搬运rogue mech 介绍
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level 7
The Ostscout was designed as a pure recon BattleMech by Ostmann Industries. To that end, it was built entirely around gathering data and getting out of trouble, tasks for which it is exceptional. The Ostscout is quick enough to escape most traps, and very few other designs can match it in terms of speed and maneuverability. However its ability to run and leap out of danger came at the expense of offensive capability. In fact were it not for aggressive lobbying on the part of its test pilots the final production model would have been completely weaponless. As it is, the Ostcout would be hard-pressed to win a fight against all but the lightest 'Mechs. A poor combatant, the 'Mech excels at operating deep behind enemy lines, gathering as much information as possible about the terrain and the disposition of enemy forces. Besides the Great Houses, ComStar also utilized the Ostscout, and in the aftermath of the Clan Invasion and ComStar Schism began developing a new Ostscout variant for their Com Guards. This new model would maintain the same maneuverability and intelligence-gathering capabilities of the original while improving its offensive and defensive capabilities. Debuting with success in 3064, within the next three years nearly half of all Com Guard Ostscouts had been upgraded to the new variant; however it was soon discovered that both the Lyran Alliance and Word of Blake were fielding their own updated Ostscouts identical to ComStar's. The intelligence leak would be confirmed and traced back to Dag Kesselring, former Precentor of the 66th Division, who passed on information about the program to both the Lyrans and Blakists.
2021年07月29日 00点07分 1
level 7
Ostscout 由 Ostmann Industries 设计为纯粹的侦察战机。 为此,它完全围绕收集数据和摆脱麻烦而构建,这是它非常出色的任务。 Ostscout 的速度足以逃脱大多数陷阱,很少有其他设计可以在速度和机动性方面与之匹敌。 然而,它的奔跑和脱离危险的能力是以牺牲进攻能力为代价的。 事实上,如果不是因为试飞员的积极游说,最终的生产模型将完全没有武器。 事实上,除了最轻的“机甲”之外,Ostcout 很难赢得一场战斗。 作为一名糟糕的战斗员,“机甲”擅长深入敌后行动,尽可能多地收集有关地形和敌军部署的信息。 除了 Great Houses 之外,ComStar 还使用了 Ostscout,在氏族入侵之后,ComStar Schism 开始为他们的 Com Guards 开发新的 Ostscout 变体。 这种新模型将保持与原始模型相同的机动性和情报收集能力,同时提高其攻防能力。 在 3064 首次亮相并取得成功,在接下来的三年内,近一半的 Com Guard Ostscouts 已升级到新变体; 然而很快就发现 Lyran Alliance 和 Word of Blake 都在部署与 ComStar 相同的更新版 Ostscouts。 情报泄漏将得到确认并追溯到第 66 师前任校长达格·凯塞林 (Dag Kesselring),他将有关该计划的信息传递给了 Lyrans 和 Blakists。
2021年07月29日 00点07分 2
level 7
QUIRK: Improved Sensors
Fixed GearAffinity
Improved SensorsI See You (40): +1 Sensors/Probe Detection, +10% Sensors Range
2021年07月29日 00点07分 3
level 7
LeftCenterRight
Arms/HeadHealthA=45/60
S=30A=45/45
S=16A=45/60
S=30
HardPoints[ 1E ][ 1M ][ 1E ]
Fixed
Arm Limit: Lower
Arm Limit: Lower
Dynamic
1x Lower Arm [1]
1x Shoulder [1]
1x Upper Arm [1]
1x ER Medium Laser [1]
1x Cockpit [1]
1x Life Support - A [1]
1x Life Support - B [1]
1x FCS Standard [1]
1x Sensors Basic [1]
1x Lower Arm [1]
1x Shoulder [1]
1x Upper Arm [1]
1x ER Medium Laser [1]
TorsoHealthFA=60/80 RA=15/40
S=40FA=80/110 RA=25/55
S=40FA=60/80 RA=15/40
S=40
HardPoints[ 1S ][ 1E 1S ][ ]
Fixed
Dynamic
1x Engine [3]
1x Beagle Probe [2]
1x Guardian ECM [1]
4x Jump Jet (S) [1]
1x Armor [1]
1x Engine XL [2]
1x Cooling [1]
1x Endo-Steel [1]
1x Engine Core 280 [1]
1x Engine HS [1]
1x Gyro [3]
1x ER Small Laser [1]
1x TAG [1]
1x Engine [3]
1x C3i [2]
4x Jump Jet (S) [1]
LegsHealthA=55/80
S=40A=55/80
S=40
HardPoints[ ][ ]
Fixed
Dynamic
1x Foot [1]
1x Hip [1]
1x Lower Leg [1]
1x Upper Leg [1]
1x Foot [1]
1x Hip [1]
1x Lower Leg [1]
1x Upper Leg [1]
2021年07月29日 00点07分 4
level 7
Description
ID: Gear_Guardian_ECM
Manufacturer: Johnston
The Guardian ECM Suite was introduced in 2597 by Johnston Industries of the Terran Hegemony. Designed to interfere with guided weaponry, targeting computers, and communication systems, the Guardian was typically used to shield allied units from such equipment by emitting a broad-band signal meant to confuse radar, infrared, ultraviolet, magscan and sonar sensors.
