods.
- Fix: Typo in shooting specialist role description
2021年08月07日 01点08分 1
level 9
an1225 楼主
Improvements
- Add a new ideoligion setup interface which allows playing like classic RimWorld, using presets, or fully customizing.
- Improvements to texture atlas video memory usage.
- Change harmful aging thought minimum age from 20 to 25
- Added temperature precept icon.
- Rebelling slaves now drop shield belt if they have a ranged weapon
- Increase fade on oil smear art.
- Add more constraints to Empire faction ideo generation. They are no longer proselytizers. This makes it less annoying to host them. (This will only apply to new games.)
- Increased plant harvest yield stats' max values.
- Don't list "Cannot remove: Required" float menu option for precepts that have a default. All available options are already listed.
- Ideoligion text color now have a min brightness, for better visibility.
改进
-添加一个新的ideoligion设置界面,允许像经典RimWorld一样播放,使用预设或完全定制。
-纹理图谱视频内存使用的改进。
-将有害衰老的最低年龄从20岁改为25岁
-添加了温度控制图标。
-反抗的奴隶现在如果拥有远程武器,就会放下盾牌带
-增加涂油艺术的褪色效果。
-为帝国派系ideo生成添加更多约束。他们不再是传教士。这就减少了接待他们的麻烦(这只适用于新游戏。)
-增加植物收获产量统计数据的最大值。
-对于具有默认值的戒律,不要列出“无法删除:必需”浮动菜单选项。所有可用选项都已列出。
-Ideoligion文本颜色现在具有最小亮度,以获得更好的可见性。
Technical
- Simplify the CompareTooltipsByPriority call.
- Optimize shield belt apparel code in pickup opportunistic weapon
- Ensure consistent order for ideo preset tooltips. Use StableSort for tooltips in general.
- Make quest dialog close actions serializable.
- Adjust slave rebellion likely alert copy to make things a bit more friendly to translators.
技术的
-简化CompareTooltipsByPriority调用。
-优化拾取机会主义武器中的防护带服装代码
-确保ideo预设工具提示的顺序一致。通常将StableSort用于工具提示。
-使任务对话框关闭操作可序列化。
-调整副本,使事情对翻译人员更加友好。
Fixes
- Fix: Pawns without eyes cannot wear blindfolds
- Fix: Immunity Drive doesn't work.
- Fix: NullReferenceException for wearing color thought if apparel does not have colorable (like apparel from mods)
- Fix: Pawns who prefer indoors do outdoor joy activities
- Fix: Very high video memory usage on startup with heavily modded games.
- Fix: Dryads can bond with pawns other than the connected one.
- Fix: Dye doesn't deteriorate.
- Fix: Reverse tooltip order after a recent commit.
- Fix: Deserter quest doesn't count as raiding.
- Fix: Biosculpters fail to eject their contents when uninstalled.
- Fix: Rusted car only appears in north orientation.
- Fix: Bestowing ceremony lands in shuttle without the bestower exiting, making all the escort pawns just leave the map.
- Fix: Generated ideo building def gets overriden to a random one during initialization.
- Fix: Exception when all slaves die while rebellion likely alert active (not hard crash).
- Fix: Slave count rebellion factor shown incorrectly to users in tooltips.
- Fix: Trying to convert humanlike pawn with no ideo (generated with PawnGenerationRequest(forceNoIdeo: true)) causes errors.
- Fix: Dryad and Gaumaker pods can spawn over graves.
- Fix: Drafted slaves which rebel dont opportunistically pick up weapons.
- Fix: Archonexus guitar sound clips play before you close the new archonexus colony start dialog, instead of after like the game start dialog.
- Fix: Trailing newline, null on abandon with no active maps for slave rebellion likely alert.
- Fix: Using obsolete methods.
- Fix: Typo in shooting specialist role description
修复
-修正:没有眼睛的兵不能戴眼罩
-修正:免疫驱动器不工作。
-修正:NullReferenceException,如果服装没有可着色性(如来自mods的服装),则考虑穿着颜色
-修正:喜欢在室内进行户外娱乐活动的典当
-修复方法:启动时视频内存使用率非常高,游戏修改量很大。
-修复方法:Dryads可以与典当绑定,而不是连接的典当。
-修复:染料不会变质。
-修复:在最近的提交后反转工具提示顺序。
-修正:逃兵任务不算袭击。
-修复:卸载时,BioCulleter无法弹出其内容。
-修复:生锈的汽车只出现在北方向。
-修正:授勋仪式降落在飞船上,授勋者不离开,使所有护送兵离开地图。
-修复:在初始化过程中,生成的ideo building def被覆盖为随机def。
-修正:当所有从机在警报激活(非硬崩溃)时死亡时出现异常。
-修复:在工具提示中,用户无法正确显示从属计数。
-修复:尝试转换没有ideo的类人棋子(使用PawnGenerationRequest(forceNoIdeo:true)生成)会导致错误。
-修复方法:树妖和高梅克豆荚可以在坟墓上产卵。
-修正:叛军不会机会主义地拿起武器的征兵奴隶。
-修复:Archonexus吉他声音剪辑在关闭新的Archonexus殖民地开始对话框之前播放,而不是像游戏开始对话框那样在关闭之后播放。
-修正:尾随换行符,放弃时为空,没有从警报的活动映射。
-修正:使用过时的方法。
-修正:射击专家角色描述中的输入错误
2021年08月07日 01点08分 2
瞎眼戴个眼罩不是正常操作吗?为什么不能戴?
2021年08月10日 04点08分
@PeterUSB 这是修正吧,就是原来不能带,现在可以了。我没测试,有心人可以试试
2021年08月10日 11点08分
level 14
这都火星三天了
2021年08月07日 07点08分 3
工作日没注意,周末看到了,吧内搜【更新】没看到相关帖子才自己发了一个
2021年08月07日 07点08分
level 13
这都水星三天了
2021年08月07日 08点08分 4
水星潮汐锁定,自转一天等于地球日58天。[滑稽]
2021年08月07日 09点08分
level 9
啊都更新了啥啊
2021年08月07日 14点08分 5
要重开吗
2021年08月07日 14点08分
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