level 6
转官方21年1月31号回帖,开发者的时间线
1. Finish my current project with another development team.
(现在还有活没干完,不能立即上手潘德)
2. Taleworlds has to complete their software development kit along with the map designer and release it.
(等T社发布砍2的开发工具和地图制作工具)
3. We must develop a project plan (design documents, lore documents, writing documents, art bible, coding manifesto and data dictionary) for POP.. added features, factions, artwork, banners etc.
(然后再给潘德4做一个完整的项目计划)
4. I have to obtain, install and learn C#. Then I have to learn what they did in Bannerlord and how their system works and understand if the designs from #3 can be done, or modified or dropped.
(砍2用了C#编程,开发者没学过,要现学)
5. I need to contact Taleworlds with a completed #3 and explore if this is a standalone product, dlc or something else.
(完成项目计划之后还要和T社沟通潘德4的性质,是独立游戏产品还是dlc,盲猜会有版权问题)
For those of you who are players and have never been part of an entertainment development process I would like to take this opportunity to let you know that this is not simple.
(咱们开发游戏不容易)
This is many thousands of hours of coordinated skilled labor. The original POP in mount&Blade was two thousand hours to reach the 1.0 version.
(潘德1.0花了2000小时)
Then another four to six thousand hours in maybe 10 development cycles to reach where it is today and that only by the efforts of a top tier coder who donated his time to the conversion and to the extension into Warband and the superhuman collective effort of highly skilled folks who took a passion to this work and donated their effort and time to make this project come alive.
(然后4000-6000小时,10个开发周期才到今天的版本,在提及超人力团队合作的基础上,强调一个情怀爆表、爆肝开发的程序员巨佬)
2021年07月27日 00点07分