2021年07月29日 00点07分 5
level 7
描述
ID:Gear_Guardian_ECM
制造商:约翰斯顿
Guardian ECM 套件由人族霸权的约翰斯顿工业公司于 2597 年推出。 Guardian 旨在干扰制导武器、瞄准计算机和通信系统,通常用于通过发射宽带信号来混淆雷达、红外线、紫外线、磁扫描和声纳传感器,从而保护盟军单位免受此类设备的伤害。
2021年07月29日 00点07分 6
level 7
Attributes
TonnageSlotsValueAllowed LocationsDisallowed Locations
1.51430000AllAll
Electronic Counter-Measures provide Effect as Aura when Active, or provide Effect for Carrier when Passive.
Active ECM Jams Enemies by 3 and reduces Jamming on Allies by 2 within 180 Meters. Light Blue Circle.
Active ECM protects the carrier with ECM Shield of 1 and reduces Enemy Jamming by 1 on carrier.
Passive ECM provides the carrier with ECM Shield of 4 and reduces Enemy Jamming by 3 on carrier
ECM System starts battle in Passive Mode
2021年07月29日 00点07分 7
level 7
属性
吨位槽值 允许的位置 不允许的位置
1.5 1 430000 全部 全部
电子对抗措施在主动时提供光环效果,或在被动时提供载体效果。
主动 ECM 对 180 米内的敌人造成 3 次干扰并减少对友军的干扰 2 次。 浅蓝色圆圈。
主动 ECM 以 1 的 ECM Shield 保护航母,并将对航母的敌人干扰减少 1。
被动 ECM 为航母提供 4 的 ECM 护盾,并将对航母的敌人干扰减少 3
ECM 系统以被动模式开始战斗
2021年07月29日 00点07分 8
level 7
Last Updated RT Version Treadnought 网页链接
[This page and sub pages are generated by script from live game data. Changes will not stick and errors must be reported via ticket on Discord for a permanent fix.]
Mechs are big fighting robots. Presumably if you've installed the mod with every crazy piece of equipment that Battletech has ever published you know this. In Roguetech a mech chassis is close to a blank slate. A chassis will have a certain tonnage and distribution of weapon hardpoints; it will have a number of internal slots dedicated to mandatory equipment like life support and arm and leg actuators. Other than that, the world is your oyster.
Mechs come in two main flavors. Standard mechs are almost entirely customizable, but altering or repairing them takes significant amounts of money and time. Omnimechs, have a fixed set of internal components but can be repaired quickly and can be refit with a different loadout almost instantaneously. Omnimechs tend to have vastly more weapon hardpoints than standard mechs to facilitate that flexibility.
Roguetech adds Specialist slots, found just to the left of the head, as a method for handling Mech quirks, as well as "carried" (backpack, hands, etc.) items. These quirks contain Chassis unique buffs, which can affect anything from weapon systems to repair costs.
Fixed equipment cannot be removed from a mech. In exchange for this lack of flexibility these components are often rare or better than stock versions. Also, these components cannot be permanently destroyed. If destroyed in battle simply repairing the chassis will bring back the fixed equipment good as new. Certain improved fixed equipment can be replaced. For instance, the slightly upgraded cockpit equipment on SLDF Royal Mechs can still be replaced with customized equipment.
