level 12
以下是原帖主楼的FAQ,请注意主楼的发帖时间为2017年10月24日,因此现在读其中某些问题可能已经尴尬地过时了,请直接忽视即可。
至于原帖回复里的一些提问,等有空再更新
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Q:游戏什么时候发布?
A:没有确定的发布时间。以往来看,开发CW系列的游戏要花√3年以上,或者更多。
Q: When will the game be released?
A: There is no planned release date. Historically, development of creeper world games take upwards of 3½ years or more.
Q:游戏准备卖多少钱?
A:我们还没决定价格。估计价格会和之前几部持平吧。
Q: How much will the game cost?
A: A price has not been decided on. Expect pricing to be approximately in line with the previous games.
Q:有没有搞Early Availability Program,或者加入了Kickstarter、Patreon平台,或其他途径能让我滋磁开发者?以及有没有什么方法能早点玩到游戏?
A:关节饼干感谢你的热情,但是我们没有提供或参与这类项目。另外那家伙坚持认为应该等到准备好之后再发“成品”。
Q: Is there an Early Availability program, Kickstarter, Patreon, or other method that I can fund the developer or get early access to the game?
A: Knucracker thanks you for your interest, but does not offer or take part in any such program. He strictly believes in selling a "finished good" at the time he feels it's ready for sale.
Q:CW4的OST会像PF的那样做成DLC发布吗,还是像CW3那样免费下载?
A:关于原声带我们还没有任何计划。至于会不会有OST,得看关节饼干拿到的分发音乐的授权是什么样。
Q: Will the soundtrack for CW4 be released as DLC as per PF, or a free download as per CW3?
A: No decision has yet been made on the soundtrack. The availability of the soundtrack as DLC depends on the rights that Knucracker obtains to distribute the music.
Q:游戏会支持Linux吗?
A:要支持Linux挺麻烦的。所以我打算先放一放,希望以后会加到商店里,而不是现在规划完最后弃了坑。当然,还是待定吧,如果能通过Steam Proton实现的话最好不过。
译注:Steam Proton能让Linux运行一些Windows上的游戏。
Q: Will there be Linux support?
A: Linux is trickier to support in native mode. So I'd rather leave it out and hopefully add it to the store later, rather than add it and take it away. Also, it's still TBD if Steam Proton will be the best route.
Q:有没有beta测试版?或者说,什么时候能开放beta测试?再或者,我可以申请成为beta测试的玩家吗?
A:根据以往经验,我感觉等游戏即将发售前再发beta版最有效果。测试玩家选用的流程/标准还没想好,但很可能会从那些比较活跃、有建设性的社区成员里选。
Q: Is there a beta program?
or
When does the beta program start?
or
How can I sign up for the beta program?
A: Based on past experience, the feeling is that a beta program is most effective when the game is very near release. The selection process/criteria for the beta has not yet been decided on, but will most likely be from active, constructive community participation.
Q:有没有试玩版本?
A:等发售的时候会同步推出试玩版。
Q:Is there a demo program?
A: A demo will typically be available at the time of release
Q:我是专业的 码农/画师/音乐人/很nb的人,我能在这儿
整活
吗?
A:关节饼干打算当个体开发者。不过它外包了艺术设计和音乐。关于音乐,它已经有了不少喜欢的音乐来源,预计不需要其他的了。如果你是专业的艺术家,有很多作品的话,你可以提交一些你作品的样品到Knuckle Cracker.com来让我们看看。不过在未来两年内我们可能不会做任何决定。
Q: I'm a proficient coder/artist/musician/awesome person, can I get a job?
A: Knuckle Cracker is intended to be a one-person development shop. Knucracker does outsource artwork and music. For music, he already has preferred sources lined up and does not anticipate needing additional music. If you are a proficient artist with a body of work, you can provide samples of your work to Support at Knuckle Cracker.com for consideration. No decision is likely within the next 24 months or so.
Q:话说,我有一些颠覆性的想法能改变你的游戏。
A:关节饼干并没有征集其他人的创意或贡献。如果你提交了你的想法,任何人都没有义务要考虑它,并且它可能相似于我们已经在做的东西。无论如何,对于提交的想法或建议,我们不会给予任何经济上的或其他方面的考虑。
Q: Alternatively, I have ideas that will revolutionize your game. Will you pay me?
A: Knuckle Cracker do not solicit ideas or contributions from outside parties. If you submit an idea, there is no obligation for anyone to consider it and it may be similar to work already underway. Regardless, no consideration, financial or otherwise, will be made for submitted ideas or suggestions.
Q:游戏会登上Kongregate、Armor Games或者其他Flash游戏网站吗?
A:太长不想读:*不*
游戏是用Unity开发的。Flash游戏已经是老古董了,而Unity的网页播放器不支持。要转成webGL也有问题,性能和存储受限。所以考虑所有的可能,只有独立游戏可以整。
Q: Will the game be available on Kongregate, Armor Games or other browser/Flash-based sites?
A: TL;DR: No,
The game is developed in Unity. Flash gaming is a thing of the past and the Unity Web Player is not supported anymore. Conversion to WebGL is problematic due to performance and storage constraints. So in all likelihood, only the stand-alone game will be available.
Q:游戏会发布在Humble Bundle/GoG或者其他除Steam以外的平台吗?
A:一般你能在Steam或者我们官网找的它。其他平台我们时不时会去看看,但现在还没有定论。
Q: Will the game be made available via Humble Bundle/GoG, or any sites other than Steam?
A: Typically, the game is available from Steam or from Knucklecracker.com. Other distributions sites will be evaluated from time-to-time. No definitive answer is available right now.
Q:CW4会用上Steam的创意工坊吗?或者有自家的(整活)平台?
A:关节饼干还没考察创意工坊可能带来的好处。不过我相信那家伙肯定不想白白做一个额外功能,那种对于从不同渠道购买游戏的玩家而言,没什么*用的功能。
Q: Will CW4 make use of Steam Workshops or have it's own thing?
A: Knucracker has not yet investigated the benefits that may accrue from using the Steam workshop. I believe he would be reluctant to implement a feature that would not be of use to those players obtaining the game from a different source than Steam.
Q:兄啊,你是怎么做CW4的模型的?
A:现有的只是拿来测试、不会当成最终版的模型,基本上都用Qubicle做的。不过有些是用MagicaVoxel。MagicaVoxel的链接在这:https://ephtracy.github.io/
Q: How do you make unit models in CW4?
A: The current models, which are only intended for testing and will not be the final models shipped in the game, are mostly made with Qubicle, but some are made with MagicaVoxel New link for MagicaVoxel is https://ephtracy.github.io/.
字数限制,下层再续
2019年12月28日 14点12分