level 9
北纬7°
楼主
[UserCustom DeviceProfile]
+CVars=r.UserQualitySetting=0
+CVars=r.UserShadowSwitch=0
+CVars=r.ShadowQuality=0
+CVars=r.MobileContentScaleFactor=1.45
+CVars=r.PUBGDeviceFPSLow=6
+CVars=r.PUBGDeviceFPSMid=6
+CVars=r.PUBGDeviceFPSHigh=6
+CVars=r.PUBGDeviceFPSHDR=6
+CVars=r.UserTeamQualityEnhanceSetting=0
+CVars=r.MobileHDR=0.0
+CVars=r.Mobile.SceneColorFormat=0.0
+CVars=r.UserHDRSetting=1
+CVars=r.ACESStyle=2
+CVars=r.UserMSAASetting=1
+CVars=r.DefaultFeature.AntiAlia
+CVars=r.MobileMSAA=4.0
+CVars=r.MSAACount=4.0
+CVars=r.MaterialQualityLevel=1
+CVars=r.Shadow.MaxCSMResolution=1024
+CVars=r.Shadow.CSM.MaxMobileCascades=2
+CVars=r.Shadow.DistanceScale=0.5
+CVars=r.Mobile.DynamicObjectShadow=1
+CVars=r.DepthOfFieldQuality=0
+CVars=r.RefractionQuality=0
+CVars=r.StaticMeshLODDistanceScale=0.8
+CVars=foliage.LODDistanceScale=1.0
+CVars=foliage.MinLOD=0
+CVars=r.DetailMode=2
+CVars=r.MaxAnisotropy=8
+CVars=r.Streaming.PoolSize=200
+CVars=r.EmitterSpawnRateScale=1.0
+CVars=r.ParticleLODBias=0
+CVars=r.PUBGVersion=5
+CVars=r.MobileSimpleShader=0
+CVars=r.MobileNumDynamicPointLights=0
+CVars=r.OpenGL.StripExtensions=GL_ARM_shader_framebuffer_fetch_depth_stencil
+CVars=r.OpenGL.StripExtensions=GL_EXT_shader_framebuffer_fetch
+CVars=r.OpenGL.StripExtensions=GL_ARM_shader_framebuffer_fetch_depth_stencil
+CVars=r.OpenGL.StripExtensions=GL_OES_depth_texture
+CVars=r.OpenGL.StripExtensions=GL_OES_compressed_ETC1_RGB8_texture
+CVars=r.OpenGL.StripExtensions=GL_EXT_texture_compression_s3tc
+CVars=r.OpenGL.StripExtensions=GL_EXT_texture_compression_dxt1
+CVars=r.OpenGL.StripExtensions=GL_EXT_shadow_samplers
2020年04月01日 04点04分
1
+CVars=r.UserQualitySetting=0
+CVars=r.UserShadowSwitch=0
+CVars=r.ShadowQuality=0
+CVars=r.MobileContentScaleFactor=1.45
+CVars=r.PUBGDeviceFPSLow=6
+CVars=r.PUBGDeviceFPSMid=6
+CVars=r.PUBGDeviceFPSHigh=6
+CVars=r.PUBGDeviceFPSHDR=6
+CVars=r.UserTeamQualityEnhanceSetting=0
+CVars=r.MobileHDR=0.0
+CVars=r.Mobile.SceneColorFormat=0.0
+CVars=r.UserHDRSetting=1
+CVars=r.ACESStyle=2
+CVars=r.UserMSAASetting=1
+CVars=r.DefaultFeature.AntiAlia
+CVars=r.MobileMSAA=4.0
+CVars=r.MSAACount=4.0
+CVars=r.MaterialQualityLevel=1
+CVars=r.Shadow.MaxCSMResolution=1024
+CVars=r.Shadow.CSM.MaxMobileCascades=2
+CVars=r.Shadow.DistanceScale=0.5
+CVars=r.Mobile.DynamicObjectShadow=1
+CVars=r.DepthOfFieldQuality=0
+CVars=r.RefractionQuality=0
+CVars=r.StaticMeshLODDistanceScale=0.8
+CVars=foliage.LODDistanceScale=1.0
+CVars=foliage.MinLOD=0
+CVars=r.DetailMode=2
+CVars=r.MaxAnisotropy=8
+CVars=r.Streaming.PoolSize=200
+CVars=r.EmitterSpawnRateScale=1.0
+CVars=r.ParticleLODBias=0
+CVars=r.PUBGVersion=5
+CVars=r.MobileSimpleShader=0
+CVars=r.MobileNumDynamicPointLights=0
+CVars=r.OpenGL.StripExtensions=GL_ARM_shader_framebuffer_fetch_depth_stencil
+CVars=r.OpenGL.StripExtensions=GL_EXT_shader_framebuffer_fetch
+CVars=r.OpenGL.StripExtensions=GL_ARM_shader_framebuffer_fetch_depth_stencil
+CVars=r.OpenGL.StripExtensions=GL_OES_depth_texture
+CVars=r.OpenGL.StripExtensions=GL_OES_compressed_ETC1_RGB8_texture
+CVars=r.OpenGL.StripExtensions=GL_EXT_texture_compression_s3tc
+CVars=r.OpenGL.StripExtensions=GL_EXT_texture_compression_dxt1
+CVars=r.OpenGL.StripExtensions=GL_EXT_shadow_samplers