level 11
真人真事改编🍭
楼主
昨晚孩子不在家,兴奋的打开电脑准备摊大饼!
建机场的时候觉得位置不好,准备用move it调一下位置,选中的一刹那风不动了、鸟不叫了、树不摇了、车不跑了、船也不开了,整个世界就跟静止了一样。
按ESC还能调出菜单,点了保存游戏右上角的“保存中”一直转啊转就是保存不上,心想完了完了这就是传说中的坏档?!
虽然有很多不足之处但是也玩了几十个小时,人口也快9w了。。。
郁闷了5分钟重开一个图!一样的地图,一样的开局,一切顺利的玩了两个小时,人口4千,突然闪退,真的有点崩溃了。。。
再进游戏就显示这个:
The Mod D:\SteamLibrary\steamapps\workshop\content\255710\576327847 [EightyOne.dll] has caused an error [ModException]
Details:
System.NullReferenceException: Object reference not set to an instance of an object
at EightyOne.DataExtensions.DistrictManagerDataExtension.OnSaveData () [0x00000] in <filename unknown>:0
at SerializableDataWrapper.OnSaveData () [0x00000] in <filename unknown>:0
This isn't a mod error, but it could potentially help prevent one. PLEASE do not make second loads (loading from ingame or reloading from the menu). This breaks many mods and may even break your savegame. Always close completely to desktop before reloading for the safety of your savegames.
不错,有目标就好办,退订81又重订,然后睡觉!
今早再进游戏就换了内容了:
A Mod caused an error [System.Exception]
Details:
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.ArgumentException: Culture name zh is not supported.
Parameter name: name
at System.Globalization.CultureInfo..ctor (System.String name, Boolean useUserOverride, Boolean read_only) [0x00000] in <filename unknown>:0
at System.Globalization.CultureInfo..ctor (System.String name, Boolean useUserOverride) [0x00000] in <filename unknown>:0
at System.Globalization.CultureInfo..ctor (System.String name) [0x00000] in <filename unknown>:0
at NodeMarkup.Mod.get_Culture () [0x00000] in <filename unknown>:0
at NodeMarkup.Mod.LocaleChanged () [0x00000] in <filename unknown>:0
at NodeMarkup.Mod.OnSettingsUI (UIHelperBase helper) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception
完全不知道该咋办了![[泪]](/static/emoticons/u6cea.png)
各位老板支个招
2020年07月15日 01点07分
1
建机场的时候觉得位置不好,准备用move it调一下位置,选中的一刹那风不动了、鸟不叫了、树不摇了、车不跑了、船也不开了,整个世界就跟静止了一样。
按ESC还能调出菜单,点了保存游戏右上角的“保存中”一直转啊转就是保存不上,心想完了完了这就是传说中的坏档?!
虽然有很多不足之处但是也玩了几十个小时,人口也快9w了。。。
郁闷了5分钟重开一个图!一样的地图,一样的开局,一切顺利的玩了两个小时,人口4千,突然闪退,真的有点崩溃了。。。
再进游戏就显示这个:
The Mod D:\SteamLibrary\steamapps\workshop\content\255710\576327847 [EightyOne.dll] has caused an error [ModException]
Details:
System.NullReferenceException: Object reference not set to an instance of an object
at EightyOne.DataExtensions.DistrictManagerDataExtension.OnSaveData () [0x00000] in <filename unknown>:0
at SerializableDataWrapper.OnSaveData () [0x00000] in <filename unknown>:0
This isn't a mod error, but it could potentially help prevent one. PLEASE do not make second loads (loading from ingame or reloading from the menu). This breaks many mods and may even break your savegame. Always close completely to desktop before reloading for the safety of your savegames.
不错,有目标就好办,退订81又重订,然后睡觉!
今早再进游戏就换了内容了:
A Mod caused an error [System.Exception]
Details:
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.ArgumentException: Culture name zh is not supported.
Parameter name: name
at System.Globalization.CultureInfo..ctor (System.String name, Boolean useUserOverride, Boolean read_only) [0x00000] in <filename unknown>:0
at System.Globalization.CultureInfo..ctor (System.String name, Boolean useUserOverride) [0x00000] in <filename unknown>:0
at System.Globalization.CultureInfo..ctor (System.String name) [0x00000] in <filename unknown>:0
at NodeMarkup.Mod.get_Culture () [0x00000] in <filename unknown>:0
at NodeMarkup.Mod.LocaleChanged () [0x00000] in <filename unknown>:0
at NodeMarkup.Mod.OnSettingsUI (UIHelperBase helper) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception
完全不知道该咋办了
各位老板支个招