▇ The next update, Waterlogged, is up on the beta branch. Enjoy some shaded reprieve from the heat. Mind the bugs. ● 下一次更新《洪水》(Waterlogged)测试版现已上线。为你的炎炎夏日带来些许的清凉。(测试版Bug较多,慎用) ▇ 参与测试版 ●【库】→【饥荒游戏】→(右键)→【属性】 ●【测试版】→【▽】→【Beta】 ▇ 测试版说明: ●切换至测试版后,无法加入其他正式版的玩家的房间。 ●测试版与正式版的存档位置不同,存档可通用。 ●待正式版更新后,可以将测试版的存档文件转移至正式版存档文件里,继续游玩。 ●可能会有mod不兼容测试版的情况。 ●测试版Bug较多,有Bug请及时反馈。
▇ Added the Waterlogged ocean biome - Great Tree Trunk - Knobbly Trees - Fig, with new recipes - Grassgator - Sea Strider ▇ Added a 64 bit version of the game. 【Boat Changes】 ▇ Changes: - All boats will now eventually come to a stop, regardless of whether it has an anchor or not. - Doubled the top speed of boats. - Greatly improved the performance on worlds with lots of boats(depending on the number of boats, as much as a 50% improvement in total performance). - Boats will now properly collide with all objects while offscreen. - When logging back in, players will now respawn on the boat they logged off on, regardless of whether it has moved since they logged off.
▇ Technical Details: - Boats speed calculations are now more consistent, so your speed won’t fluctuate up and down. - The following of platforms(boats) is now handled in the engine instead of in lua. - When boats are drifting(moving without a player on them) they will do a scan around them to turn on the physics of nearby objects. - When boats entity sleep all sails on a boat will get closed. - In the engine, platform following now properly supports rotation(as in objects would rotate around a boat when a boat is rotated), this however is not yet used in the base game. - Embarking can now fail if the embarked position gets too far away from the player(IE two boats moving at top speed past each other and trying to hop would now fail)
[Game Update] - 472648 Change • Buffed the anchors stopping power. • Slightly nerfed the force applied to the boat when rowing. • Adjusted the bait preferences for the Sweetish Fish. Bug Fixe • Tree canopy shadows work on the clien. • Knobby Tree enrichment time correcte. • Shadow spawns properly on a clien. • Fixed the minimap icon for the Above-Average Tree Trun. • Fixed a bug causing the vines to not appear for players on dedicated servers. • Fixed a bug causing the row action to not appear sometimes. • Fixed a crash if you launched the game for the first time where the game wrongfully said it couldn’t write to the config directory.
▇ Notes For Modders: - The walkableplatform and boatphysics component have been significantly changed, mods modifying these components will probably need to be rewritten. - Mods can enable boats to rotate from the steering wheel by calling BoatPhysics:SetCanSteeringRotate(true) - Several events that boats used to push for all entities on a boat are now only pushed for players. - For any entity that can get attached to a platform, EntityScript:GetCurrentPlatform() should be used instead of TheWorld.Map:GetPlatformAtPoint(...)