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ran寻梦
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Garen and Shaco changes so far Shaco:
Directionally changes seem promising, with the E and R changes especially working as hoped in terms of the gameplay they create.
Looks like he's too strong, though probably at nerfs next patch levels not hotfix levels of too strong. First thing we'll test is weaker level one boxes, aimed particularly at hitting how quickly he's clearing his initial camps and hitting level 3.
Power wise our minimum goal is to ensure he's not weaker than before the changes, even if we have to pull back on some of the just added power.
Garen:
Is also looking too strong and a candidate for nerfs next patch. As expected with Garen he’s less out of line in high MMR, though still on the strong side even there.
Not sure yet how good attack speed as a build path is for him post E changes. Our goal was that it should be an option, rather than mandatory or always a mistake.
Another goal was to shift power to his early game, the belief being that that's both part of Garen's historic identity we wanted to bring back and generally an appropriate pattern for juggernauts. Does look like that's working so far.
In terms of overall power as with Shaco we'd like to ensure that he doesn't end up weaker than before the changes at a minimum.
2019年10月12日 01点10分
1
Garen and Shaco changes so far Shaco:
Directionally changes seem promising, with the E and R changes especially working as hoped in terms of the gameplay they create.
Looks like he's too strong, though probably at nerfs next patch levels not hotfix levels of too strong. First thing we'll test is weaker level one boxes, aimed particularly at hitting how quickly he's clearing his initial camps and hitting level 3.
Power wise our minimum goal is to ensure he's not weaker than before the changes, even if we have to pull back on some of the just added power.
Garen:
Is also looking too strong and a candidate for nerfs next patch. As expected with Garen he’s less out of line in high MMR, though still on the strong side even there.
Not sure yet how good attack speed as a build path is for him post E changes. Our goal was that it should be an option, rather than mandatory or always a mistake.
Another goal was to shift power to his early game, the belief being that that's both part of Garen's historic identity we wanted to bring back and generally an appropriate pattern for juggernauts. Does look like that's working so far.
In terms of overall power as with Shaco we'd like to ensure that he doesn't end up weaker than before the changes at a minimum.