Digitalmindsoft 将不再更新战争之人突击小队系列
calltoarms吧
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sapped8 楼主
Digitalmindsoft 今天在DC上宣布将不再更新战争之人突击小队系列,以下是原文:
We are sad to inform you that we as developers will cease the official support for the Men of War franchise. We were unable to achieve a follow up strategy that we feel is right for the series and our player base. Unfortunately, we also do not possess the rights to make decisions on our own in regards of the franchise.
Therefore, we have decided, for the best of everyone, to split our ways so that each party can follow their strategy and beliefs unhindered. We take our part of the responsibility and do not wish to blame anyone, but now it’s time to for us to move on.
With Call to Arms we have always tried to build something next to the MoW series, but now we wish to make this a home for everyone. We thank you for following us on this road with MoW and we are grateful for your support and experiences we made. Hopefully, you will continue to join us on this ride, and we can make what we feel is right together with a great community. In the meantime, we have found new partners and are growing our studio to the next level. These are extremely exciting times and we are happy to share them with our community!
另外Gates of Hell不再会是一个独立的游戏了,他们将会转移到Call to Arms平台并以一个DLC的模式出现,新的DLC名字叫 Gates of Hell – Ostfront:
Furthermore, we have partnered up with the developers of Gates of Hell. Their work will be incorporated into our platform to support them with the best technology they can have to deliver you an exciting new experience in the WW2 era. Gates of Hell will feature its own distinct gameplay and follows the routes of a classic, historical, and realistic RTS.
Gates of Hell – Ostfront will be available as a DLC for Call to Arms later this year!
2020年06月20日 01点06分 1
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sapped8 楼主
Gates of Hell也公布了他们要转到CtA平台,并且希望今年出品:
Development update 89: the future is bright
Hi everyone,
As promised last month, we want to make a few announcements in this update.
We would also like to share our view of the path ahead with you.
In the past months, people were already guessing about many different kinds of directions we could take after we broke up with our publisher.
The number of people that went out and gave us practical advice and pointed out possibilities to us was very encouraging. There were very sceptical comments as well, probably just because we could not announce anything yet - so it was no surprise to get those comments. But now, the time has come to move forward and tell you in which direction we will migrate and leave the past behind, and to share the bright future we see for ourselves
”Are you suggesting coconuts migrate?” (An English castle guard, 932 A.D.)
Publishing
We are very happy to announce that Gates of Hell will be released in cooperation with Digitalmindsoft, and that launch is to take place in 2020.
There are a number of obvious reasons to want to do it like this. One of the reasons is that the 64-bit engine we get from DMS is a very sophisticated evolution of the engine we conceived our game on.
So, we save time in comparison to switching to a completely different engine; instead, we will port to a version of the GEM engine that has been developed into the reliable and stable 64-bit version with out of sync free netcode that already powers Call to Arms.
Integration
We came into talks with Digitalmindsoft, who became interested in Gates of Hell and who were willing to put in the needed software investment, but as they also have no rights over the engine and we didn’t have a license, there was little that could be done to release Gates of Hell as a standalone title
Instead we agreed to incorporate Gates of Hell as part of the DMS game “Call to Arms". To most people that will sound a bit surprising, as GoH has little in common with CtA.
However, we put together a plan for the release of both projects under one license, without compromising the uniqueness of GoH
Call to Arms: Gates of Hell will keep the own identity and gameplay it is supposed to have, while Call to Arms will continue onward in its own path. Our teams have agreed to keep the gameplay of GoH as intended to ensure the truly compelling experience you expect.
What’s next
We never stopped producing content, whatever was going on. We were able to deliver a lot of extra work; in all departments we have made more progress than we ever thought we would.
As a result, we think we will be able to give you a very generous amount of material in every department when we release the game, which we will do in 2020.
We want to start our beta by the end of this summer, and we are on our way to publishing still this year.
Publishing will mean we completely skip the early access part of our previous plans by the way, instead we will be going for full release! We produced so much more than was required for early access that we think we should skip that step.
Exact dates are to be determined.
Content
We put the extra time to good use. We’ve been producing lots of content and this is not just about more assets.
We’ll be introducing new voice acting, new animations (for the first time in 14 years), new sounds, new maps, scenarios and everything else will be new as well in the full release version, but maybe you already knew this.
Testing
Porting will be finished soon. We will then turn our attention to QA and start testing; first we test internally, and the next test will be the closed beta we tried to start all those months ago.
We are currently reviewing the closed beta briefings and we will be in closer touch with our beta testers than we have been for a long time.
Our store page will be updated soon, to reflect the changes that we need when being part of CtA. Within our team, the excitement is growing, knowing we have excellent technical and community support, and knowing we are not going to hell in a bucket after all! We want to thank you all for your support and we will be working hard to make it all happen.
2020年06月20日 01点06分 2
level 10
真的吗,啊哈哈哈,合并了?
2020年06月20日 09点06分 3
level 10
不是要虚幻引擎吗
2020年06月20日 09点06分 4
level 7
不管什么类型,快点到来吧
2020年06月20日 12点06分 5
level 13
他们应该一心往cta冷战里专。搞死所有用户,搞死自己!
2020年06月21日 07点06分 7
level 12
战争之人毕竟是给别人打工 还是自己当老板爽
2020年06月21日 12点06分 8
level 14
全面走向血条化
2020年06月22日 00点06分 9
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