level 6
XML error: <startingGoodwill><min>10</min><max>30</max></startingGoodwill> doesn't correspond to any field in type FactionDef. Context: <FactionDef><defName>Yokai_Village</defName><label>妖怪村</label><description>太古からこの星に暮らす竜と妖怪と人の集まりです。争いを嫌う温厚な一族ですが一度敵と認識した相手を許すのには時間がかかります。
\n妖怪の商人は彼らの文化に由来する独特の商品を取り扱っています。また一部の妖怪を売ることもあります。飛び道具を嫌うため売買の対象としません。</description><pawnsPlural>妖怪</pawnsPlural><factionNameMaker>NamerFactionTribal</factionNameMaker><settlementNameMaker>NamerSettlementTribal</settlementNameMaker><techLevel>Ultra</techLevel><backstoryCategories><li>Tribal</li></backstoryCategories><factionIconPath>Things/YokaiIcon</factionIconPath><settlementTexturePath>Things/YokaiBase</settlementTexturePath><leaderTitle>長</leaderTitle><fixedName>妖怪村</fixedName><settlementGenerationWeight>0.4</settlementGenerationWeight><requiredCountAtGameStart>1</requiredCountAtGameStart><maxCountAtGameStart>1</maxCountAtGameStart><listOrderPriority>31</listOrderPriority><rescueesCanJoin>false</rescueesCanJoin><humanlikeFaction>false</humanlikeFaction><autoFlee>false</autoFlee><canMakeRandomly>true</canMakeRandomly><canSiege>false</canSiege><canStageAttacks>false</canStageAttacks><canUseAvoidGrid>true</canUseAvoidGrid><earliestRaidDays>60</earliestRaidDays><startingGoodwill><min>10</min><max>30</max></startingGoodwill><hairTags><li>Urban</li><li>Tribal</li><li>Rural</li></hairTags><naturalColonyGoodwill><min>-50</min><max>60</max></naturalColonyGoodwill><caravanTraderKinds><li>Caravan_Yokai</li></caravanTraderKinds><visitorTraderKinds><li>Visitor_Yokai_Standard</li></visitorTraderKinds><baseTraderKinds><li>Base_Yokai_Standard</li></baseTraderKinds><allowedArrivalTemperatureRange><min>-80</min><max>46</max></allowedArrivalTemperatureRange><raidCommonalityFromPointsCurve><points><li>(500, 0.1)</li><li>(1000, 0.2)</li><li>(2000, 0.4)</li><li>(4000, 0.5)</li><li>(8000, 0.7)</li><li>(10000, 0.9)</li><li>(20000, 2)</li></points></raidCommonalityFromPointsCurve><maxPawnCostPerTotalPointsCurve><points><li>(0,35)</li><li>(600, 200)</li><li>(1000, 2000)</li><li>(6000, 4000)</li><li>(12000, 8000)</li><li>(40000, 16000)</li><li>(80000, 22000)</li></points></maxPawnCostPerTotalPointsCurve><pawnGroupMakers><li><kindDef>Combat</kindDef><commonality>50</commonality><options><Yokai_Yokai>30</Yokai_Yokai><Yokai_Tukumo>30</Yokai_Tukumo><Yokai_Samia>30</Yokai_Samia><Yokai_Issun>50</Yokai_Issun></options></li><li><kindDef>Combat</kindDef><commonality>10</commonality><options><Yokai_YokaiR>30</Yokai_YokaiR><Yokai_Dragon_MoonDragon>50</Yokai_Dragon_MoonDragon></options></li><li><kindDef>Peaceful</kindDef><options><Yokai_HanYouWarrior>5</Yokai_HanYouWarrior><Yokai_Warrior>10</Yokai_Warrior><Yokai_Merchant>1</Yokai_Merchant></options></li><li><kindDef>Trader</kindDef><traders><Yokai_Merchant>1</Yokai_Merchant></traders><carriers><Yokai_Dragon_Shiro>10</Yokai_Dragon_Shiro></carriers><guards><Yokai_Warrior>10</Yokai_Warrior><Yokai_HanYouWarrior>5</Yokai_HanYouWarrior><Yokai_Tukumo>15</Yokai_Tukumo><Yokai_Samia>30</Yokai_Samia><Yokai_Issun>10</Yokai_Issun></guards></li><li><kindDef>Settlement</kindDef><options><Yokai_Yokai>30</Yokai_Yokai><Yokai_YokaiR>1</Yokai_YokaiR><Yokai_Dragon_MoonDragon>10</Yokai_Dragon_MoonDragon><Yokai_Tukumo>300</Yokai_Tukumo><Yokai_Samia>10</Yokai_Samia><Yokai_Issun>30</Yokai_Issun><Yokai_HanYouWarrior>30</Yokai_HanYouWarrior></options></li></pawnGroupMakers></FactionDef>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.DirectXmlToObject:ObjectFromXml<RimWorld.FactionDef> (System.Xml.XmlNode,bool)
Verse.DirectXmlToObject:ObjectFromXmlReflection<RimWorld.FactionDef> (System.Xml.XmlNode,bool)
(wrapper dynamic-method) Verse.DirectXmlLoader:Verse.DirectXmlLoader.DefFromNode_Patch2 (System.Xml.XmlNode,Verse.LoadableXmlAsset)
(wrapper dynamic-method) Verse.LoadedModManager:Verse.LoadedModManager.ParseAndProcessXML_Patch1 (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>)
Verse.LoadedModManager:LoadAllActiveMods ()
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
2021年07月25日 01点07分