2021年07月29日 00点07分 9
level 7
最后更新的 RT 版本 Treadnought 网页链接
【本页面及子页面由游戏实况数据脚本生成。 更改不会坚持,错误必须通过 Discord 上的工单报告以获得永久修复。]
机甲是大型战斗机器人。 大概如果你已经安装了 Battletech 发布的每件疯狂设备的模组,你就会知道这一点。 在 Roguetech 中,机甲底盘几乎是一张白纸。 一个底盘会有一定的吨位和武器挂点分布; 它将有许多专门用于强制性设备的内部插槽,例如生命支持和手臂和腿部执行器。 除此之外,世界就是你的牡蛎。
机甲有两种主要口味。 标准机甲几乎完全可定制,但改变或修理它们需要大量的金钱和时间。 Omnimechs 具有一组固定的内部组件,但可以快速修复,并且几乎可以立即用不同的负载进行改装。 Omnimechs 往往比标准机甲拥有更多的武器挂载点,以促进这种灵活性。
Roguetech 添加了专家槽,位于头部左侧,作为处理机械怪癖以及“携带”(背包、手等)物品的一种方法。 这些怪癖包含底盘独特的增益,可以影响从武器系统到维修成本的任何事物。
固定设备不能从机甲上移除。 作为缺乏灵活性的交换,这些组件通常很少见或比库存版本更好。 此外,这些组件不能永久销毁。 如果在战斗中被摧毁,只需修理底盘就能使固定设备恢复如新。 某些改进的固定设备可以更换。 例如,SLDF Royal Mechs 上稍微升级的驾驶舱设备仍然可以更换为定制设备。
2021年07月29日 00点07分 10
level 7
Description
In the late 3050's ComStar developed this offshoot of the standard NSR-9J in response to the proliferation of stealth technology. High end senors, targeting systems and actuators enable the NSR-9JC to deliver devastatingly accurate gauss rounds to even the most challenging targets. The XL engine of it's parent has been replaced with a standard model, greatly increasing survivability, which is further enhanced with spall liner and hardened arms. A C3 Master computer aids tactical coirdination. For close range defense a pair of Medium X-Pulse lasers is mounted in each arm and an ER Small laser sits below the cockpit.
Quirk: Command Mech
Drop Cost Multiplier: 1.17
Mech Affinity
Sniper (20): +1 Long Range Accuracy, +2 Extreme Range Accuracy
2021年07月29日 00点07分 11
level 7
描述
在 3050 年代后期,ComStar 开发了这种标准 NSR-9J 的分支,以应对隐身技术的激增。 高端传感器、瞄准系统和执行器使 NSR-9JC 能够为最具挑战性的目标提供极其精确的高斯弹。 其父级的 XL 发动机已被替换为标准型号,大大提高了生存能力,并通过剥落衬垫和硬化臂进一步增强了生存能力。 C3 Master 计算机有助于战术协调。 对于近距离防御,每个臂上都安装了一对中型 X 脉冲激光器,驾驶舱下方安装了一个 ER 小型激光器。
怪癖:命令机甲
掉落成本乘数:1.17
机甲亲和
狙击手 (20):+1 远距离精度,+2 极远距离精度
2021年07月29日 00点07分 12
level 7
描述
在 3050 年代后期,ComStar 开发了这种标准 NSR-9J 的分支,以应对隐身技术的激增。 高端传感器、瞄准系统和执行器使 NSR-9JC 能够为最具挑战性的目标提供极其精确的高斯弹。 其父级的 XL 发动机已被替换为标准型号,大大提高了生存能力,并通过剥落衬垫和硬化臂进一步增强了生存能力。 C3 Master 计算机有助于战术协调。 对于近距离防御,每个臂上都安装了一对中型 X 脉冲激光器,驾驶舱下方安装了一个 ER 小型激光器。
怪癖:命令机甲
掉落成本乘数:1.17
机甲亲和
狙击手 (20):+1 远距离精度,+2 极远距离精度
2021年07月29日 00点07分 13
level 7
Description
This Mad Cat Mark III is a reproduction in the Inner Sphere after RISC Engineers analyzed and retrofitted the Diamond Sharks original MKIII.
