level 1
BackupNameAttachment=" Build(5250536) 20 Jul 20 (05 56 09)" -- used by backup system
Log started on Mon Jul 20 05:56:09 2020
Built on May 26 2020 11:15:13
Running 64 bit version
Executable: C:\SC\StarCitizen\LIVE\Bin64\StarCitizen.exe
FileVersion: 3.9.80.7656
ProductVersion: 3.9.80.7656
Using Microsoft (tm) C++ Standard Library implementation
Host CPU: Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz
Logical CPU Count: 12
[SessionIDManager] local session: b07a0ffa-7a4b-4353-855f-12ff0376d495
<05:56:10> GameDir: Data
<05:56:10> Windows 10 64 bit (build 10.0.17763)
<05:56:10> System language: Chinese (Simplified)
<05:56:10> Windows Directory: "C:\Windows"
<05:56:10> Local time is 05:56:10 07/20/20, system running for 50 minutes
<05:56:10> 16318MB physical memory installed, 10714MB available, 134217727MB virtual memory installed, 34 percent of memory in use
<05:56:10> PageFile usage: 678MB, Working Set: 493MB, Peak PageFile usage: 968MB,
<05:56:10> Current display mode is 2560x1440x32
<05:56:10> IBM enhanced (101/102-key) keyboard and 16+ button mouse installed
<05:56:10> [CIG] gEnv->IsDedicated[0] CSystem::m_bDedicatedServer[0] startupParams.bDedicatedServer[0]
<05:56:10> [CIG] startupParams.szSystemCmdLine[C:\SC\StarCitizen\LIVE\Bin64\StarCitizen.exe]
<05:56:10> Stream Engine Initialization
<05:56:10> Branch: sc-alpha-fleet-week-3.9
<05:56:10> BuildDateStamp: Tue May 26 2020
<05:56:10> BuildTimeStamp: 11:47:02 AM CST
<05:56:10> Config: shipping
<05:56:10> Tag:
<05:56:10> Changelist: 5250536
<05:56:10> ShelveCL: 0
<05:56:10> Video Capture initialization
<05:56:10> CIG Backend initialization
<05:56:10> [CIG] build_version[5250536]
<05:56:10> Physics initialization
<05:56:10> <Audio>: AudioSystem initialization
<05:56:11> [Audio] Wwise Init : Output Buffer (1024 x 4) : API=Default
<05:56:11> Renderer initialization
<05:56:11> Logging video adapters:
<05:56:11> - NVIDIA GeForce GTX 1070 (vendor = 0x10de, device = 0x1b81)
<05:56:11> - Adapter index: 0
<05:56:11> - Dedicated video memory: 8088 MB
<05:56:11> - Feature level: DX11 (SM 5.0)
<05:56:11> - Displays connected: yes
<05:56:11> - Suitable rendering device: yes
<05:56:11> - Microsoft Basic Render Driver (vendor = 0x1414, device = 0x008c)
<05:56:11> - Adapter index: 1
<05:56:11> - Dedicated video memory: 0 MB
<05:56:11> - Feature level: DX11 (SM 5.0)
<05:56:11> - Displays connected: no
<05:56:11> - Suitable rendering device: no
<05:56:11> CPU benchmark: 33.56 ms (int+mem), 37.96 ms (fp+mem)
<05:56:12> GPU benchmark: 83.98 ms (Adapter index: 0, Num GPUs: 1)
<05:56:12> Performance Index: 129.89 (CPU), 122.65 (GPU). Took 0.95 seconds.
<05:56:12> D3D Adapter: Vendor = NVIDIA
<05:56:12> D3D Adapter: Description: NVIDIA GeForce GTX 1070
<05:56:12> D3D Adapter: Driver version (UMD): 27.21.14.5167
<05:56:12> D3D Adapter: DriverType = Hardware
<05:56:12> D3D Adapter: FeatureLevel = DirectX 11.0
<05:56:12> D3D Adapter: VendorId = 0x10DE
<05:56:12> D3D Adapter: DeviceId = 0x1B81
<05:56:12> D3D Adapter: SubSysId = 0x143619DA
<05:56:12> D3D Adapter: Revision = 161
<05:56:12> D3D Adapter: DedicatedVidMem = 8088
<05:56:12> D3D Adapter: DedicatedSysMem = 0
<05:56:12> D3D Adapter: SharedSysMem = 8158
<05:56:12> D3D Adapter: GPUCount = 1
<05:56:12> GPU: Architecture =
<05:56:12> GPU: Compute Core Count = 1920
<05:56:12> GPU: Core Clock MHz = 0
<05:56:12> GPU: Memory Clock MHz = 0
<05:56:12> GPU: Teraflops (Calculated from iCoreClock * iNumCUs * 64 Pixels/clk * 2 instructions/MAD) = 0.000000
<05:56:12> GPU: NVidia-Surround or AMD-Eyefinity = Disabled
<05:56:12> [Aftermath] Initialized.
<05:56:12> Texture Streaming: Fixed memory requirement = 1978. (Includes texture lib size)
<05:56:12> Texture Streaming: Texture lib size = 84
<05:56:12> Texture Streaming: Usable VRAM = 6470
<05:56:12> Texture Streaming: Requested pool size = 4492
<05:56:12> Texture Streaming: Actual pool size = 3000
<05:56:12> Runtime GPU Memory: Committed: 0 MB
<05:56:12> Runtime GPU Memory: Dedicated: 0 MB (All: 0 MB)
<05:56:12> Runtime GPU Memory: Shared: 0 MB (All: 0 MB)
2020年07月19日 22点07分
