level 8
看什么好啊看什么好
楼主
上段颤抖 5000 10 坐标 1,0 -1,0
中段 5010 10 坐标 1,0 -1,0
旋转坠地 5012 0/10 坐标0,0 -5,-5(垂·水)time 2
取消
type = Explod
triggerall = AnimElem = 1
trigger1 = prevstateno = [1000,2999]
anim = 7500
pos = ifelse(facing=1,-320,0),0
ontop = 1
ownpal = 1
postype = front
bindtime = -1
supermove = 1
受击(紫)
palfx.add = 50,0,170
palfx.mul = 170,170,170
palfx.sinadd = 95,95,95,15
palfx.color = 0
palfx.invertall = 1
乱舞
type = HitDef
trigger1 = Time = 0
attr = S,HA
getpower = 0
damage = 0,0
animtype = Hard
hitflag = MAF
guardflag = M
p2facing = 1
p1stateno = ;
p2stateno =;
type = PlayerPush
trigger1 = 1
value = 0
type = Width
trigger1 = 1
edge = 60,0
type = TargetBind
trigger1 = AnimElemtime(?) >= 0 && AnimElemtime(?) < 0
pos = 45,0
[Statedef ?]
type = A
movetype= H
physics = N
velset = 0,0
[State 52, 1]
type = VelSet
trigger1 = time = 0
x = 0
y = 0
[State 52, 2]
type = PosSet
trigger1 = Time = 0
y = 0
[State 1830]
type = ChangeAnim2
Trigger1 = Time = 0
value = ?
[State 1830]
type = SelfState
trigger1 = Animtime = 0
value = 5050
ctrl = 1
2020年08月31日 08点08分
1
中段 5010 10 坐标 1,0 -1,0
旋转坠地 5012 0/10 坐标0,0 -5,-5(垂·水)time 2
取消
type = Explod
triggerall = AnimElem = 1
trigger1 = prevstateno = [1000,2999]
anim = 7500
pos = ifelse(facing=1,-320,0),0
ontop = 1
ownpal = 1
postype = front
bindtime = -1
supermove = 1
受击(紫)
palfx.add = 50,0,170
palfx.mul = 170,170,170
palfx.sinadd = 95,95,95,15
palfx.color = 0
palfx.invertall = 1
乱舞
type = HitDef
trigger1 = Time = 0
attr = S,HA
getpower = 0
damage = 0,0
animtype = Hard
hitflag = MAF
guardflag = M
p2facing = 1
p1stateno = ;
p2stateno =;
type = PlayerPush
trigger1 = 1
value = 0
type = Width
trigger1 = 1
edge = 60,0
type = TargetBind
trigger1 = AnimElemtime(?) >= 0 && AnimElemtime(?) < 0
pos = 45,0
[Statedef ?]
type = A
movetype= H
physics = N
velset = 0,0
[State 52, 1]
type = VelSet
trigger1 = time = 0
x = 0
y = 0
[State 52, 2]
type = PosSet
trigger1 = Time = 0
y = 0
[State 1830]
type = ChangeAnim2
Trigger1 = Time = 0
value = ?
[State 1830]
type = SelfState
trigger1 = Animtime = 0
value = 5050
ctrl = 1