level 1
MY秋日时雨
楼主
LowLevelFatalError [File:F:\build\Live310Jenkins\Engine\Source\Runtime\Engine\Private\NetConnection.cpp] [Line: 513]
UNetConnection::ValidateSendBuffer: Out.IsError() == true. NumBits: 4046, NumBytes: 506, MaxBits: 4096
VERSION: 310.111
KERNELBASE.dll!UnknownFunction (0x00007ffb60939709) + 0 bytes [UnknownFile:0]
ShooterGame!FError::LowLevelFatal() (0x00007ff6f2aa5fb5) + 0 bytes [f:\build\live310jenkins\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGame!UNetConnection::ValidateSendBuffer() (0x00007ff6f3376225) + 0 bytes [f:\build\live310jenkins\engine\source\runtime\engine\private\netconnection.cpp:515]
ShooterGame!UNetConnection::WriteBitsToSendBuffer() (0x00007ff6f3378217) + 0 bytes [f:\build\live310jenkins\engine\source\runtime\engine\private\netconnection.cpp:1349]
ShooterGame!UNetConnection::SendRawBunch() (0x00007ff6f3378914) + 49 bytes [f:\build\live310jenkins\engine\source\runtime\engine\private\netconnection.cpp:1478]
ShooterGame!UControlChannel::Tick() (0x00007ff6f3215f8f) + 0 bytes [f:\build\live310jenkins\engine\source\runtime\engine\private\datachannel.cpp:1227]
ShooterGame!UNetConnection::Tick() (0x00007ff6f3379092) + 0 bytes [f:\build\live310jenkins\engine\source\runtime\engine\private\netconnection.cpp:1723]
ShooterGame!UNetDriver::TickFlush() (0x00007ff6f337b068) + 0 bytes [f:\build\live310jenkins\engine\source\runtime\engine\private\networkdriver.cpp:353]
ShooterGame!USteamNetDriver::TickFlush() (0x00007ff6f41f66be) + 0 bytes [f:\build\live310jenkins\engine\source\runtime\online\onlinesubsystemsteam\private\steamnetdriver.cpp:152]
ShooterGame!UPendingNetGame::Tick() (0x00007ff6f33aedbc) + 0 bytes [f:\build\live310jenkins\engine\source\runtime\engine\private\pendingnetgame.cpp:533]
ShooterGame!UEngine::TickWorldTravel() (0x00007ff6f352f257) + 0 bytes [f:\build\live310jenkins\engine\source\runtime\engine\private\unrealengine.cpp:9080]
ShooterGame!UGameEngine::Tick() (0x00007ff6f3279a53) + 0 bytes [f:\build\live310jenkins\engine\source\runtime\engine\private\gameengine.cpp:1146]
ShooterGame!FEngineLoop::Tick() (0x00007ff6f0e2fe51) + 0 bytes [f:\build\live310jenkins\engine\source\runtime\launch\private\launchengineloop.cpp:2432]
ShooterGame!GuardedMain() (0x00007ff6f0e2a4cc) + 0 bytes [f:\build\live310jenkins\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame!GuardedMainWrapper() (0x00007ff6f0e313ca) + 5 bytes [f:\build\live310jenkins\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame!WinMain() (0x00007ff6f0e31519) + 8 bytes [f:\build\live310jenkins\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
ShooterGame!__tmainCRTStartup() (0x00007ff6f454c341) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffb62b17974) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffb639ea271) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffb639ea271) + 0 bytes [UnknownFile:0]
有没有大佬知道这个是出了什么问题啊
2020年05月27日 11点05分
1
UNetConnection::ValidateSendBuffer: Out.IsError() == true. NumBits: 4046, NumBytes: 506, MaxBits: 4096
VERSION: 310.111
KERNELBASE.dll!UnknownFunction (0x00007ffb60939709) + 0 bytes [UnknownFile:0]
ShooterGame!FError::LowLevelFatal() (0x00007ff6f2aa5fb5) + 0 bytes [f:\build\live310jenkins\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGame!UNetConnection::ValidateSendBuffer() (0x00007ff6f3376225) + 0 bytes [f:\build\live310jenkins\engine\source\runtime\engine\private\netconnection.cpp:515]
ShooterGame!UNetConnection::WriteBitsToSendBuffer() (0x00007ff6f3378217) + 0 bytes [f:\build\live310jenkins\engine\source\runtime\engine\private\netconnection.cpp:1349]
ShooterGame!UNetConnection::SendRawBunch() (0x00007ff6f3378914) + 49 bytes [f:\build\live310jenkins\engine\source\runtime\engine\private\netconnection.cpp:1478]
ShooterGame!UControlChannel::Tick() (0x00007ff6f3215f8f) + 0 bytes [f:\build\live310jenkins\engine\source\runtime\engine\private\datachannel.cpp:1227]
ShooterGame!UNetConnection::Tick() (0x00007ff6f3379092) + 0 bytes [f:\build\live310jenkins\engine\source\runtime\engine\private\netconnection.cpp:1723]
ShooterGame!UNetDriver::TickFlush() (0x00007ff6f337b068) + 0 bytes [f:\build\live310jenkins\engine\source\runtime\engine\private\networkdriver.cpp:353]
ShooterGame!USteamNetDriver::TickFlush() (0x00007ff6f41f66be) + 0 bytes [f:\build\live310jenkins\engine\source\runtime\online\onlinesubsystemsteam\private\steamnetdriver.cpp:152]
ShooterGame!UPendingNetGame::Tick() (0x00007ff6f33aedbc) + 0 bytes [f:\build\live310jenkins\engine\source\runtime\engine\private\pendingnetgame.cpp:533]
ShooterGame!UEngine::TickWorldTravel() (0x00007ff6f352f257) + 0 bytes [f:\build\live310jenkins\engine\source\runtime\engine\private\unrealengine.cpp:9080]
ShooterGame!UGameEngine::Tick() (0x00007ff6f3279a53) + 0 bytes [f:\build\live310jenkins\engine\source\runtime\engine\private\gameengine.cpp:1146]
ShooterGame!FEngineLoop::Tick() (0x00007ff6f0e2fe51) + 0 bytes [f:\build\live310jenkins\engine\source\runtime\launch\private\launchengineloop.cpp:2432]
ShooterGame!GuardedMain() (0x00007ff6f0e2a4cc) + 0 bytes [f:\build\live310jenkins\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame!GuardedMainWrapper() (0x00007ff6f0e313ca) + 5 bytes [f:\build\live310jenkins\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame!WinMain() (0x00007ff6f0e31519) + 8 bytes [f:\build\live310jenkins\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
ShooterGame!__tmainCRTStartup() (0x00007ff6f454c341) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffb62b17974) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffb639ea271) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffb639ea271) + 0 bytes [UnknownFile:0]
有没有大佬知道这个是出了什么问题啊