Quirk: Nimble
Drop Cost Multiplier: 1.16
Mech Affinity
Supercooled (20): +10 Heat Capacity
Special Tags
Prototype - Legendary
Mech Bay
QUIRK: Nimble
Special: Dynamic - Advanced Optics MK3
Fixed GearAffinity
NimbleAlacrity (40): +1 Evasion Generated
LeftCenterRight
Arms/HeadHealthA=80/90
S=45A=43/45
S=16A=80/90
S=45
HardPoints[ 2E ][ 1B ][ 2E ]
Fixed
Arm Limit: Lower
Arm Limit: Lower
Dynamic
1x Lower Arm [1]
1x Shoulder [1]
1x Upper Arm [1]
1x ER Micro Laser Array (C) [3]
1x Micro Pulse Laser Array (C) [3]
1x Cockpit Small Advanced [1]
1x Tactics Support B [1]
1x FCS TC MKII [1]
1x Nova CEWS (C) [1]
1x Sensors Tracker [1]
1x BC Multi-Trac [1]
1x Lower Arm [1]
1x Shoulder [1]
1x Upper Arm [1]
1x ER Micro Laser Array (C) [3]
1x Micro Pulse Laser Array (C) [3]
TorsoHealthFA=120/130 RA=40/65
S=65FA=160/180 RA=50/90
S=65FA=120/130 RA=40/65
S=65
HardPoints[ 2M ][ 1S ][ 2M ]
Fixed
Dynamic
1x Ammo Streak SRM [1]
1x Engine [2]
1x SRM4 Streak MKII [2]
1x SRM6 Streak MKII [3]
1x BoltOn AMS [1]
1x Ferro-Fibrous (C) [1]
1x Endo-Steel (C) [1]
1x Engine XL (C) [2]
1x Radical Heat Sink Kit (D) [1]
1x Emergency Coolant System
+3
[1]
1x Engine Core 330 [1]
1x Stabilized UL Gyro [3]
1x Ammo Streak SRM [1]
1x Engine [2]
1x SRM4 Streak MKII [2]
1x SRM6 Streak MKII [3]
LegsHealthA=100/130
S=65A=100/130
S=65
HardPoints[ ][ ]
Fixed
Dynamic
1x Foot [1]
1x Hip [1]
1x Lower Leg [1]
1x Upper Leg [1]
1x Foot [1]
1x Hip [1]
1x Lower Leg [1]
1x Upper Leg [1]
2021年07月29日 05点07分 14
level 7
描述
这款 Mad Cat Mark III 是 RISC 工程师对 Diamond Sharks 原版 MKIII 进行分析和改装后在 Inner Sphere 中的复制品。
怪癖:敏捷
掉落成本乘数:1.16
机甲亲和
过冷 (20):+10 热容量
特殊标签
原型 - 传奇
机甲湾
怪癖:敏捷
特殊:动态 - 高级光学 MK3
固定装备亲和力
敏捷敏捷 (40):+1 闪避生成
左中右
手臂/头部健康 A=80/90
S=45 A=43/45
S=16 A=80/90
S=45
硬点 [ 2E ] [ 1B ] [ 2E ]
固定的
手臂限制:下
手臂限制:下
动态的
1x 下臂 [1]
1x 肩部 [1]
1x 上臂 [1]
1x ER 微型激光阵列 (C) [3]
1x 微脉冲激光阵列 (C) [3]
1x Cockpit Small Advanced [1]
1x 战术支援 B [1]
1x FCS TC MKII [1]
1x 新星 CEWS (C) [1]
1x 传感器追踪器 [1]
1x BC Multi-Trac [1]
1x 下臂 [1]
1x 肩部 [1]
1x 上臂 [1]
1x ER 微型激光阵列 (C) [3]
1x 微脉冲激光阵列 (C) [3]
躯干健康 FA=120/130 RA=40/65
S=65 FA=160/180 RA=50/90
S=65 FA=120/130 RA=40/65
S=65
硬点 [ 2M ] [ 1S ] [ 2M ]
固定的
动态的
1x Ammo Streak SRM [1]
1x 引擎 [2]
1x SRM4 Streak MKII [2]
1x SRM6 Streak MKII [3]
1x 螺栓 AMS [1]
1x 铁纤维 (C) [1]
1x Endo-Steel (C) [1]
1x 发动机 XL (C) [2]
1x 散热片套件 (D) [1]
1x 紧急冷却系统 +3 [1]
1x 引擎核心 330 [1]
1x 稳定 UL 陀螺仪 [3]
1x Ammo Streak SRM [1]
1x 引擎 [2]
1x SRM4 Streak MKII [2]
1x SRM6 Streak MKII [3]
腿部健康 A=100/130
S=65 A=100/130
S=65
硬点 [ ] [ ]
固定的
动态的
1x 脚 [1]
1x 臀部 [1]
1x 小腿 [1]
1x 大腿 [1]
1x 脚 [1]
1x 臀部 [1]
1x 小腿 [1]
1x 大腿 [1]
2021年07月29日 05点07分 15
1 2 尾页